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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Роман RRR
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Roman RRR

The textures aren't finished yet, but this is what it will look like.

The color of Sarah's outfit is lilac, and her hair isn't black! ;)
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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version 0.86 release date - 2020, reason: the developers scrutinized every hero under a microscope, lest a hero have a green patch on his pocket instead of a light green one.
In reply to Shadowsback
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Shadowsback
version 0.86 was released in 2020; the reason: the developers were meticulously examining each hero, making sure that, for example, the patch on his pocket was light green instead of just green.
:smile30: What's the point of releasing a new version of the mod every day if it only differs from the previous one by minimal fixes/changes?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Shadowsback
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Shadowsback
version 0.86 release date - 2020, reason: the developers were meticulously examining each hero, so God forbid if he has a green patch on his pocket instead of a light green one.
I will post the Academy in the coming days. Almost everything is ready.

Here is a larger version of Nura. She is even a little taller than the male Djinns. I can still tweak the textures and it will be ready. Only one Iona left to create. It will be difficult to create a large model for her, I'm not sure if it will work out....(((
yes, you can leave the hilt of the staff in her hand))) like a magic wand. But you can't add anything new. Nura effect on the map.
In reply to Роман RRR
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Roman RRR
I will release the Academy in the coming days. Almost everything is ready.

Here is Nura. Enlarged. She is even a bit taller than the male Djinns. I can still adjust the textures and it will be ready. I just need to create one more, Iona. It will be difficult to create a large model for her; I'm not sure if it will work out....(((
Yes, I can leave the hilt of the sword in her hand, like a magical staff. But I can't add anything new. Nura effect on the map.
The main thing is that there are no errors with the animations (when changing the size of the model, there may be problems with the animation) and where is the flag?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
The main thing is to avoid issues with animations (when changing the size of the model, there can be problems with the animation), and where is the flag?

In principle, you could apply Nur as an effect to a Sylvan or Haven unit holding a flag, try to disable elements of the base model so that only the flag remains, or at least the flag and a few other small parts, and make the rest invisible! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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Here are six Warlocks (for now, just icons).
And here's a screenshot with some of them, so you can see how they look in the game.
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2 files attached • Total size: 901.3 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
Here are six Warlocks (for now, just icons)
and a screenshot with some of them, so you can see how they look in the game.

The curvilinear outline should be thinner - it should smoothly transition into the outline along the perimeter! The manual is here: HERE, showing how to do it quickly and easily! :smile30:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
The curved outline should be thinner – it needs to smoothly transition into the outline along the perimeter! The manual is here: HERE, explaining how to do it quickly and easily! :smile30:
I know – visually, the outline thickness should be the same, but in some places, the curved outline, if made two pixels thick everywhere, starts to look too thick. I'll fix it later.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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By the way, Adelaide, who was shown as an example, has the same flaw – the outer frame is twice as thick as the curved contour (not everywhere, of course, but there's also no smooth transition).
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1 file attached • Total size: 206.4 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
By the way, Adelaide, who was shown as an example, has the same flaw – the outer frame is twice as thick as the curved contour (not everywhere, of course, but there's no smooth transition either).

We need to see how it looks in the game on the main hero or creature window, as the icon is displayed in its native size there. However, on the scale, it is reduced, and the background may change depending on the faction affiliation! However, I always prioritize the display on the main window! :smile13:

P.S. I'll fix Adelaide; I must have made her late at night and didn't notice the "flaw" because my eyes were tired and wanted to sleep! ;)
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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I don't know, guys. Maybe I'm just being too critical? It actually looks pretty good.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
I don't know, guys. Maybe this is nitpicking? It looks pretty good.

It's not bad, but it needs to be fixed because the visual design shouldn't lag behind the AI content, especially since it can be done easily and relatively simply with the right tools! It's like hammering a nail - you can use a screwdriver and/or pliers, a drill, etc., but it's still better and more effective to use a hammer!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha

P.S. I'll fix Adelaide; I must have been working on her late at night and didn't notice the mistake because my eyes were tired and wanted to rest! ;)
The same story – I started looking at the icons now, and there are indeed mistakes (I was working on them at night).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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As for Adelaide, if there is a flaw, very few people will notice it, believe me. :smile52:

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