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18 years ago
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This is undoubtedly true... But you shouldn't ignore this spell in battles against an opponent either. It can cause quite a bit of trouble for enemy ranged units, especially those specializing in ranged attacks. It's scary to think: an Elf with Rain, buffed with Crystal...
Besides all that, it deals decent damage, and when playing as a mage, I often place a Crystal in front of a dangerous stack of troops and cast Fireball at them...
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18 years ago
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The Hive doesn't seem very effective either...
The Hive pushes back on the scale, as Ghost already mentioned, but it's worth adding that it doesn't affect undead, elementals, or mechanics. It's still worth using it when fighting against a single enemy stack so that others don't destroy the Hive, and then you won't even need other spells – the Hive will finish them all off on its own. Even if the stack contains 1000 peasants or other low-initiative creatures, as long as the enemy hero doesn't come up with anything against the Hive.
It's scary to think: an Elf with a Rain spell, cast with Crystal...
I've never done that before. I prefer to have the Elf cast Fireball, and considering that 50% of the defense is removed for 1 turn on affected stacks, it turns out to be very effective.
18 years ago
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The Hive pushes the enemy back on the initiative scale.
Not just back, but way back. And it has a very high initiative, especially for a high-level hero. Therefore, it stops even quite initiative-rich units. Moreover, you can place several of them. And the fact that it deals little damage is even good if you are playing as a Necromancer or have resurrection. The computer rarely attacks the Hive. I wouldn't tolerate this nuisance near my troops. But it doesn't have to be placed near the enemy. Let it waste the turn of archers or expose its melee units to attack. And for the Elf, I usually load it with a Magic Dart, Slow, or Haste spell. Right now, I'm playing through the 5th campaign of the original game in version 3.0. I've upgraded Faidaen with Chaos, Empathy, and Magic Attraction. Already in the 3rd mission, the damage of Slow is over 600 without the help of druids. And when the druids open their channel, it's just terrible. I was taking out 15 Blood Cyclops at a time. The prison with Talanar was guarded by 250 Blood Cyclops. It's a pity that I haven't received Rain of Arrows yet. I hope to get it by the 5th campaign.
In reply to Майор Вихрь
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16 years ago
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Major Vikhr
I agree. In the game, 10K damage is unattainable with any spell. But there are also fewer units, right? And therefore, even if the damage is less, it won't be any less significant. And if we're talking about the final battle against an opponent of your level, you'll still inevitably suffer significant losses, and all races have units with high initiative that deal a lot of damage. For example, Emerald Dragons, Riders, Nightmares, Cerberuses, etc. This spell is intended for them. Casting Vengeance on some zombies is almost useless; you can defeat them without it.
I disagree. Divine Vengeance, Horde's Cry, and Earth Shock, when cast by a Sorcerer with a super ability and relying on luck, don't deal that much damage!

Added 4 minutes later
Vlastelin
If you know the Dominate spell, you can easily defeat her. But you need to dominate the summoned creatures. They don't count at the end of the battle.

Added 2 minutes later
The word *words* in defense of the Crystal spell. If you create one near the enemy archers, the effect will be as if your warriors stood next to those archers. They won't be able to shoot!
Try leveling up Chaos magic and a lucky Sorcerer; it helped me. I even managed to defeat her without any allied units; I just had a skill level of around 57 and some amazing minor artifacts:smile14:
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16 years ago
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What nonsense is this? Where did the Warlock get "Horde's Anger" from?! In my opinion, this super ability of the Warlock, just like the lucky Wizard, has no effect on "Divine Vengeance"!
In reply to Майор Вихрь
16 years ago
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Major Whirlwind
I agree. In the game, 10K is unattainable with any build.
That's a bit too categorical – it depends on which game you're talking about ;) In one such game, my Warlock with a super ability dealt 17,000 damage with "Earth Shock" – that's probably more than 10K :)
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16 years ago
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The new spell, Vengeance, will come in handy when your small army clashes with an enemy squad from the Dungeon faction. If you cast this spell on their assassins, you will gain a significant advantage.
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16 years ago
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So, assassins don't deal that much damage. And if our army is small, then the revenge ability will naturally be very weak, and there won't be any significant advantage.
9 years ago
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The following spells impressed me the most, as they are only implemented in the second expansion pack: “Freezing Cold.” This spell is slightly weaker than “Earth Shock,” but it has significant advantages: it’s cheap and deals increased damage from physical attacks. This allows you to quickly eliminate even the strongest unit that is frozen by this spell. “Divine Retribution.” If a unit deals massive damage to our units, the spell will inflict the same amount of damage, possibly even more than the enemy unit’s damage. “Vampirism.” Powerful creatures like red dragons restore their health and numbers with considerable power. It is recommended to use this spell in most situations. “Crystal Prison.” Because it can block ranged units, and the explosion damage is decent. It is especially effective when used in a cluster of enemy units.
In reply to yuriy
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9 years ago
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yuriy
What nonsense is this? Where did the Warlock get "Horde's Anger" from?! In my opinion, a super Warlock ability, just like a Lucky Wizard, has no effect on "Divine Vengeance"!

Lucky Wizard works on "Divine Vengeance"; I checked it in this video (I also tested spells that do not belong to the Chaos school but deal damage. For example, Plague or Holy Word): https://www.youtube.com/watch?v=M1FEcZimOtc&t=2s&list=PLGpNWhdMwySdKZoP_okJUgbAsPWA6EjtA&index=9

And I also found a cool feature. Thanks to Irresistible Magic, the Warlock can push all creatures back on the initiative scale with Swarm of Bees, but summoning a Hive still does not affect Elementals, Undead, and Dark Dragons:
https://www.youtube.com/watch?v=YsvNty67cVk&index=11&list=PLGpNWhdMwySdJPWf6n6ABvsFOeMxsW8b6&t=10s

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