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Posts from Discussion of the Academy faction (Mages and Wizards). Tactics and their specific features.

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19 years ago
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Heroes from the Academy Castle + creatures from other castles. Does anyone have any thoughts on this?
In reply to HiddenHorror
19 years ago
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Some hero from the Academy with Armageddon's Blade + Shadow of Death really rocks!
In reply to Святой_Паладин
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19 years ago
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Paladin_Rider;65615
Any hero from the Academy with Armageddon + Black Dragon is really powerful!

Well, I don't know... because in this case, both will have terrible morale...
In my opinion, a good combination is a Necromancer and a Wizard with Death troops, or a Warlock and a Druid with Nature troops....both combinations were difficult at the beginning, but then everything was just GREAT!:smile41: :smile41: :smile41: :smile47:
In reply to HiddenHorror
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19 years ago
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The clearest combination is buying Deleb for any faction... otherwise, it's best for evil factions. For good factions, it's more difficult; it's better to use the native heroes...
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19 years ago
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Slonysh;70227
And I always give them Luck. Protect the mages? Ha. That's like standing in the way of Bozar from Fallout 2.:smile38:
Besides, against own undead their magical-magical fist is completely useless. And hitting through—an excellent way to take out both enemy shooters and the unit guarding them.
But why the fist? After all, there's the fireball, and the damage is higher when there are many mages and many creatures are hit; and if they aren't protected, then even if other units enter melee combat, it's a problem—mages might get hit
and also if various vamps teleport to them, that' same very bad, of course golems will respond, since they hang around nearby because of their initiative and speed, which is why they mostly stand guard over the shooters
In reply to Magnus
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19 years ago
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I constantly carefully rearrange the other units, trying to make sure they don't stand in the "line of fire." But by the time the units are upgraded, the hero's attack is usually so high that it's more efficient to attack with a regular shot than with a fireball. In general, the fireball is good against those pesky phantoms. :smile47:
In reply to Слоныш
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19 years ago
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Slonysh;70249
I constantly and carefully shuffle other units around, trying to make sure they don't stand in the "line of fire." But by the time my units are upgraded, my hero's attack is usually such that a basic hit is more effective than a Fireball. Though generally, Fireball is great against those damn phantoms.:smile47:
Also, if you play as a mage, tell me how he got such high attack? If the probability of it dropping is 10%? Defense - 15%
Spellpower - 30% Knowledge - 45%, so it's very strange, because if I'm not mistaken, attack comes every 8 levels, and then it's very difficult to position monsters so they don't get caught in the line of fire; and considering that you can't hit 2 or more enemies every time, it's even harder—even though you move your own units, the enemy isn't sleeping either
In reply to Magnus
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19 years ago
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It’s simple. First, I try to acquire Education (don’t judge me, it was a useless skill in the third game, but learning ANY spells from opponents – including Resurrection, if the skill allows – and getting bonus stat increases is very good!). And the game isn’t stingy with artifacts. Can anyone reach level 10-15 without adorning themselves with artifacts like a Christmas tree? :confused:
19 years ago
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Hmm... I'm having trouble getting the game to run for the Academy. Could you please tell me what level the mage should be and approximately how much magic he needs to have in order to fight the demons?
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19 years ago
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First of all, when fighting demons, you need to have "banishment" spells, and only then consider using other spells. And in general, there's a common question: for example, when playing as Razaz, you don't really need to level up spellcasting skills; instead, focus on combat skills.
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19 years ago
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If the map features former friends and the difficulty is set to veteran, then take Narhiz, buy a Tower of Mages, and you'll have 6 mages. Divide them into groups of 2-1-1-1-1, plus 15-20 gargoyles and 30-60 grumkins. It all depends on purchasing a second hero. With this setup, you can easily control your half of the map. On another map where you can't immediately build mages, it's more challenging, but mages are still powerful. I once killed two dragons – one black and one green – hired by an online opponent using just 6 mages! They weren't upgraded, though.
In reply to Inquisitor
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19 years ago
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Inquisitor;50413
They are easily defeated with magic, even weak magic. And they don't look very good either.
Adding artifacts to the Djinn, such as +initiative, +speed, and +magic resistance, turns the Djinn into a formidable weapon against enemy archers or any other nasty creature.

Added 5 minutes later
Alee;98554
Adding artifacts to the Djinn, such as +initiative, +speed, and +magic resistance, turns the Djinn into a formidable weapon against enemy archers or any other nasty creature.
But then you can say goodbye to them.
In reply to Alee
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19 years ago
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The Academy has a good start with the Hafiz... then there's a stagnation... up to the Mages and Titans... but once the Tower is built and the Gargoyles are upgraded, and you can equip the army with artifacts, then the Tower rules again!!!:smile19:
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19 years ago
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I disagree. Combining Gremlins, Gargoyles, and Golems can yield very good results. You can defeat almost everyone with minimal losses (and if you have War Machines or Tent skills, you can even drop the word "almost"). IMHO, in large battles, mages and titans seem somewhat underwhelming.
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19 years ago
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The statements from the *Lords didn't inspire me. The messages were interspersed with words like "ACTA" and "puppy," and generally, there was nothing concrete, just some subjective assessments about appearance. I also didn't understand what they meant by "magicians-down syndrome" and their inadequacy. Regarding initiative, it's relatively low compared to other castles, but this is compensated by other advantages (and besides, a Mage at level 18 can easily create artifacts with +20%++ initiative). Moreover, a Mage isn't so one-dimensional, and it's difficult to find a tactic that works against him (for example, knowing that the opponent is a Warlock, you can choose artifacts so that he is almost guaranteed to lose). IMHO, the troops of the Academy should just stand there while their hero fights ;-)

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