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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Dark30
9 years ago
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Round 3
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
134 days
Game Date
3/18/2017
Reported
3/18/2017 11:36 AM
Rating Impact Archived
Kashchei 1562 1585 +23 ↑
caliban 1786 1763 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/18/2017 12:10 PM

In reply to Kashchei
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9 years ago
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Kashchei
Round 3
Thanks for the game.
I didn't take the last rest, and that was a mistake. I couldn't get anything out of a bad starting position.
Thanks for the game.
In reply to caliban
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9 years ago
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There were a few more rematches, but we started. It's a difficult game, and I quickly lost due to the timer. On turn 133, while I was pushing with my weaker hero, my opponent lost his Angel, got upset, typed GG, and left the game.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
Spider
Game Length
133 days
Game Date
3/20/2017
Reported
3/20/2017 3:55 PM
Rating Impact Archived
Roger-ua 1681 1690 +9 ↑
Alin 1518 1509 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2017 4:42 PM

In reply to Roger-ua
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9 years ago
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Roger-ua
There were also rematches, but we started. It's a complex game, and I quickly lost due to the timer. On turn 133, while I was pushing with my hero, the opponent lost his angel, got upset, wrote GG, and left the game.

Thanks for the game!
In reply to Alin
9 years ago
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Please assign an odd in the third-round game against Toganash.
In reply to caliban
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9 years ago
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Round 3
Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8xm12a
Game Length
136 days
Game Date
3/22/2017
Reported
3/22/2017 7:37 PM
Rating Impact Archived
socola 1553 1564 +11 ↑
Wyndoc 1457 1446 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2017 8:18 PM

In reply to socola
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9 years ago
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socola
Third circle
Thanks for the game!
I chose the wrong direction. Meanwhile, the opponent's home treasury had 6 utopians, hives, imp-nests, a Griffin Conservatory, and other goodies. Although the autopsy showed that even if I had chosen another direction, there were few chances.
Thanks for the game.
In reply to Wyndoc
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9 years ago
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I will extend the deadline by a couple of days.

A single-elimination match has been scheduled in the Derbent-Dark30 match for tomorrow, March 27, at 17:00 Moscow time. The minimum playtime is 5 hours; if a player is more than an hour late, they will be marked as technically defeated.

Players LuckyF, wowa, and Toganash need to contact me and their opponents today or tomorrow; otherwise, they will be marked as technically defeated.
In reply to caliban
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9 years ago
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We scribbled a Papal template, bought Necro for 4800, took one rest and played as Blue. On the first, I collected the respawn, built 1-5 in the fort with stacks of rags and liches. I moved into the adjacent zone; Tant leveled up Earth, Geon retrained [the spell] via a Scholar for oil.
121, 10 liches at grade [10], and through Oil I take a Griffin Conservatory-three; then I proceeded along the only path to the portal, where there was a quick exit into the treasure zone and a path to the opponent. We fought a lot with Skeletons while Tant necro'd in the treasure zone and collected Hives. At the end of the week, Ivor went with his entire army to take my main; Tant doubled his mana and waited for him in the adjacent zone.
131, Ivor attacks; superiority in army strength and magic decides the outcome.

Thanks for the game.
Attachments 1
1 file attached • Total size: 247.4 KB
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Panic
Game Length
131 days
Game Date
3/27/2017
Reported
3/27/2017 4:08 PM
Rating Impact Archived
Sanin 1626 1649 +23 ↑
LuckyF 1854 1831 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/27/2017 4:16 PM

In reply to Sanin
9 years ago
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Sanin
Scrawled a Papal template, bought Necro for 4800, took one rest and started playing as blue. On the first week, I gathered the respawn, built 1-5 in the fort with nooks for cloth and liches. I moved into the adjacent zone, Tunt leveled up Earth, Geon retrained Oil through a Scholar.
121 grade 10 liches and through Oil I take a Consu-three, then went along the only road to the portal, there a quick exit to the treasure zone and a road to the opponent. We fought quite a bit with weaklings, while Tunt necroed in the treasure zone and gathered Hives. At the end of the week, Ivor went with all his might to take my main, while Tunt doubled his mana and waited for him in the adjacent zone.
131 Ivor attacks, superiority in might and magic decides the outcome.

Thanks for the game.
Thanks for the game.
In reply to caliban
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9 years ago
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Counter-party. I played with mistakes, but DESSA doesn't forgive! :)
Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Spider
Game Length
141 days
Game Date
3/26/2017
Reported
3/27/2017 6:16 PM
Rating Impact Archived
KobRa_RR 1902 1912 +10 ↑
Dima Surmay 1763 1753 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/27/2017 6:17 PM

In reply to KobRa_RR
9 years ago
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KobRa_RR
Counter-party. I played with mistakes, but Dessa doesn't forgive! :)
Thanks for the game!
Thanks for the game!
In reply to Dima Surmay
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9 years ago
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Toganash never showed up, and I am forced to register a technical victory for Antal_RR, which advances the Total Resistant team to the semi-finals. The colors for this match are in the table; I will announce the schedule when there is clarity regarding the second semi-final.

In the match between Нежная гидра and True Luck, three games remain. As far as I know, the games bubuch - wowa and Blitz - identity will be completed today or tomorrow, and if the team score becomes 2-2 based on their results, we will have an intriguing tiebreaker in the game Derbent - Dark30.
In reply to Sanin
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9 years ago
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On the second day, the angel and the boots moved to the center, and the overview revealed a significant block on Vova's path to the center; after that, it became quite easy... Generator....
Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
8mm6a
Game Length
142 days
Game Date
3/28/2017
Reported
3/28/2017 6:33 PM
Rating Impact Archived
bubuch 1635 1653 +18 ↑
wowa 1724 1706 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/28/2017 7:06 PM

In reply to bubuch
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9 years ago
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bubuch
on the second day, Angel and Boots appear in the center, and scouting revealed a serious block to the center exit for Vova; after that, it became quite simple... Generator....
thanks for the game!
there were also restarts, but red's turn order, the starting Monolith, Necropolis, Alamar, and the Boots looted on day 2 buried any thoughts of a restart
and in vain
a double nasty block to the center and a long winding spiral road in a snowy gorge leading to the native town made the game quite challenging
on turn 117 I finally reached the Tower and with the help of 2 markets somehow got the Birds in, but there were no money-making objects, except for a single Medusa Hive, not a single one
so I can't splurge, and instead of destroying the Griffin Conservatory at the start of week 2 with the Peasant delivering all of Sandro's gear via chain, he has to do it manually himself
I even had to trade, which affected things later :(
as a result, I arrive in the center late, and there's Gunnar, also with Boots!
I get locked in a corner and they head for the main town
I build the Vessel with all my might; first Town Portal attempt fails, Gunnar is one step away from the main town
I build the Library, no Town Portal, Gunnar takes the unclaimed main town, from which I managed to remove the Bird and Berserker growth
I build floor 5, Gunnar is half a step away from the Tower, which we with Boots ran to for a week))
I gather resources for rebuilding, Sandro is positioned for a siege break, the Peasant has almost no army and was supposed to take the Gems; first he chases off the Miner, then runs around Gunnar who is blocking the road, barely breaks through the Gems, and is 50 movement points short of picking them up
resulting in frantic trading, including for real money; Town Portal was granted, but... now I'm 54 gold short to buy back the main town, learn Town Portal, bring in the army, and defend
I sat on the turn for a long time, looking at what could be done, but alas... the defenseless town is taken, and after that it's all over -- the Nagas I could have taken are gone, nowhere to run
in the remaining time, the opponent built up his army, but I only had 1 town, and I didn't see the stats, otherwise I would have surrendered immediately; as it was, the finale was a formality
gg, thanks for the game! :)

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