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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to ProtosArchon
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ProtosArchon
4 roc, 2 behemot dwells + double built castle with 2 angel dwells. Too much even for Galthran. Thx for game.


We each picked 2 respawns and ГО. On 111 I see a teapot and a sword +12-3. On 112 I hit 50+ golems. A very difficult game on week 1, I'm forced into crazy fights, realizing that otherwise I have no chance. I eventually make it to 122 with 220 skeletons, 8 drakes, and 7 horses with single advanced haste. Not a single conservatory or hive. The opponent immediately shows up and КВ with 50+ scorpicores, no Mass Magic, I don't engage. On my 122 the opponent shows up, takes КВ, and goes back to respawn — they have 3 home utopias. The game was decided by the fact that I didn't find КЗ, I just needed to crush the horse against the wyverns and I would most likely have won.

Thanks for the game!
Весна 2013.
In reply to FireToSky
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FireToSky
The game started on week 3, when, after wandering along the dirt road, I reached a village, gathered some ducks, built a Guildhall, and went to destroy the outposts. I found the richest treasure on the map by watching replays, collected a bunch of different relics there, devoured 4 libraries, and flew to Tazarr.
I couldn't defeat Ainur because there was a Recanter there.





But Nella managed to win anyway, and in a manly way, without any KSAOTD in the Battle of Hero of Tanks :smile15:
Thank you for the game!

Thank you for the game!
http://heroes3.tv/twaryna
In reply to twaryna
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Thank you for playing!
http://heroes3.tv/twaryna
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
124 days
Game Date
2/4/2017
Reported
3/8/2017 10:45 AM
Rating Impact Archived
twaryna 1768 1775 +7 ↑
PaTRioT 1568 1561 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2017 1:55 PM

In reply to twaryna
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twaryna
Thank you for the game!
Thank you for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to Dirty_Player
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Map Template
8xm12a
Game Length
147 days
Game Date
3/8/2017
Reported
3/8/2017 5:12 PM
Rating Impact Archived
BISHOP 1760 1772 +12 ↑
silenthill 1693 1681 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2017 5:50 PM

In reply to BISHOP
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BISHOP
Thank you for the game!

Thank you for the game.
In reply to twaryna
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Чарна / Charna Main Hero Чарна / Charna
Map Template
6lm10a
Game Length
224 days
Game Date
3/9/2017
Reported
3/9/2017 8:10 PM
Rating Impact Archived
Ambra 1570 1582 +12 ↑
MoxuTo 1505 1493 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2017 1:38 PM

In reply to twaryna
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Terrible map, but it was even worse there. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
147 days
Game Date
3/10/2017
Reported
3/10/2017 4:36 PM
Rating Impact Archived
Diabler 1761 1769 +8 ↑
Huanito 1579 1571 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/10/2017 4:52 PM

In reply to Diabler
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Diabler
A terrible map, but it was even worse there. Thanks for the game.
Thanks for the game.
In reply to twaryna
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Thank you for playing.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Чарна / Charna Main Hero Чарна / Charna
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
Mini-Nostalgia
Game Length
135 days
Game Date
3/10/2017
Reported
3/10/2017 6:13 PM
Rating Impact Archived
Vinceras 1723 1712 -11 ↓
HellLighT 1821 1832 +11 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/11/2017 11:28 AM

In reply to twaryna
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It turned out to be a tough game. Almost all restarts were chosen. Shakti arrived with 3 stacks. On the first day, he took the gold mine, and on the second, the minotaur external dwelling. The map layout gave me two native towns with forts, which I couldn't capture due to blocks. At 114, I took a Pandora for 5k experience and expertized Earth. Alamar found slow in a shrine. At 116, I took another mino external dwelling. At home, I only built the portal and the eye. Only 5 heroes total; not enough money. At 121, I got lucky with spawns, ending up with 18 minotaurs, and took a small ulix. At 122, I took the Cloak of Dragon Wings and freed Riland level 10 from Prison. Shakti returned home, bought a book, and doubled his mana (it became 100). At 123, I took a three-stack Griffin Conservatory. At 124, Shakti got Diplomacy and took the cartographer. And that's where one trap after another awaited me.

It turned out I had no exit to the super-treasure zone, and without DD, there was no way for me to leave my respawn area. At 125, a decent join of 11 efreits follows; I head toward the Dragon Utopia, near which several hives are located. The path is long; I only reach it at 131, finding a TP scroll along the way. Throughout the second week, the best monster—an air elemental—is visible in the opponent's tavern. I realize things are very bad there, but without DD, I am powerless. At 132, I take a two-stack Dragon Utopia; they give decent stuff, but still no DD. TP back and another Dragon Utopia—same thing. I head toward the third Dragon Utopia, while simultaneously starting to build several towers (we are playing without HW-rules, so no rebuilding). The third minimal Dragon Utopia gave wings, but they don't help; I need DD. Throughout the third week, I build towers, collect scrolls and Pandoras, but there is no result: 3 guilds without DD, I build two more, having already sold almost all artifacts. While I was searching for DD, the opponent had already ramped up and showed a stronger army; at 141, he gets a large join of chaos hydras and a significant increase in stats. To attach a fat stack of minotaurs, I had to fire 4 vivs(( I took the devil external dwelling to attach 20-49 devils in the center. At 142, I finally find a DD scroll somewhere in the corner of the map. A series of jumps and successful joins follow: +8 archs and +26 devils. In a few turns, I manage to seriously increase my army; the opponent appears, takes the castle in my treasure zone, and stays within reach. Shakti makes very lucky joins of pasis and minotaurs, increasing his strike stacks to an absurd degree. I attack Müllich with Riland.

My parameters are slightly lower, but my army is significantly larger. Both have Havens, the battle is under KS, but my speed bonus is higher than Müllich's. The opponent tries to flee, but shackles didn't let him. Victory. Thanks to Vova for a very interesting game.

The video is still on Twitch. I only streamed the first part (until 141); there was no opportunity to stream the rest of the game. https://www.twitch.tv/videos/126806811
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Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Риланд / Ryland Main Hero Риланд / Ryland
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Anarchy
Game Length
147 days
Game Date
3/11/2017
Reported
3/11/2017 4:43 AM
Rating Impact Archived
Dirty_Player 1717 1733 +16 ↑
wowa 1738 1722 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/11/2017 10:27 AM

In reply to Dirty_Player
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Dirty_Player
It was a tough game. Almost all restarts were taken. Shakti arrived with 3 stacks. On the first day, he took the gold mine, and on the second day, an external dwelling of Minotaurs. The layout had two native towns with forts, which I couldn't capture due to blocks. On day 114, I took a Pandora's Box for 5k experience and Expert Earth magic. Alamar found Slow in a shrine. On day 116, I took another external dwelling of Minotaurs. At home, I only built a Portal and an Eye. Only 5 heroes, not enough money. On day 121, I consolidated, got 18 Minotaurs, took a small Dragon Fly Hive. On day 122, I took the Cloak of Dragon Wings and freed Ryland (level 10) from the Prison. Shakti retreated home, bought a spell book, and doubled his mana (to 100). On day 123, I took a Griffin Conservatory-three. On day 124, Shakti got Diplomacy and took the Cartographer. And then a huge letdown awaited me.

It turned out I had no exit to the super-treasure zone, and without Dimension Door there was no way to leave the respawn. On day 125, there was a decent join of 11 Efreeti, I headed towards a Dragon Utopia, next to which were several hives. The path wasn't short; I got there only on day 131, finding a Town Portal scroll along the way. All of the second week, the opponent's tavern showed the best monster — Air Elemental. I understood things were very bad there, but without Dimension Door I was helpless. On day 132, I took a Dragon Utopia-two; it gave decent rewards, but no Dimension Door. Town Portal back and another Dragon Utopia — the same thing. I headed to a third Dragon Utopia, meanwhile starting to build several Watchtowers (we're playing without the HeroesWorld rule, so no rebuilding). The third Dragon Utopia — a minimal one — gave Wings, but they didn't help; I needed Dimension Door. All of the third week, I built Watchtowers, collected scrolls and Pandora's Boxes, but no result: 3 guilds without Dimension Door, I built two more, already sold almost all artifacts. While I was searching for Dimension Door, the opponent had already ramped up and showed a stronger army; on day 141, he had a large join of Hydra-Chaos and a significant increase in stats. To join a fat stack of Minotaurs, I had to dismiss 4 Wyverns((. I took an external dwelling of Devils to join 20-49 Devils in the center. On day 142, I finally found a Dimension Door scroll somewhere in a corner of the map. A series of jumps and successful joins followed: +8 Archers and +26 Devils. In a few turns, I managed to significantly increase my army; the opponent appeared, took a castle in my treasure zone, and remained within reach. Shakti made very successful joins of Pikemen and Minotaurs, increasing the main stacks indecently. I attacked Mullich with Ryland.

My stats were slightly lower, but my army was significantly larger. Both had Alliances, the battle was under Castle walls, but I had a greater speed bonus than Mullich. The opponent tried to flee, but Shakti's stacks didn't let him. Victory. Thanks to Vova for a very interesting game.

The video is still on Twitch. I streamed only the first part (until day 141); there was no opportunity to stream the endgame. https://www.twitch.tv/videos/126806811
A classic fail of fails right after resuming the game: I was standing on a Dragon Utopia and didn't press space to attack, but ran on instead :smile43: as a result, the #3 wasn't taken, and for a join of strong stacks near the elevator leading to the opponent's domain, there wasn't enough money even considering trading all unnecessary and semi-needed artifacts and resources.
I didn't want to kill those stacks, so instead of rushing straight to Blue, I decided to leave the join for later — I wasn't afraid the opponent would join them because Blue had less gold at that point than I did before trading... the delay turned out to be fatal.
All the details of the Alliance were visible on the map; I started collecting them, taking supporting towns, making joins, and taking Dragon Utopias along the way, but there were no Flakes on my plane at all, only Air for a loser from prison without Earth magic, and to top it off, no one had Logistics either!
And it all started terribly — after all the restarts, I ended up in a huge Mess!!! I got a completely blocked respawn, no money, paths cut off, for a long time I couldn't even build a Blacksmith, only 4 heroes in the first week, and in the only town only Markets in the Citadel were built)))
I somehow went around through the back areas, broke through to the Lava, freed a cell there with a level 5 Labetta with Expert Earth, out of desperation I built Angels because I had nothing decent to fight with and was waiting to be killed :smile04: but the generator mocked the opponent too; during that time I managed to do something, but the total absence of Logistics and various serious guards, plus the lack of a Fort on the Hill on my plane — as a result, through joins I could only stack Firebirds — decided the game in favor of Blue!.. and to top it off, the quest Necropendant for the coat and boots turned out to be on the plane underground....

GG, thanks for the game! :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to Vinceras
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Vinceras
Thanks for the game.
Entered Vokial with a Necro-fur coat, quickly killed the AI, necromanced and converted, 2 Dragon Utopia with full control and stats, then rushed to the opponent, caught up and killed them, thanks for the game.
In reply to twaryna
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TFP :)
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Шива / Shiva Main Hero Шива / Shiva
Map Template
Jebus Cross
Game Length
133 days
Game Date
3/13/2017
Reported
3/13/2017 10:34 PM
Rating Impact Archived
Jaris 1752 1762 +10 ↑
Mizrael 1626 1616 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2017 5:02 PM

Statistics

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