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Key priorities:
1) Finishing the chat, transitioning it to a web format with convenient private messages, emoticons, etc.
2) Completing the Overhaul, although I'm not sure how relevant it is given that it's already implemented in HD and HotA.
3) Moving away from classes in favor of improving skills, which has already begun, as seen with Ballista, Luck, Artillery, and Training.
4) Fixing bugs, of which there are quite a few, due to the fact that WoG is based on the VOG platform.
5) Balancing castles, although this is no longer a top priority, as all castles are playable, and trading equalizes them.
6) A user-friendly interface within the game, such as a button to select the attack type for archers, a submenu for the hero with a separate button, etc.
The project is currently on hold due to the lack of time of the main and only programmer. But if anyone is interested in programming, please reach out.
I'm not asking for no reason; I'm a programmer myself. With the upcoming tournament, memories came flooding back, and I spent the evening figuring out what's what in terms of programming for Heroes. I've learned a bit about Era and successfully tried changing secondary skills for heroes, changed the default structures, for example, in the tower so that a tavern is immediately built, restored Tantu's Raise skill, etc. I was thinking about maybe taking on WoG, reviving it, but I have a feeling that nothing can save it anymore...
PS
I tried to contact ASM, but I couldn't find his contact information anywhere; the private message on the WoG forum doesn't work.
I tried to contact Mee in the WoG chat, but I didn't get a response.

