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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Davnii11
#246
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Night 2 and 4. On the third day, Vitya arrived, ran around aimlessly, without any strategy, throughout the game. In the second week, they gave twice as little experience, which was tough. He gained about 4 levels in the entire week. He found the center only in the middle of day 3, ran around the empty zone, waited for the resource increase, and with the very first portal, he found a treasure, which immediately gave him a maximum-level Temple. After that, he only picked up two decent artifacts from the ground, and that was it (someone mentioned that there were rich treasures on the Rainbow, but it's either nonsense or I was just lucky). He lost and went through the Grove, captured a Castle, and his opponent surrendered.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Аксель / Klaus
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
радуга / rainbow
Game Length
213 days
Game Date
3/4/2017
Reported
3/4/2017 5:55 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/4/2017 6:30 PM

In reply to Davnii11
#247
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Attacked the Castle, darkness didn't help.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
паук / spider
Game Length
341 days
Game Date
3/4/2017
Reported
3/4/2017 6:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/5/2017 2:07 AM

In reply to s_e_r_e_g_a
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#248
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s_e_r_e_g_a
Days 2 and 4. On the third day, Vitya arrived, and he rushed towards them. He ran around without any logic throughout the game. In the second week, they gave twice as little experience, which was quite tough. He gained about 4 levels in a week. He only found the center in the middle of day 3. He ran through the empty zone, waited for the growth, and with the very first portal, he found a treasure. There, he immediately got the maximum Temple. After that, he only picked up two worthwhile artifacts from the ground (someone said that there are rich treasures on the Rainbow, but it's nonsense, or I was just lucky). He disbanded and went through the Goblin Camp, captured a Castle, and his opponent surrendered.
Thank you for the game.
Dwellers 3, 4. I was given Log, but what's the use of Log without spells? There was no regeneration anywhere, neither in the adjacent areas nor in the Castle. There was an opportunity to go to Eternal Light, but they stubbornly didn't give it to me; I won't even mention resurrection. I went with a tent, slowly eliminating the bears, checking the Town Portal in search of treasure, but it turned out to be behind the outpost. On the day of the attack on the Castle, I felt that I should disband, but I was greedy and wanted to repel the Utopian and then disband, but I miscalculated. Serega took the Castle with all the growth because I was also short on money.
Thank you for the game, and good luck in the tournament.
In reply to Will
#249
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Will
In Heroes 2, 5, and 6, I immediately recruited Axel. I didn't get any wagons, but I was doing pretty well overall. I didn't get regeneration or resurrection in the castle. I chose the Eternal Light path. On day 3, I started looking for the treasure; I wasn't lucky, and I found it with the last portal. The treasure wasn't great, but I bought a staff in the shop. A few turns later, Dugald ran into the same treasure. Then he turned around and ran to look for the second treasure. I wanted to rush to him before he got stronger, but I saw that he found the second treasure with the first portal, and I realized I wouldn't make it. So, I gathered more artifacts, mentored, forgot to take a log, took luck, and went to him through the Guild of Outcasts. The battle in the field – I got lucky with the stones, but Dugald had 65 horsemen against 26 cat creatures, which wasn't good. In the final, we stood for a long time, shooting at each other and casting buffs, and then he teleported the horsemen into the middle of the mage troops, probably a mistake, which decided the battle. And the cat creatures furiously gained morale under the effects of Haste and Prayer, and they mostly tore through the human army. Thanks for the game.
Thanks for the game!
In reply to Vip.rus
#250
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Battle in the Castle, the mage was without magic, but a tome of darkness from the treasure chest helped a lot.
The Orcs hit hard, but I held out.
Thanks for the games.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Map Template
паук / spider
Game Length
612 days
Game Date
3/5/2017
Reported
3/5/2017 1:45 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/5/2017 2:14 AM

In reply to Ayaks77
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#251
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Ayaks77
Brand arrived, and I made him my main. I went for a ranged build with a triple ballista and runic machines, without a tent. The third week had a +50% physical damage bonus. Brand became a killing machine, and the ballista simply one-shotted everything. I cleared a bunch of portals, leveled up on them, found a mount, and on my very first turn, I attacked the opponent there. The ballista outpaced the fairies and destroyed the archers. The opponent retaliated and attacked the next day, and died again from the ballista.

Thanks to the opponent for the game, and to the randomizer for the week.

It happened.
Thanks for the game.
In reply to Vip.rus
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#252
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Vip.rus
Attacked a Castle, darkness didn't help
Thanks for the game.

I messed up and didn't buy Jaliba's machine in the Castle after he crashed.
Thank you for the game.
In reply to Vip.rus
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#253
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Vip.rus
Battle in the castle, the mage was without magic, but he really helped with the Tome of Darkness from the treasure room.
The orcs hit hard, but he held out.
Thanks for the game.

I tried to come through the Gate of the Abyss, and on the 3rd week, I broke through on my side, and on the other side, a collection of units and 65 witches with direct attack accepted me.
They loaded up, and I didn't run to the treasure room - there were 40 phoenixes (wow, is this a joke - 40 phoenixes? i.e., in fact, there will be 80 of them, is it assumed that they need to be defeated on the 3rd week of the game? )))))))))))
I ran through the Magic Tower, but all the zones are large, and by the time I reached the mage, it was already late, week 5.
And it's amazing that I lasted so long in the final, without the treasure room.
Thank you for the game.
In reply to KillAndAction
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#254
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the third week had experience gain reduced by half
which significantly slowed things down
but by the end of the fourth week, I probably would have won
the opponent didn't buy a hero from the tavern and surrendered

thanks for the game
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
маска / mask
Game Length
141 days
Game Date
3/5/2017
Reported
3/5/2017 8:25 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/5/2017 9:03 AM

In reply to dwp1970
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#255
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dwp1970
the third week had experience reduced by half
which significantly slowed things down
but by the end of the fourth week, I would have probably caught up
the opponent didn't buy a hero from the tavern and surrendered

thanks for the game
I didn't have enough money to buy him back, and I had already sent my hero to the tavern. In the next week, there was no hero in the tavern. I surrendered.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#256
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Dwell 5, Marbas went into the light, reached level 20, and after getting Eternal Light, it became easier to clear the map. I didn't find any good artifacts in my treasure, so I checked two secondary zones – they weren't suitable, and then I went to the enemy's treasure, where we met. The battle on the field was against Vitia, who was with Darkness, which wasn't a big problem for Marbas. We won, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Map Template
солнце / sun
Game Length
213 days
Game Date
3/5/2017
Reported
3/5/2017 11:32 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/5/2017 1:26 PM

In reply to KillAndAction
User Avatar
#257
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We restarted and played for fun. The initial distribution was decent for both of us – a multi-dwelling with 4 and 5, and a hidden stash with 3. From the start, Inga immediately got Eternal Light, and we shaved off some regeneration. On the dragons, after losing two units, I broke through from the adjacent area through a portal – it turned out to be a treasure location. We cleared a couple of medium banks there and headed home for a resurrection. I upgraded the towns and destroyed Utopia with a Temple, Gauntlets, and a Tome of Darkness. On week 4, I went through the central gold mine to look for an Orc – there was already a path cleared, and Keegan, whom I had killed with the Gauntlets, was running around. Since I didn't make it to the opponent by week 4, I decided to fly home for runes and come back through the Magic Town. On day 214, I broke through from the Magic Town into the adjacent area, immediately encountering the opponent's resurrection point. Bolivar wasn't ready and surrendered. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Инга / Inga
  • Main Hero: Инга / Inga
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Краг / Kragh
Map Template
маска / mask
Game Length
214 days
Game Date
3/5/2017
Reported
3/5/2017 12:08 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/5/2017 8:37 PM

In reply to KillAndAction
#258
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Dwell 5, at the start, Vitya had a good build, and by turn 2, he had already reached the center and received ranged attacks. Vitalik didn't have a good game and surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Map Template
радуга / rainbow
Game Length
122 days
Game Date
3/5/2017
Reported
3/5/2017 12:24 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/5/2017 1:42 PM

In reply to Will
User Avatar
#259
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Will
Dwell 5, Marbas went into the light, reached level 20, and after getting Eternal Light, it became easier to clear the map. I didn't find any good artifacts in my treasure, so I checked two secondary zones – they weren't suitable, and then I went to the enemy's treasure, where we met. The battle took place in the field. Vitya was with Darkness, which wasn't very effective against Marbas. We won. Thanks for the game.
Vitya is a tank, of course, but they didn't offer Light until level 23-24, and then they gave a choice between Darkness and Leadership. To avoid being without magic, I chose Darkness. With the Vampire and Path of War, I cleared the treasure quickly, but there weren't many good artifacts, just a couple of Dragon artifacts and a Berserk shield. I was looking for the Sar-Issa staff, but when you need it, it's nowhere to be found. Among the mass spells, I only got Pain Lord with Plague and Ray, and then it just stopped. I was going to the Mentor, but a Demon appeared right in front of me, and I didn't even have all my artifacts equipped, as I was planning for the final battle.
Thanks for the game, good luck in the tournament.
In reply to Will
#260
Auto-translated
Will
Dwelle 5 at the start, Vitya whose progression went fine, entered the center on the 2nd and got shotgunned, Vitalik's game didn't work out and he surrendered. Thanks for the game.
adjacent zone of demons and snow (giant and poor) without logic is a *up. didn't even have resources for building. thanks for the game

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