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The template pool has been updated based on community feedback. Due to the introduction of the Diamond map, replay options for matches have been added.
Except only to spoil the cheese and prevent an easy full double from being played!)))
SIGNING UP!
There was also an unregistered ATG here, if the Jebus Cross mirror and 8mm6 make it into the pool. And they did make it. /post/986606/ So the full double was likely already doomed. And there's still until March 10 for that many more to register. I'm hoping maybe Forest will also show up, then the quorum of celestial beings will truly be assembled. :rolleyes:
I remember that back in the day, there was a practice where a pair would generate a mirror map and send it to a neutral observer to check with cheats whether it was generated correctly. I myself acted as this observer a couple of times. And after the check, they would proceed. Why not? The War of the Titans community has always been characterized by maximum flexibility in finding solutions to problems. (Of course, there's a desire to have a mirror map in the template pool – the best of the existing ones).
What's so outstanding about the h3dm1 template? Is it just that it's the very first of the mirror templates? In my opinion, the gameplay on it is usually drawn out. There are more interesting mirror maps – h8mm6, for example. Especially if you play with a map preview to check for bugs. I haven't seen a diamond mirror map, but it should be better too; I wanted to create one for War of the Titans back in the day. I'm not even talking about hexagonmirror or seafarers. Although, if you create a map similar to h3dm1 for a medium size, it should be more dynamic.
The structure of a mirror map template can be anything, and it would be strange to assume that the first step in this direction was the most successful. Although the template is not bad, of course.
Wow. Ivor, you've actually voiced ideas that are already in my head.
I'm currently in talks with Wizard on ICQ (with the caveat that we're both busy in real life) about potentially reworking h3dm1 into an M-sized map and reducing the number of zones. At least, we'll try to see what happens. And the goal is to speed things up.
Then, please share links to h8mm6, hexagonmirror, and seafarers.
I'm genuinely interested. I understand that I might eventually find them, but if you share them right away, it will be faster. :)
P.S. But you might see in me the easiest person to get on board with new ideas in terms of the Heroes community (who, admittedly, can't do anything with their own hands yet :D). It takes a long and tedious process to get the community used to new ideas through trial tournaments, phrases, and comments, but water wears away stone.
2 Al Feyn: h8mm6mirror should be in the HotA editor.
hexagonmirror is a highly interconnected map with three starting positions. Some changes to the map's content were made using HotA scripts. However, the structure itself can be reproduced, of course, if multi-start is supported. Seafafers is a sea map. It is only for HotA and is not mirrored. A mirrored version was planned.
2 FireToSky: That was a mirrored CM (Challenge Map) - it turned out to be a low-contact map because the path to the opponent was off-road. If roads were made to all the villages, the encounter would be too early instead. If you were to reproduce the structure of h3dm1 for an M-sized map, for example, with three treasures and three neutral towns on a plane, the path to the opponent would remain four zones long, but shorter due to the map size.
Ivor, I'm still considering the idea of changing the sequence from 1-3-6 to 1-2-4, instead of 1-3-3. Perhaps 1-3-4, but that would be a more complex option to implement.