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Posts from Which units would you like to replace or add?

Academy Closed Topic
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In reply to Silvanis
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Knowledge is power, and power is good.
In reply to Artes
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Man, I wish there were Hobbits instead of Gargoyles:rolleyes: .....hehehehehe..........:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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I agree – magical power instead of knowledge, and hobbits instead of gargoyles!:D
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Man, those Djinns are such losers! I’m even more convinced of it today.
In reply to Phoenix666
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Damn, I can't burn the gargoyles (obsidian ones!) – they're immune to fire! :(
I guess I'll just have to chop them up with an axe!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Phoenix666
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Phoenix666;41611
Ugh, these Djinns are such losers! I'm even more convinced of it today.
Yeah, I don't like Djinns either; I think they should be removed, and they die quickly.
But what's wrong with Gargoyles? Have you ever tried the Armageddon + Gargoyles tactic?:confused:
I think it's a great tactic; it destroys everything in its path except for black dragons.:rolleyes:
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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Lord Vampire;77394
I don't like Djinns either, I think they should be removed, and besides, they die quickly.
And why do you dislike Gargoyles so much? Have you never tried the Armageddon+Gargoyles tactic?:confused:
In my opinion, it's a wonderful tactic, it wipes out everyone in its path except for Black Dragons.:rolleyes:
Wiping out everyone with Armageddon isn't right — for example, every warrior is precious to me — that's why I play as Undead — they can practically always retreat without losses. Djinns are fine if you consider their speed. But Gargoyles — they're just drawn poorly. They're like statues, hitting with some kind of tombstone, damn it — everyone has grown used to the large, winged, agile gargoyles like in HoMM 3 and 4!
Verdict — redraw them at the very least))))):D
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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I think it would be good to replace the Djinns with Sorceresses from Heroes of Might and Magic IV for the mages.
In reply to warlockI
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warlockI;81571
I think the wizards should have the Djinns replaced with Sorceresses from the fourth game.
It's hard to imagine wizards as fully functional without Djinns. And besides, wouldn't a Sorceress logically go into melee combat?))) And the fourth ranged unit is unnecessary.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to warlockI
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warlockI;81571
I think the genies should be replaced with Sorceresses from Heroes 4 for the Academy faction.

Isn't there enough variety among the Wizards already?

P.S. Hobbits shouldn't be added to the Academy; they don't fit in at all...

Be strong. Believe
In reply to Arandor
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I would remove the Gremlins. They are only useful for one turn. The enemy usually eliminates them first. 200 Gremlins can only destroy 2 Demonesses out of 75. They are the weakest unit.
In reply to Lady Neona
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You need to know how to play with Djinns.

Added 1 minute ago
Don't change them under any circumstances! But you can add Efreet as an alternative upgrade with a larger number of hit points.
:smile13: Герои форева, Симсы массдай !
In reply to Lady Neona
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Lady Neona;98017
I would remove the Gremlins. They are only useful for one turn. The enemy usually eliminates them first. 200 Gremlins can only destroy 2 Demonesses out of 75. They are the weakest unit.

200 Gremlins can deal approximately 1200 damage to Golems, which is already quite significant... So, you need to know how to use everything effectively, and not compare it to a unit that is four levels higher...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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Give the Djinn a proper head, and the Gargoyles a normal body. Bring back the Naga, if not as a replacement for the Rakshasa, then at least as a neutral creature.

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