Skip to content

Posts from Which class’s ultimate ability do you like the most?

1.8 (5 ratings)
Open
What is your favorite super ability (skill) of the class?
57 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to Lord Vampire
User Avatar
19 years ago
Auto-translated
Lord Vampire;75880
Dwarves are an overpowered race. :D
In a battle between armies, i.e., when all 7 stacks are filled, during the turn of the Jarls, we cast a rune on them, which allows him to attack twice. He teleports and, before anyone moves, attacks twice (and if luck is also upgraded, you might as well give up).
And lightning strikes twice across your entire army, after which less than half of your army remains. Isn't that cheating? This is just an example of one rune; there are so many other overpowered runes. :cool:
But they won't be able to do anything against a summoned phoenix, even though they are overpowered. The power of machines and gnomes will remain, and they will be left without their runic ballista. :) And then, summon phoenixes, elementals, resurrect, raise the dead, and with significant losses, they can be defeated. The main thing is that it doesn't happen in a castle.
In reply to Lord Vampire
User Avatar
19 years ago
Auto-translated
Lord Vampire;75880
Dwarves are generally an overpowered race. :D
In a battle between armies, i.e., when all 7 stacks are filled, during the turn of the Jarls, we apply a rune to them, which allows him to attack twice. He teleports and, before anyone moves, attacks twice (and if luck is also upgraded, you might as well give up).
And lightning strikes twice across your entire army, after which less than half of your army remains. Isn't that cheating? This is just an example of one rune; there are so many other overpowered runes. :cool:
Yes, dwarves are good... especially with runes, but without them, they will struggle, at least in an open area; they are generally slow.

But if we stick to the topic, their ability is the most valuable, and therefore probably the most attractive. At least, I like it.
User Avatar
19 years ago
Auto-translated
In general, I like playing with different factions, as it allows you to discover something new. But overall, I think opening the gates is the most interesting.
In reply to Zybr
User Avatar
19 years ago
Auto-translated
ZYbr;85922
Yes, Dwarves are good... especially with runes, but without them, they'll have a hard time, at least in open areas. They're generally slow.

But if we stick to the topic, their ability is the most valuable, and therefore probably the most attractive. At least, I like it.
That's the whole point – without runes, Dwarves wouldn't be Dwarves! Imagine the disappointment: it's your turn, and you have nothing but bears or lava golems, and you have zero wood!)))))))))))))

Added after 38 seconds
I'd drink poison!)))))))))))
Снова играю в Герои5!
In reply to Silovik
User Avatar
19 years ago
Auto-translated
Silovik;85971
Well, that's the question – without runes, Dwarves wouldn't be Dwarves! Imagine the disappointment: it's your turn, and you can only use bears or lava golems, but you have zero wood!)))))))))))))

Added after 38 seconds
I'd drink poison!)))))))))))
Yeah, but I'd be looking for a teleport spell. Although, Dwarven heroes have decent abilities, so you can sometimes win even without runes. It just means the opponent will have to wait until your units reach them
19 years ago
Auto-translated
We seem to have strayed from the topic. We're talking about special abilities, not runes, although I agree that the Dwarves have a very good one. I was actually choosing between them and the Demons. And in the end, I chose the Demons because, no matter how you look at it, it's practically a two-fold increase in the army size, and it happens instantly. And, after all, the negative effect doesn't always trigger (meaning that with an initially successful attack, we'll have normal damage).
In reply to yasnikov
19 years ago
Auto-translated
I voted for the Mages. Yes, it's difficult to obtain, and it requires sacrifices. But the correct and timely use of various spells in battle with large armies (especially, of course, if the opponent has more monsters but is a simple Barbarian with 27-2-0-0 stats) is the most interesting aspect of the game. And the difficulties and sacrifices associated with other abilities (minus ranged attack :( ) make it even more interesting.
User Avatar
19 years ago
Auto-translated
The Dwarves are decent, but I don't like playing as them, simply because without runes, they'll lose due to their weak units compared to other factions. But the fun ones are Elves, Necromancers, and Warlocks (that was the order of my personal preferences).
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
User Avatar
19 years ago
Auto-translated
Warlock element chains and the opening of demon gates.
In reply to Святой_Паладин
User Avatar
19 years ago
Auto-translated
I like the super ability of the Sylvan elves and dwarves! The elves' avenger is "Super" if you know how to use it properly!!! And the runic magic of the dwarves really helps them!!!
19 years ago
Auto-translated
I actually like the super ability of the forest elves and dwarves! The elves' avenger is "Super" if you know how to use it properly!!! And the rune magic of the dwarves really helps them!!!
Actually, avenger and rune magic are not special abilities (SA). The SAs of elves and dwarves are constant luck and constant bad luck for the opponent, respectively. And both of them are really very good.
In reply to yasnikov
User Avatar
19 years ago
Auto-translated
When I was voting, I thought it was about the factions in Heroes of Might and Magic. If it's about the factions, then: 1) Elves, 2) Dwarves, 3) Necropolis, 4) Inferno. Now, about the racial ability: 1) Inferno (it really helps with the early game, plus Hellfire:rolleyes:) 2) Fortress (runes are very powerful) 3) Necropolis 4) Warlock
Правила форума
FAQ по Heroes VI
Форумная мафия
[readonly]
In reply to yasnikov
User Avatar
19 years ago
Auto-translated
yasnikov;98074
Actually, "Avenger" and "Rune Magic" are not special abilities (SAs). The SAs for Elves and Dwarves are abilities that target opponents, and both of them are quite good.
Regarding constant luck and constant bad luck, that's true, but I think the topic is about the specializations (super abilities) of heroes from different races. Maybe I misunderstood, and I'm not the only one?:confused:
In reply to 3DogMZA
User Avatar
19 years ago
Auto-translated
3DogMZA;98083
What was said about constant luck and constant bad luck is true, but I think the topic is about the specializations (superpowers) of heroes of different factions. Maybe I misunderstood, and I'm not the only one?:confused:
Not alone, not alone;)
I'm already confused about what the topic is about? One thing is the title, but then they said it's about special abilities...
Правила форума
FAQ по Heroes VI
Форумная мафия
[readonly]
In reply to Amko
User Avatar
19 years ago
Auto-translated
Can someone please clarify what this topic is about and what we should be writing about? :confused:

Statistics

Welcome our newest member: recijeb