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In reply to Ley
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Ley;97985
Then I don't understand you either...? Why...?
With your question, Ley, you want to show that you know how to easily defeat the Fortress and not lose a single unit there... This is obvious to everyone... :) But not everyone can do it on the first try... So why are you surprised that someone simply makes the game easier for themselves with this tactic? For example, I first defeated the upgraded stack and half of the non-upgraded units, losing only one Serpent, and then I finished off the Fortress... On the first try - and I didn't waste time on optimization :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
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Greetings to all tournament participants!

Well, that's what being busy and having no time means:
a complete failure in the 5th stage :( . Oh well, at least I don't have to write a description:) :smile12:

Apologies for my delay with the description...:o

DESCRIPTION OF THE 4TH STAGE OF THE BLITZ TOURNAMENT
“Think and Grow Rich”


Good day, Esteemed Heroes fan!

I present to you a small manual for completing the tournament map by VDV_forever.

For a more detailed understanding, as well as a convenient and, most importantly, quick repetition of the walkthrough based on this description, I suggest you print out the RESPA-4 MAP attached below.
The respa-4 map has also undergone a number of changes compared to previous versions used in past tournaments! Now everything is very clear and precise!

List of abbreviations:

G – (gold) gold;
В – Quest Guard;
К – Armageddon's Blade;
МК – Shipwreck;
О – Oasis;
П – Portal;
У – Scholar;
Х – Seer's Hut.

P.S. Other objects not marked on the map are either unique or objects not visitable by heroes.
RESPA-4 MAP
4809

I strongly recommend you keep it handy when repeating the walkthrough.

Strategy

1. Collect the greatest amount of gold with the smallest number of heroes.
2. Gold collection must, without fail, be carried out under the command of the fastest heroes available on the map.
3. Try to visit all objects on the map that in any way affect the increase of gold in the treasury.

Tactics

1. It was clear that ultimately, no gold should remain on the respa map, and we had to proceed from the calculation: hero cost ≤ gold that hero can collect.
Also, to achieve this goal, both the terrain (snow, swamp), standard speed boost at oases, and hero specializations (Fiur – expert Pathfinding, Sylvia – basic Navigation) were taken into account.

2. The following heroes were chosen:
Valeska (starting hero);
Deessa (runner + large army count);
Calh (hero imprisoned in a prison);
Josephine (has a large army, for which, moreover, snow is native terrain);
Fiur (runner + expert Pathfinding);
Monere (fastest runner);
Gunnar (runner);
Kyrre (runner); Strange, I always thought his name was Kyrre. I think this is Ambera's quirk.
Grindan (runner);
Olema (runner);
Sylvia (has a secondary skill – basic Navigation).

3. The following actions were taken:

- Attack on Olema with demon increase using the basics of Demonology;
- The remaining initial troops of Deessa and Josephine also need to be passed through Pit Lords at the gold (G27).
- Visiting the Shipwreck (МК1), which should increase the treasury by +5000 gold, plus a nice artifact.
- Ignoring objects that would only reduce the treasury: Seer's Hut (Х1), cows (Gorgons), Altars of Sacrifice.

Objects on the map that were not visited at all:
- Seer's Hut (X1);
- Altars of Sacrifice;
- Scholars (У1, У2);
- Summon Fire Elemental spell scroll;
- Shackles of War;
- Mana Well;
- Tavern;
- Redwood Observatories;
- Gorgons (cows);
- Oasis (О2);
- Shipyard;
- Portals (П5, П6, П9);
- Visiting Shipwreck (МК2) was unfortunately not possible (minus 2000). It could have been visited, of course, but that would have violated point 1 of the tactics.

Detailed day-by-day walkthrough, or “11 Friends”

- I gathered you to tell you the most unpleasant news: Kyle has tasked me! Therefore, all of you will have to remember your past glories and retrace the entire journey exactly as it was in those distant times when the world was populated by dragons, archangels, and of course, cows!
“It will be done, VDV_forever! Teleport us to the past,” all 11 friends replied.

Valeska


I hasten to inform you that your order was carried out in full, although Fiur resisted as much as he could, but his flaw in the form of a lack of decent magic did its job.
…The Fire Magic obtained as a result of capturing the Tome of Fire Magic artifact allowed me to easily break the proud but overconfident Fiur, as follows:

Battle 1


The Fairies were ready to tear me apart, but the 2 squares separating my one and only archer from certain death gave me a simply colossal advantage! I blinded them!
Then I moved the archer to the far end of the battlefield and summoned reinforcements in the form of 20 Fire Elementals! The Fairies never woke up…


Catching my breath from the enraged Fairies, I replenished our kingdom's treasury by a full 13000 gold (G5)! And I stood on that spot in thought, wondering where to go next? But, since no order came from VDV_forever, I decided to make camp until better times…

Deessa


- Why me, again me?
- Such is your fate, and it will be so until you figure yourself out. Who are you? A man, or still a woman?
- You're at it again, VDV_forever?
- Fate is a cruel thing, so go forth and may luck be with you! Your strength is needed today more than ever! I hope you remember the route…

My wanderings through the first stage of your plan look as follows, wrote the “lost” Deessa in the first lines of her letter…

I captured the great artifact, the Elixir of Life! Then, through a portal (П2), I ended up in the place you correctly predicted in the portal (П1), which is located near the prison. Having freed our mutual friend Calh, I didn't linger for conversation with him, but went to restore my strength at the oasis (О3). However, standing there and blocking the spot was not part of either your or my plans, so after walking through the oasis once more (step right), I safely cleared the way for my friends by stepping onto the road (step down). With this, the first part of your plan was executed exactly as you specified.
Awaiting further orders, Deessa.

Josephine


- Union of sword and plowshare?
- No, friendship of peoples. Less talk, more action.
- Well, if you say so…

Following Deessa, I penetrate through time and space, through the portal (П2), and avoiding conversation with Calh, I visit the oasis (О3) and line up with Deessa, clearing the path for Calh.
I tried to depict the location of our forces on the map under the code name “SNOW”.


Awaiting further instructions, Josephine
Calh

Allow me to thank you for entrusting me with such difficult and promising work. Glad to serve you.

Reporting on my successes:
1. Having visited the oasis (О3) and continued my path strictly along its “shore,” I met Deessa.
2. Having presented her with the ID you issued 2 years ago and showing the approved “interception” plan, I took from her all the troops except for 1 goblin, as well as the Elixir of Life artifact!
3. Having divided the hellspawn in the quantities you recommended: 3 – 5 – 3 (3 for 5 Orcs, 5 for 24 Goblins, and 3 for 7 Wolf Riders), I attacked the hero Olema.
4. I present to you the complete plan of my actions to carry out your cunning idea.


Battle 2


Turn 1
Skip with all (press space – full turn skip), except the Goblins. Move the Goblins as far as possible towards the Demons.
The Demons also advance.

Turn 2, 3, 4, 5
Skip with all. Demons attack. Flee with the Goblins away from the Demons, away from their concentration. Run towards Olema.

Turn 6
Goblins destroyed. Move the Orcs towards the Demons. Demons move towards the Orcs.

Turn 7
With 5 hellspawn, raise 6 Demons from the 24 Goblins. Flee with them far from the enemy. The opponent's Demons continue attacking the Orcs.

Turn 8, 9
Orcs destroyed. Raise 3 Demons from them with 3 hellspawn.

Turn 10, 11, 12
Send the Wolf Riders against the Demons. Same result. Wolf Riders destroyed, 3 Demons raised from the 7 Wolf Riders.

Turn 13
Finish off the remaining enemy Demons.


After the battle, gain 12 Demons!

5. Restore strength again at the oasis (О3).
Captain Calh.

Deessa


In the company of such wonderful companions as Josephine and Calh, I make the following moves:
- Take 1 Gremlin from Josephine
- Swap everything with Calh! i.e., he gets 1 Gremlin, and I get everything else, including artifacts.
- Open the Quest Guard (В4) paying a tribute of 6 Demons.
- Stand exactly between the gold (G36) and the Quest Guard (В3).
- Exactly 1 step remains, calculated for the exchange…

Calh


- Well, here comes the most crucial moment, good luck Calh!
- Forward, to collect gold, - cried Calh and disappeared behind huge snow drifts.
…We won't see him again, - VDV_forever was forced to state sadly, - gold fever, alas, is incurable…
- Gold (G40), gold (G39), gold (G42), gold (G41), gold (G43), help, aaaaaaaaaaaa….

Josephine


Well, here's the first Armageddon's Blade (К2)!
Gold 15000 (G36)!

Deessa


Take it all, all! I don't need anything from you! You are all ungrateful! I did so much for you, and you, you took everything from me!
Josephine, tell VDV_forever that I will never forgive him for this!
To give an order that I should be left alone, with nothing, with just one goblin…this is beyond my understanding.
- Sorry Deessa, but I'm just following orders, and orders, as you know, are not discussed.

Josephine


- Hey Arch! Let's fly together to meet our fate!
- As you say, Jo.
Unfortunately, entering the portal (П14) and ending up in another portal (П15), I ran out of all my strength, so I helped as much as I could. Figure the rest out yourself, VDV.

VDV_forever


Well, Josephine sure set me a puzzle, but oh well, we must move on, fortunately according to the “SNOW” plan, everything turned out for the best. And the treasury already has 30000 gold!

Now I will follow the “SWAMP” plan, the goal of which is only one: collecting gold and the blade!



For this, I will need to hire 2 fast heroes: Fiur and Monere.
Alright, I first hire the hero Fiur, recently slain by my own hero Valeska, and then Monere.

Fiur


Report:
Since I have expert Pathfinding, taking the 2 piles of gold you indicated (G6, G7) was no trouble at all.

P.S. I also want to note that when I drink too much, I sometimes get a “quirk”, interpreted by Esteemed AmberSoler as a bug.
The essence of this quirk is simple:
My legs carry me much further than without it, i.e., I can reach both the far gold (G8) and the blade (K1), and even make it to the portal (П10)!
But, since no instructions were given on this matter, these are just thoughts out loud…
Fiur.

Monere


- And why exactly is the most difficult task of acquiring and capturing blades, gold, and other things entrusted to me?
- I answer. Fewer questions, more action. And honestly, it just turned out that way, such is your lot! What's more, you'll have to do absolutely everything with your own hands. Anyway, good luck, Monere, may the oasis help you!

Report

The weather was good, magnificent birds were singing, and lifeless trees stood…Brr… what am I talking about???

This portal (П1) stirred my consciousness, and I nearly lost my mind when I entered it! Nevertheless, after my appearance in a completely unfamiliar place (П7), I was pleasantly surprised that my strength had not left me, as evidenced by the green movement bar. Taking the first artifact “Admiral's Hat,” and immediately feeling like a “land sailor,” I leaped with enormous positive emotions into the next portal (П8), and again success awaited me, a Gold Dragon, which stood idly on the lava and with such eagerness asked for a place in my small army that I simply could not refuse him this noble endeavor. At the same time, I was completely bewildered as to how such a strong monster as a dragon did not attack me and tear me to pieces, but instead decided to join immediately. Concluding that the Admiral's Hat has some special recruiting properties, I stopped pondering this.
…Gold Golems, lava, gold golems, lava, how I love traveling, VDV, if only you knew!
Well, finally, I arrived at the place (П13), “GOLD ISLAND”



Seeing that Josephine was already waiting for me, I immediately went towards her. What intuition, VDV! Even 4 Flies joined me; they were so frightened that it would have been simply ignoble of me not to take them with me!
- How are you, Josephine? To be honest, you don't look well.
- When I was making my way here, a very strong wind suddenly arose, with gusts reaching 40 meters per second, so say thank you that I saved all the troops and didn't lose them along the way!
- Then take this Fairy, you can't lose her. She will bring you happiness and protect you. As for the rest, sorry, I'll have to take them from you. Such is the will of VDV_forever.
- Thank you, Monere, and farewell. I'm tired.
- Farewell, Jo.
I walked around the strange Scholar standing in the middle of the road and mumbling something under his breath. Who knows what he wants. Besides, I don't have time. He's kind of strange. Warn everyone, VDV_forever. He might be dangerous.

The four battles I fought for the gold reserves (G20, G21, G26, G27) of “GOLD ISLAND”
were absolutely identical, and only one of them was designed solely for raising Demons from my own slain, namely:
33 Gremlins – for 8 Demons;
In the remaining battles, only 11 hellspawn and 1 Archangel participated.
Here I want to especially note that after each battle for gold, I increased the surge of strength at the oasis!

Thinking that the surprises were not over, guided only by luck, I leaped into yet another unexplored portal (П12) and noted with regret that I had already visited all the portals and would not learn anything new…

Valeska


… Well, look who it is, finally, Monere! Where have you been all this time?
…and after lovemaking, Monere told her his entire story of adventures…
Alas, we won't see each other again, so to protect you from the enemy, I leave you for protection my brave and fearless army, which can always protect you in case of danger:
14 Demons;
1 Gold Dragon;
1 Archangel;
11 hellspawn;
2 Stone Golems.
Farewell, dear…and take care of the archer!

Monere


Yes, luck is clearly on my side, everything is with me, everyone is with me, and I am like the wind at sea, everywhere at once, I think I need to keep running while it doesn't turn away from me!
“On the way, I'll see what's happening in the castle,” I thought, but I didn't enter, because from the castle gates, a half-man, half-bull named Gunnar was looking at me hostilely.
“Listen you, what's your name, Monere. Hand over the 3 Dragon Flies and the Armageddon's Blade now!” cried Gunnar as I tried to cross the castle's country road.
- Why should I do that?
- It's an order from VDV_forever!
- You could have said so right away, you brute!
- Be thankful you haven't completed your mission yet, or I'd have chopped you to pieces, and a vicious, enraged Troglodyte would have gnawed on your bones!
“So much for friendship, so much for the black streak. It's begun!” I thought, looking at this thick-headed, horned creature with the fitting name Gunnar!
Taking the 4 Flies (Dragon Flies) and the Armageddon's Blade from me, the horned creature immediately disappeared behind the castle gates, and I set off to complete your approved “Swamp” plan.
Since Flies have loved the wet element since birth, it's obvious that their native terrain is swamp and everything connected with it, so I wasn't very surprised at the agility with which they carried me through it.
Enriching our kingdom by 25000 gold (G8), I captured the next, 2nd in line, Armageddon's Blade (K1) into my hands!
Leaping into yet another portal (П10), I found myself again in the place (П7) where I had recently spoken with the Gold Dragon. I didn't waste my last step, knowing that it might be exactly what is needed to carry out your final plan, which I managed to glimpse out of the corner of my eye during the general assembly at the castle garrison.

VDV_forever


They've blocked both exits from the portals, have they no shame or conscience.
Well, we need to get rid of Josephine, as sad as it sounds, especially since, as can be seen from Monere's words, she is very tired. We'll hire her next time.
Now, Gunnar has everything to start implementing the “Gold Island” plan. Let's hear what he has to say…

Gunnar


Me not speak Russian good, and write even worse, hope you understand:
Went to portal (П1), went around scholar, replenished strength in oasis (О4), collected 8 piles of gold (G32; G28; G29; G33; G38; G37; G34; G35) and exchanged blade of Armageddon for another 50000 gold, thereby fully completing your task.

VDV_forever


Well, as always, Gunnar brought me up to speed in great detail! I didn't even want to include him in the plan initially, but oh well, at least he got the job done.
P.S. I want to note that in his route, there is a little trick, which for some reason he kept quiet about. After visiting the oasis and taking the +1000 gold (G32), he stood on the spot where it lay, and only then began collecting the gold in the sequence he indicated above.
Well, what can you do, even his biography says:
Quote: “He lacks brains.” I think that says it all.

Continuing the execution of the gold reserve plan for “Gold Island,” while sitting in the tavern and sipping beer, I hire two more gold miners:
Kyrre and Grindan. But I send Kyrre for gold mining, and leave Grindan at the castle garrison.

Kyrre


- I'm a specialist in archers and logistics, not flies and gold!
- Oh, come on, all jobs are good… Especially swampy ones, maybe this profession will come in handy for you later.
- In exchange for the Centaur, I give you a yellow Fly, which has no penalty on swamp and will lead you to the gold you need to take!
- By the way, don't even think about approaching the Scholar, they say he is…

… Having teleported from one teleport (П1) and ended up in another (П15), I bypassed the Scholar and restored strength at the oasis (О4). Then the yellow Fly indeed led me to the huge gold reserves of the island (G22, G16, G15, G23, G12, G11, G17, G24, G9). I still have one move left to take another pile of gold (G13), but the fear of catching gold fever forced me to discard this option immediately, so please excuse me. I did everything I could.
Sincerely, Kyrre

Grindan


I adore gold, it's no wonder my specialty is so golden!
Well, they've trampled the road worse than ever! You don't appreciate nature, dear friends. Forward, Fly!

Through portal (П1) I ended up in another (П15), bypassed the Scholar, and restored strength at the oasis (О4). Ran to the assembly point (the spot where gold G25 used to be) and collected all the remaining gold (G30, G31, G18, G19, G13, G10, G14), thereby fully completing your “Gold Island” plan.

VDV_forever


- What shall we do, friends?
- Fire Calh, no doubt!
- And then?
- Are there any options here, VDV? Brainless Gunnar, of course!
- Okay, that's what we'll do! And now, a question:
Who will take on the last and most importantly courageous task? To execute the “Mysterious Island” plan? Yes… a sea of hands!
- So, it's decided: I order you, ladies Olema and Sylvia, to take on this complex and important task to complete the plan and end the stage.
The first one goes!



Olema


Since you yourself asked us to do everything quickly, we'll make the description quick and short too.

1. Took all the troops left by friends from the castle, namely a Troglodyte, a small Fairy, and a Centaur (the Imp was there from the start);
2. Jumped into the monolith (П1);
3. Appeared at the monolith exit (П15);
4. Into the monolith again (П13);
5. Came out of the monolith (П8);
6. Stepped left, just once.
7. Monere stepped towards me and handed over everything he had, including 1 snake-fly-dragon fly! In return, he only got the Troglodyte.
8. Portal again (П8);
9. Appeared at the exit of another (П4);
10. Visited the oasis (О1);
11. Stepped left.

Sylvia


I know you have a ton of work, so I'll be brief too:
1. Jumped into the monolith (П1);
2. Appeared at the monolith exit (П15);
3. Into the monolith again (П13);
4. Came out of the monolith (П4);
5. Visited the oasis (О1);

Olema


12. Handed over the Elixir of Life and the Tsetse Fly to Sylvia.

Sylvia


6. In auto-combat mode, I beat the Gold Golems. Losses: 1 small Fairy.
7. Visit the oasis again (О1);

Olema


12. Summoned a boat, spending 8 mana (22 mana left);
13. Entered the “Hero Doll” to admire my “beautiful” self.
14. Got into it;

Sylvia


8. Took the hat and boots from Olema.

Olema


15. Sail to board the wrecked ship (МК1). In auto-combat mode, I kill a myriad of Ghosts (50 pieces). Receive 5000 gold + artifact Shield of the Gnoll King (Use Armageddon spell).
16. Landed on the island where the cows graze, freeing the boat.

Sylvia


9. Summon the freed boat.
10. Entered the “Hero Doll” to admire my “beautiful” self.
11. Get into the boat.
12. Land on the Mysterious Island.
13. Open the Quest Guard (В2) and increase the treasury by 25000 gold (G4).
14. Get back on the ship.
15. Land on the second half of the island.
16. For passage, pay a tribute of 51000 gold.
17. Take the Statue of Legion.
18. All remaining gold. (G2, G1, G3).

Valeska


Entering the Freelancer's Guild, I did the last deed in this difficult tournament; I exchanged all my troops for money. By your order, by the way!
1 Arch – 3500;
1 Gold Dragon – 2800;
11 hellspawn – 5390;
14 Demons – 2450;
2 Stone Golems – 210.
Only one single and loyal archer remained…

Total: 141850 gold.

Thank you for your attention!

P.S. Sorry that the ending turned out a bit rushed and somewhat disjointed, I have a lot of work…

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to VDV_forever
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I read the description of Yaroogle and didn't understand anything:o

I also had losses: 4 griffons + 1 pikeman, the question is where did I lose them?
All other battles were without losses!
///Actions are similar///:smile19:

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Dear tournament participants,
Finally, the results of the fourth stage have been summarized;
you can view them on the first page or in the topic: OFFICIAL TOURNAMENT RESULTS!
They are also available at this link.

Congratulations to Dmitry_AS for taking first place based on the results of all four stages. :smile49:

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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It seems the champion is already known!
Congratulations!!! I remain in sixth place.
In reply to Kamikaze
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Kamikaze;98069
It seems the champion is already known!
Congratulations!!! I remain in sixth place.
But I have a feeling you'll overtake me... ;) Our scores will be very close.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
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Well, I'll post my description (even though it was made in a hurry).

Walkthrough for the fifth blitz tournament

1. To start, I decided to smash the Archangels:
Deployment – 2 dragons, 5 griffins (1 per slot) and a pikeman. The battle begins:
Round 1 - The Archangels kill 4 griffins and the pikeman, and two attack the dragons; we cast Slow and fly forward with the dragons and griffins as much as possible;
Round 2 – we cast Haste, fly the dragon down and to the right and stand on cells 1,2 on the third row from the bottom, and fly the griffin to the bottom right corner. The Archangels get closer, but can't reach anyone to attack.
Round 3 – we set up a Force Field and stand in defense; one of the archangels hits the dragons.
Round 4 – we blind the archangel standing near the dragon and stand in defense.
Round 5 – we set up a Force Field.
Round 6 – we blast one of the archangels with Chain Lightning.
Then rounds 5 and 6 repeat.
Round 14 – we cast Slow.
Round 15 – Chain Lightning, the archangel who was standing in the bottom left corner flies closer..
Round 16 - Chain Lightning
Round 17 – Chain Lightning on the archangel standing near the dragons. 17 mana remaining.
Then with Aiden, we take a step down, thereby attacking the Nomad and recruiting him, pick up the gold and open the guard. We stand and wait.
2. Switch to Ajit. Rearrange units – 2 snipers on the left and a gnoll on the right. Pick up the gold and the scroll (not strictly necessary). Run to the monolith and stop near it.
3. Switch to Labeta. Rearrange troops, simultaneously preparing them for the battle with the serpents: left-to-right – 2 snipers, and 4 gargoyles (1 per slot).
Attack the serpents: tactics mode activates, deploy troops – snipers (henceforth S) in place, the first gargoyle (henceforth 1G) stands in front of S, the second gargoyle (henceforth 2G) stands under S, 3G one cell up-left, 4G in place. The battle begins:
Round 1 - Dragonflies fly towards the snipers, we cast Slow, shoot at the bottom group of serpents (6 remain), 1G and 2G wait, 3G to the 6th cell of the bottom row, 4G waits. The top serpents fly towards the snipers, the others towards 3G. 1G moves 3 cells forward, 2G stands behind 1G, 4G stands behind 3G.
Round 2 – kill the dragonflies with Chain Lightning, S shoot at the same group of serpents (5) as last time, 1G and 2G wait, 3G moves 2 cells back, 4G waits.. Then the serpents move, result is in the screenshot:

then 1G and 2G forward as much as possible, 4G does the same.
Round 3 – kill 8 serpents with Chain Lightning, those standing last in the row of 4 serpent groups, S all shoot at the same serpents (4), 1G and 2G forward 2 cells, 3G as close to S as possible, 4G to the bottom right corner. Then the serpents move:



Round 4 – kill dragonflies near S with Chain Lightning, S shoot at the same serpents (3), 1G, 2G and 3G wait, 4G flies up-left as much as possible. Then the serpents move:


1G as far back as possible, 2G defense, 3G to the 4th cell of the third row.
Round 5 – kill the top serpents with Chain Lightning, S shoot at the same serpents (2), 1G flies to the snipers, 2G waits, 3G waits, 4G left-up as much as possible.
And then, on round 6, we cast Slow again, lure the serpents with gargoyles, and shoot them with snipers. It's important that starting from round 7 we switch to Magic Arrow (since there is little mana) and thus weaken the serpent groups, then lure them with gargoyles and shoot them with snipers.
Yes, and if the serpents' morale triggers, we replay the battle (in case a gargoyle was killed).
Serpents defeated without losses, Labeta has 2 mana left, level up (choose literacy). Then Labeta runs and stands to the left of the gold pile, then takes the gold, picks up the Titan's armor and runs to the monolith.
4. Aiden dives into the monolith, emerges and takes a step down, Labeta also dives into the monolith and takes a step diagonally down-left, Serena takes 2 snipers, 1 gargoyle, the armor and the trumpet from Labeta, and also learns all the spells Labeta knows, then takes the dragon, nomad, griffin and Spirit of Despair from Aiden. With Serena, we attack Pandora with the harpies – without losses (blast them with Chain Lightning and finish off with snipers and the dragon). Then run back and give the dragon to Labeta and take a gargoyle from her.
5. Labeta enters the hut and exchanges the Dragon for gold (Labeta is left without troops). Ajit takes a step right-down, takes the gargoyle from Aiden and leaves him the gnoll. Serena takes a step right, then right-up and gives Ajit the nomad, griffin, gargoyles, dwarven flail, scroll and takes the 2 snipers.
6. Serena dives into the monolith, emerges near the "can" and stands on the guard (where an angel is requested). Fyur stands above Serena, gives Serena all troops except the cavaliers, takes all artifacts and snipers.
7. Fyur runs right, opens the guard, joins the cavaliers and attacks the "can" – without losses (cast Slow, run with snipers shooting occasionally, blast with Magic Arrow, finish off with cavaliers). I had 23 mana remaining.
8. Ajit dives into the monolith, emerges near Fyur and takes all troops from him, leaving him only 2 angels. Fyur runs and stands above Serena. Takes all troops from her and leaves her only 1 angel.
9. Serena opens the guard and is left without units. Runs to the prison and frees Dessa. Dessa runs and stands over the guard (where 15 units are requested). Ajit runs and stands over the guard (where cavaliers are requested), gives Dessa all troops, leaving only 2 cavaliers, opens the guard (left without troops) and takes a step right-up to clear the passage.
10. Dessa opens the guard before the blade, takes it, runs right and stands under the necklace, takes it and enters the guild and sells everyone except the gargoyles.
11. Fyur runs to Dessa and gives all troops and artifacts, leaving only 1 pikeman.
12. Dessa sells everyone again. Total 34041 tugriks. (for interest, one could build artifact traders in the city, then more gold could have been gathered).

That's it, Game Over!

Regards, Radik.
Radik
In reply to AmberSoler
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AmberSoler;98080
For some reason, I think you'll surpass me... ;) Well, our scores will be very close...
Exactly, they'll be close, as close as possible. The difference is only one point.
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Kamikaze;98102
That's exactly right, it can't be closer. The difference is just one point.
You calculated it as the sum of the results of all stages... But that's not entirely correct - you need to take all the results of all stages without rounding (at least with two decimal places) and sum them up... There might be a completely different picture - because rounding can give you up to 2.5 points for free... Moreover, within each individual stage, rounding didn't really change anything, and therefore it was used for a more convenient perception of the results table, but it is not appropriate to apply rounded values in the calculation for the final table...
Сначала было слово...
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AmberSoler;98114
You probably calculated it as the sum of all stages... But that's not entirely correct – you need to take all the results from all stages without rounding (at least with two decimal places) and sum them up... There might be a completely different picture – because you can gain up to 2.5 points for free through rounding...
Yes, you're right, but I didn't know about the rounding return. :p
In reply to Kamikaze
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Kamikaze;98115
You're right, but I didn't know about rounding being reversed. :p
Well, we rounded solely for the sake of easier perception... No one is depriving anyone of honestly earned points, even if it seems that losing half a point in a stage is a minor thing... But in the end, it's one point of advantage at the finish, which needs to be recalculated in detail... So, all results with a difference of more than 5 points can be accepted as a fact. But if it's less, then this advantage needs to be rechecked using the formulas... If you have time, recalculate the results of all players... Because Kyle will hardly be able to do this before Wednesday - he still needs to check the descriptions...
Сначала было слово...
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In reply to Radik
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Radik;98090
(just for fun, you could build merchants of artifacts in the city, then you could earn more gold).
:) Are you kidding again - should I build them on the second day or something? :D There's a shortage of wood :)
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IronAxe;98154
:) Are you joking again - should I start building it on the second day or something? :D There's a shortage of logs :)

No, I meant that this building should already be available in the castle from the start.
And you could exchange logs for meat.
Radik
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Oh my god, how could I have made such a blunder?:eek:
The Seer's Hut, keepers of questions:(.

My apologies to everyone, congratulations to the winners! Bravo!

Ah, old age is no joy, I need to end my gaming activities:smile01:

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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No, but seriously. I was very unpleasantly surprised to find that there was no artifact merchant at the end... and I was really hoping for one, because I had spent so much time collecting artifacts....
P.S. I only played through it once because I didn't have enough time.
Клан"Yan-luo-Wan"

Зло летает на крыльях, добро ползает как черепаха.

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