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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Sanin
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Sanin
Try writing a report:rolleyes:
Understood. It seems the Creator messed something up. I reported the issue, and we're waiting for a fix.

Added 24 minutes later
UPD. It seems to be fixed. Let's try it.
In reply to Sanin
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We completely restarted and began playing the second game.
There were losses while trying to break through, but suddenly, Mefala, with her morale-boosting elves, Kentas, and Buratinos, punished the opponent, and our hero arrived.
I suggested replaying the game, either with a save or the old-fashioned way – at best, it would be a draw, and we agreed on that. But probably due to the tight schedule and lack of time, the opponent didn't manage to replay it.
So, it's a shame, but thank you for the game!
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Mini-Nostalgia
Game Length
115 days
Game Date
1/18/2017
Reported
2/11/2017 8:10 PM
Rating Impact Archived
Russel_lDHl 1537 1555 +18 ↑
korvet 1618 1600 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2017 8:27 AM

In reply to Sanin
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Sanin
Everything is fine; Stepan upholds the traditions of the Tournaments :D Let's remember something from the classics of the genre, for example, one and two.


Essentially, there is a clear violation of the rules of the red rush, so why the obstruction against Stepan?

I think every player can give more than one example of how they were unfairly made to lose.

Off the top of my head, I remember a game with Captain, who initially "forgot" that it was his save and kept skipping his turn (probably lost in the center), then asked to be allowed to skip turns because when using flight, he entered into combat and still lost, but won because I visited an object and only then saw that the guard wasn't defeated and defeated it. I don't remember any outrage about his behavior?
Весна 2013.
In reply to Roger-ua
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Captain... wow, what a memory! Try to come up with a similar example about Stinger. But in general, if a person isn't ashamed of such an act, then there's really nothing to discuss.


In reply to KobRa_RR
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KobRa_RR
Captain... wow, who did he remember?)) Try to come up with a similar example about Stinger, for instance. But in general, if a person isn't ashamed of such an act, then there's nothing to talk about.
It seems like Styopa stepped on Cobra's toes somewhere.))
It's a tournament game, with a chess timer, there's not much time to think, this is part of the game, I think. For example, if it wasn't a rush, but a misclick, or a split in shackles... and what? If you don't give an auto-win, then you should be ashamed.
In reply to Russel_lDHl
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Russel_lDHl
We completely restarted and played the second round.
There were losses while trying to break through, but suddenly, Mefala, with her morale-boosting abilities and elves, Kentas, and Buratinos, punished the opponent, and our hero arrived.
I suggested replaying the game, either with a save or the old-fashioned way – at best, it would be a draw, and we agreed on that. But probably due to the tight schedule and lack of time, the opponent didn't manage to replay it.
So, it's a shame, but thank you for the game!
Thank you for the game.
ICQ 678596492
In reply to LuckyF
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LuckyF
So, you understand that you're doing something completely awful, but you justify it by saying "It's not for myself, it's for the team"? Nice one, Stepa, nothing more to say... It would be better if you didn't write such "excuses," but just said that you managed to create a redraw where there were no other options, otherwise it's just a not-so-good attempt to whitewash yourself.
Zhenya, this was my decision. Stepa might forgive it, but there's no point in breaking the rules, and I don't care about public opinion. My task is to get the team into the playoffs. Maybe you'll even tell the current CIS champion that it's not nice! :smile44:
In reply to Sanin
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In the second month, I collected a Vial of Life and defeated 550 demons, but I also had a decent army. Due to Mephala's lack of air units and the opponent successfully killing my support units, the game dragged on. But I still managed to reach the opponent's main city after taking over 3 cities and didn't forget to equip Shackles.
Thanks for the game!
https://twitch.tv/calibanhw
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
224 days
Game Date
2/12/2017
Reported
2/12/2017 12:12 PM
Rating Impact Archived
caliban 1713 1719 +6 ↑
Chemist_HP 1470 1464 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2017 12:20 PM

In reply to caliban
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caliban
In the second month, I gathered a vial of life and slaughtered 550 demons, but besides that, I had a decent army. Due to Mephala's lack of air and the fact that the opponent successfully killed my supports, the game dragged on. But eventually, through the selection of 3 cities, I reached the Miner; I also didn't forget to equip the shackles.
Thanks for the game!

They didn't give us control for a long time, and then it was already too late. Two heroes with exp logs, gloves, boots, 2 Dimension Door, and a stable easily took several cities a day until I messed up

Thanks for the game!
In reply to HellLighT
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HellLighT
...maybe you'll also tell the current CIS champion that it's not nice!? :smile44:

Actually, Lucky said it, and Lizard will have to live with it, no matter how much he tries to reassure himself. I'm guilty too... I didn't always act fairly... for example, I once acted very unfairly in an m200 match, and now I regret it... SZOТ.


In reply to Russel_lDHl
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Dad came with a Guardian, and with its cannon, he handled the guards well. He took boots and a stash of Bone Dragons and built them up near the Necropolis (LOL). He saw the opponent's movements from the overview and caught up with his small army; everything was rather bleak and there were no reinforcements. Thanks for the game (first round).
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
Diamond
Game Length
124 days
Game Date
2/12/2017
Reported
2/12/2017 12:35 PM
Rating Impact Archived
HellLighT 1792 1811 +19 ↑
Amster 1900 1881 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2017 2:37 PM

In reply to Russel_lDHl
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It wasn't an easy map, but I had to play it through two dendroid nests :smile19:, and use them to take the good resources, they put control in all the variations, in the scrolls, DD, etc., Pandora all over the place, and DD fly in the guild with a library without rebuilding! A few good heroes and I didn't let Vanya finish rebuilding the GM, thanks for the game. (first round)

Added 4 minutes later
KobRa_RR
Actually, Lucky said it, and Lizard will have to live with it, no matter how much he tries to reassure himself. I'm guilty too... I didn't always act fairly... for example, once I acted very unfairly on m200, and now I regret it... SZOТ.
This is in response to the red words, regarding the topic, Stepan wrote to me and asked what to do, I replied that a victory is needed, even if it's like that, would you have acted differently?
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
8xm12a
Game Length
135 days
Game Date
2/12/2017
Reported
2/12/2017 12:42 PM
Rating Impact Archived
HellLighT 1810 1830 +20 ↑
FireToSky 1947 1927 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2017 12:48 PM

In reply to HellLighT
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HellLighT
Not a bad map, but I had to play it strategically by using two Dendroid nests :smile19:, and using them to capture valuable resources. They put a lot of control in all the variations, in the scrolls, DD, etc., Pandora all over the place, and DD flyers in the Guild with a library without rebuilding! A few good heroes and I didn't let Vanya finish rebuilding the Guild, thanks for the game. (first round)

Thank you for the game!
In reply to Russel_lDHl
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Both were given a fair shake, but my approach was more tempo-oriented and strategic. At first, the third player got TP on their 4th try and КВ in the second Dragon Utopia. By turn 136, the native computer had upgraded 10 archs; the orange one had nearly 50 monarchs, built up stats, and went visiting—taking almost all of Artem's Castles (triple swamp, note that) and then went to catch Vokial in a treasure zone. Out of desperation, Artem gave an fb where there were no outs.
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
6lm10a
Game Length
137 days
Game Date
2/12/2017
Reported
2/12/2017 1:40 PM
Rating Impact Archived
FireToSky 1893 1907 +14 ↑
Amster 1876 1862 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2017 2:33 PM

In reply to Amster
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Amster
A tough start with hellish roads and blocks in two directions, but by the 3rd week, I managed to get things going thanks to good resources. By day 134, I had 14 angels and went to war with Dess with 3700 movement points. Anton was in a worse situation.
Thanks for the game!
Game 2 of the round.
The angels had nothing to counter the 400 skeletons. I built monks in 3 castles and had 3 outposts, but there was no way to pull them out of the outposts, and I didn't have enough money to buy more units before the opponent arrived. Plus, things went badly with the attempt to kill Gundula. Thanks for the game.

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