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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Roger-ua
9 years ago
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Roger-ua
The opponent out-tempoed me.

Although I shouldn't have left Jebus Cross against Identity; I lost a color, paid a high price, and probably wouldn't have pulled through.

Thanks for the game!
Thanks for the game.
In reply to Sanin
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9 years ago
TFP - bilding GM won here DD have

game is 2th raund
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Изра / Isra Main Hero Изра / Isra
Map Template
Spider
Game Length
133 days
Game Date
2/8/2017
Reported
2/8/2017 7:21 PM
Rating Impact Archived
battanas 1714 1725 +11 ↑
cost 1599 1588 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/8/2017 10:26 PM

In reply to Grizvald
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9 years ago
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The tables have been updated. The places in Group A have been assigned. The team "Total Resistant" takes the first place. I hope Cobra will find an opportunity to play in the playoff games. The team "True Luck" takes the second place. The following players received technical losses in all unplayed matches: KobRa_RR Redwhait HP MuLLIyTa flate
In reply to battanas
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9 years ago
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battanas
TFP - bilding GM won here DD have

game is 2th raund
Izra was struggling, skeletons kept getting lost, we could have put up a fight, but in the end, in the 2nd round, there was a clash, and a brawl with units began. The opponent had better stats and damage, he overwhelmed me, I had no chance. Thanks for the game.
In reply to Sanin
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9 years ago
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Sanin
The tables have been updated. The places in group A have been assigned. The team "Total Resistant" comes in first. I hope Cobra will find a way to play the playoff games. The team "True Luck" comes in second.

The following players received technical losses in all unplayed matches:
KobRa_RR
Redwhait HP
MuLLIyTa
flate
They should be punished more severely, especially the one who constantly streams.
In reply to battanas
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9 years ago
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He spammed redraws – if it were a tournament, he wouldn’t have done it. But since it wasn’t, the opponent is to blame for messing up. As for the game itself, thanks – he should have lost. He was offering templates for the second round, I think.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Иона / Iona Start Hero Иона / Iona
Иона / Iona Main Hero Иона / Iona
Map Template
Diamond
Game Length
131 days
Game Date
2/9/2017
Reported
2/9/2017 8:36 AM
Rating Impact Archived
Browser 1382 1411 +29 ↑
battanas 1765 1736 -29 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/10/2017 8:44 AM

In reply to Browser
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9 years ago
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Browser
02/09/2017 Browser (Blue, Necropolis, Clavius, Clavius) def battanas (Red, Tower, Iona, Iona) Diamond 131

We were spamming red rushes – if it were a tournament, I wouldn’t have done it, but since it wasn’t, the opponent is to blame for messing up. I was completely dominating the game; he should have lost. He was offering templates for 2 rounds.

I can’t confirm this report with these idiots and their SOD red rush rules. In 131, I have 3 times more stats and 3 times more troops (earth book, wings, cap 5th level – full control).
In 131, I was going to kill the opponent; I attacked with my entire army and took his town (in 131, in Diamond, the opponent only has one town for the entire game, like in a comp). He had 1 harpy in the town and said: “red rush, I won this game” – OMG, he won this game? Really??

It’s time to change these stupid SOD red rush rules.

P.S. If Dirty_Player can confirm this report, I can’t.
In reply to battanas
9 years ago
battanas
I cant confirm thise report whit idiots SOD red ruch rules. In 131 i have 3 times more stats ,3 times more army ( earth boock , wings , cap 5th lv - full control ).
In 131going to kill oponent - i atack whit my all army hims tawn (in 131 in diamond oponent have only one tawn for all game like a comp), he have 1 harpia in tawn and say: red ruch i won thise game - OMG he won thise game ????? realy ??

Is time to change stupid SOD red ruch rules

P.S If can Dirty_Player confirm thise report -i cant.
when you play on the forum with some rules, you need to follow them. When you seen the tournament with forum rules, you must known that if you violate that rules you take def lose.
You viol the rule and lose.
Its only yours fault.
In reply to battanas
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9 years ago
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battanas
I can't confirm this report with these idiots from SOD who create ridiculous rules. In 131, I have 3 times more stats and 3 times more troops (Earth Book, Wings, Cap 5th level - full control).
In 131, I'm going to kill my opponent, I attack with my entire army on his town (in 131, in Diamond, the opponent has only one town for the entire game, like in a comp), he has 1 harpy in his town and says: "red rush, I won this game" - OMG, he won this game???? Really??

It's time to change the stupid SOD red rush rules.

P.S. If Dirty_Player can confirm this report, I can't.

If the growth doesn't affect the losses and the outcome in the battle, then the red rush doesn't count!

If growth does not affect the loss and the outcome in the battle - redrash does not count!

Added 3 minutes ago
Although here it was a Castle, not a Hero, write to the AK, maybe they will take action and finally change the rules :D :D
In reply to KobRa_RR
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9 years ago
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KobRa_RR
If growth does not affect the loss and the outcome in the battle - redrash does not count!

easy and simple - why we need more rules for red ruch??
In reply to battanas
9 years ago
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thanks for the game. I got lucky.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Октавия / Octavia Main Hero Октавия / Octavia
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
6lm10a
Game Length
147 days
Game Date
2/9/2017
Reported
2/9/2017 11:18 AM
Rating Impact Archived
De_Luxe 1781 1793 +12 ↑
Jubi-Juby 1699 1687 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2017 11:19 AM

In reply to De_Luxe
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9 years ago
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De_Luxe
Thanks for the game. I got lucky.
Thank you for the game.
In reply to battanas
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9 years ago
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battanas
I can't confirm this report with idiots from SOD, red rush rules. In 131, I have 3 times more stats, 3 times more army (earth book, wings, cap 5th level - full control).
In 131, I'm going to kill the opponent - I attack with my entire army on his town (in 131, in diamond, the opponent has only one town for the entire game, like a comp), he has 1 harpy in the town and says: red rush, I won this game - OMG, he won this game????? Really??

It's time to change the stupid SOD red rush rules.

P.S. If Dirty_Player can confirm this report, I can't.

I'm not a judge, and I'm not even a skilled player, but to award a technical loss in such a situation is complete nonsense and unfairness. Moreover, the rules clearly state that if the increase did not affect the course of the battle, it is not a red rush.
Exploiting an undeserved victory under such circumstances says a lot about a person.

And yes, in my humble opinion, the red rush rule is an atavism that should have been abolished long ago.
In reply to socola
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9 years ago
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socola
I'm not a judge, and I'm not even a skilled player, but to declare a technical loss in this situation is complete nonsense and unfair. Moreover, the rules clearly state that if the increase didn't affect the course of the battle, it's not a rush.
Celebrating an undeserved victory under these circumstances says a lot about a person.

And yes, in my humble opinion, the rush rule is an anachronism that should have been abolished long ago.

The main thing is that you are a thoughtful and fair player! And skill will come with the right approach to the game ;)

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