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Posts from Taiji

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#406
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Previously, people also participated in crusades in real life, and now it's the same here.

Whatever
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#407
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How will the Kal'evrites be able to travel in the same party with non-humans, especially with Teiosians?
What can they do? You can't burn Teiosians at the stake of the Inquisition. You just have to put up with it.
 

К А
Стикеры GBF в Telegram
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#408
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What can you do about it? You can't burn a Teiossiek at the stake of the Inquisition.
And you can't chop it down either.
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#409
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Le'Rau
-
Christian Havkgaard
Claw
Damage: 100 (125)
Havkgaard Family Shield
Indestructible.
Heavy Armor
Reduces physical damage taken by 45%.
Winged Helmet
Critical hit chance against self -8%
Knight's Insignia
Father Haren's Staff
Pouch of Money
356 silver coins
Cultist Notes
Serpentine

Earann
-
Ito Benjiro
Amulet of Mist
Attacks on characters in the area of effect have a 40% chance to fail.
Range: 7, 5x5
Alchemy Tools
Flask of Dragon Blood
Resurrects a recently deceased character (including from particularly difficult deaths) or doubles health, agility, and perception for a month. During this time, the character does not age and is not susceptible to diseases.
Pouch of Magic Stones
15
Pouch of Money
0 silver coins
Wizard's Staff
Magic Charge: 8/8
1 magic charge is restored every 6 hours.

Cultist Sword (damage: 100)

Ingredients
-

Dahlia
Sword of Desea
Damage: 300/330 (429)
Indestructible, ignores armor, barriers, and resistances.
Prism Ring
Not enchanted.
Moonstone Chainmail
Reduces damage taken (any) by 50%.
Writings of Nanglishima
The character can learn the teachings of Suen (1000 experience points for the first level, 1500 for the second, and 2000 for the third)
Legends of Erathia: Tartarus Ghostdrain
+1-5 to any stat of your choice per visit to the fortress
Amulet of Elulu-Suen
Pouch of Money
0 silver coins

Hikaru
60 silver coins

Magic Stones (20)

Book on the History of Erathia, Book on Magic, Inga's Diary.

First Aid Kit [5/5]
Restores 20% of current health.

Light Cuirass
Reduces damage taken by -15%

Fashionable Chain

Fashionable Coat

Ariel
Fury's Two-Handed Sword
Damage: 220
Serves as a source of light, reduces panic by 10 each day.
Kalevrian Amulet
+16 wisdom (Kalevrians only)
Light Armor
Reduces damage taken by -20%
Book "Legends of the Dark Lands: Red Fury"
+0-4 strength or constitution per visit to the fortress
Book describing some of the dangers of the Dark Lands
When visiting a new location in the Dark Lands, there is an 8% chance of prematurely receiving information about it.
60 silver coins

Flain
Old Medallion
Report
Letter of Recommendation
Mentor's Sword (damage: 230)
60 silver coins
Healing Potion (4)
Restores 20% of maximum health
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#411
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Unable to adapt to the rules and customs of the new state, she had to serve the warriors of Elulu-Suen in every possible way. Thus, from a ruler, she turned into a toy for some and a pet for others.
How is that possible? Did they all have golden… well, you know? I made that old-school joke specifically because Sezam is participating.
Where do we go?
Where do we end up when we save the world?
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#412
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How is that possible? Did they all have golden members or something?
Nowaru
Ecstasy
+4% DMG, +10 MEN, +1% resistances (all except neutral) for each unit of euphoria.
The character receives one unit of euphoria each time the character deals or receives damage in melee combat.
The euphoria limit is equal to consciousness.
Accumulated euphoria decreases by two points each turn when the character does not receive or deal damage.
If the warrior has at least one unit of euphoria, he gains immunity to any effects on the mind. (3)
...
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#413
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In other words, did they deal or receive damage from her in melee combat before engaging in the… activity? An interesting image emerges of the main power players in the setting.
Accumulated euphoria decreases by two points each turn when the character does not deal or receive damage.
And not only before, but also during the process, although there it depends on the number of turns, as some might manage it in one or two.
Where do we go?
Where do we end up when we save the world?
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#414
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An interesting image emerges of the main "minions" of this setting.
Kalevrites, Taoists, Nosferots, succubi, and Nih?
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#415
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Woohoo, BDSM!
А, вот почему.

🏹🎪+⛓️♿=💕
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#416
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Okay, the Taoists are still pretty cool, but they're Asians, so it's okay. All the others you listed are just mediocre, and the Kalevrites are downright terrible.
Where do we go?
Where do we end up when we save the world?
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#417
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I wonder, if someone set their physique to 0, how much HP would they have?

Ment, it would be better if you answered in the Arselia thread instead of re-reading this one.
А, вот почему.

🏹🎪+⛓️♿=💕
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#418
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Would get immunity during trials.

Be strong. Believe
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#419
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Okay, the Taoists are still pretty cool, but they're Asians, so it's okay. All the others you listed are just mediocre, and the Kalevrites are downright weak.
They used to have double damage against most opponents and an excellent skill tree, but now they have one of the best origin bonuses. Succubi also had double damage against most opponents, but they took half the damage themselves. Add to that their immunity to melee weapons. The Nosferati had double turns in two out of four battles, which was very cool. In Lapistia, they generally had a lot of advantages. Only in this game can they not be called overpowered. And there's no need to even talk about the Nihons.
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#420
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So, why didn't anyone notice this hidden overpowered unit and play with it? Alex picked Kalevrit in the first game solely for ideological reasons, just like I picked the Succubus.
Where do we go?
Where do we end up when we save the world?