Posts from Taiji
How will the Kal'evrites be able to travel in the same party with non-humans, especially with Teiosians?
What can you do about it? You can't burn a Teiossiek at the stake of the Inquisition.
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Christian Havkgaard
Claw
Damage: 100 (125)
Havkgaard Family Shield
Indestructible.
Heavy Armor
Reduces physical damage taken by 45%.
Winged Helmet
Critical hit chance against self -8%
Knight's Insignia
Father Haren's Staff
Pouch of Money
356 silver coins
Cultist Notes
Serpentine
Earann
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Ito Benjiro
Amulet of Mist
Attacks on characters in the area of effect have a 40% chance to fail.
Range: 7, 5x5
Alchemy Tools
Flask of Dragon Blood
Resurrects a recently deceased character (including from particularly difficult deaths) or doubles health, agility, and perception for a month. During this time, the character does not age and is not susceptible to diseases.
Pouch of Magic Stones
15
Pouch of Money
0 silver coins
Wizard's Staff
Magic Charge: 8/8
1 magic charge is restored every 6 hours.
Cultist Sword (damage: 100)
Ingredients
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Dahlia
Sword of Desea
Damage: 300/330 (429)
Indestructible, ignores armor, barriers, and resistances.
Prism Ring
Not enchanted.
Moonstone Chainmail
Reduces damage taken (any) by 50%.
Writings of Nanglishima
The character can learn the teachings of Suen (1000 experience points for the first level, 1500 for the second, and 2000 for the third)
Legends of Erathia: Tartarus Ghostdrain
+1-5 to any stat of your choice per visit to the fortress
Amulet of Elulu-Suen
Pouch of Money
0 silver coins
Hikaru
60 silver coins
Magic Stones (20)
Book on the History of Erathia, Book on Magic, Inga's Diary.
First Aid Kit [5/5]
Restores 20% of current health.
Light Cuirass
Reduces damage taken by -15%
Fashionable Chain
Fashionable Coat
Ariel
Fury's Two-Handed Sword
Damage: 220
Serves as a source of light, reduces panic by 10 each day.
Kalevrian Amulet
+16 wisdom (Kalevrians only)
Light Armor
Reduces damage taken by -20%
Book "Legends of the Dark Lands: Red Fury"
+0-4 strength or constitution per visit to the fortress
Book describing some of the dangers of the Dark Lands
When visiting a new location in the Dark Lands, there is an 8% chance of prematurely receiving information about it.
60 silver coins
Flain
Old Medallion
Report
Letter of Recommendation
Mentor's Sword (damage: 230)
60 silver coins
Healing Potion (4)
Restores 20% of maximum health
Unable to adapt to the rules and customs of the new state, she had to serve the warriors of Elulu-Suen in every possible way. Thus, from a ruler, she turned into a toy for some and a pet for others.
Where do we end up when we save the world?
How is that possible? Did they all have golden members or something?
Ecstasy
+4% DMG, +10 MEN, +1% resistances (all except neutral) for each unit of euphoria.
The character receives one unit of euphoria each time the character deals or receives damage in melee combat.
The euphoria limit is equal to consciousness.
Accumulated euphoria decreases by two points each turn when the character does not receive or deal damage.
If the warrior has at least one unit of euphoria, he gains immunity to any effects on the mind. (3)
Accumulated euphoria decreases by two points each turn when the character does not deal or receive damage.
Where do we end up when we save the world?
An interesting image emerges of the main "minions" of this setting.
🏹🎪+⛓️♿=💕
Where do we end up when we save the world?
Ment, it would be better if you answered in the Arselia thread instead of re-reading this one.
🏹🎪+⛓️♿=💕
Okay, the Taoists are still pretty cool, but they're Asians, so it's okay. All the others you listed are just mediocre, and the Kalevrites are downright weak.
Where do we end up when we save the world?