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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to =Lizard=
9 years ago
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=Lizard=
We started a very long time ago. Unfortunately, Denis didn't find the time to finish it. However, the autopsy showed that the blue player had no outs. Thanks for the game!

My starting hero was Ciel, misclick.

2nd round game.
Thanks for the game! Gundula's leveling was mega-skillful, as was the Dragon Utopia on the respawn :rolleyes:
In reply to Sanin
9 years ago
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Sanin
All team results are only available in group D, where the team "Gentle Hydra" takes first place, and the team "Samurai" takes second place.

So, do we not need to play the games with SilentHill? Unfortunately, it was very difficult to arrange a game with him.
In reply to Silence-
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9 years ago
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Silence-
So, does that mean we shouldn't play games from the Silent Hill series? Unfortunately, it was very difficult to arrange a game with him.

These games can no longer be influenced in any way, and whether or not to play them is up to you.
In reply to Sanin
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9 years ago
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If possible, I would like to know the current situation in Group B. Just looking at it, it seems that the outcome of the match between Vitalic and Rasim could be crucial in determining the final standings.
In reply to bubuch
9 years ago
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bubuch
Thank you for the game.

Thank you for the game.
In reply to Sanin
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9 years ago
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We respawned. Kyrre came in with elves, a large respawn but without notable objects. The Griffin Conservatory was in the middle of nowhere. Got lucky with the computer — took Conflux without major losses on 114. Scouted the Conservatory there; on week 2 with a supply run, turned out it was a level 1. Went to the Treasure Zone — saw nothing worthwhile. Then the opponent showed up in an adjacent zone. I defeated Kyrre, replenished mana, but was one move short of reaching. Had to attack with a scout hero, but the meat advantage was significant — the opponent surrendered.
Second round
Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
6lm10a
Game Length
126 days
Game Date
2/6/2017
Reported
2/6/2017 9:15 PM
Rating Impact Archived
Dark30 1270 1292 +22 ↑
sShreKs 1463 1441 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/6/2017 9:33 PM

In reply to Dark30
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9 years ago
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Dark30
We respawned, Kyrre showed up with Elves, a large respawn but without any notable objects, Griffin Conservatory in the middle of nowhere, lucky with the computer, took Conflux without major losses on day 114, scouted the Conservatory there, on week 2 with reinforcements it turned out to be a level 1, went to the three-way junction, didn't see anything worthwhile, then the opponent appeared in the adjacent zone, I defeated Kyrre, topped up my mana, but was one move short of reaching, had to attack with a scout hero, but the meat advantage was significant, the opponent surrendered.
second round
thanks for the game.
On the first week I went to kill the Ogre Magi (47 of them) for a box. Lost everything except the Archers, and the box was empty, then things went very badly on the roads and my opponent overwhelmed me. Thanks for the game.
In reply to Silence-
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9 years ago
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3 vampires and necromancers on the first map defeated the diplomat. Thank you for the game.
Battle Report Accepted
Random Faction Random
Дарксторн / Darkstorn Start Hero Дарксторн / Darkstorn
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Random Faction Random
Орис / Oris Start Hero Орис / Oris
Риланд / Ryland Main Hero Риланд / Ryland
Map Template
Anarchy
Game Length
141 days
Game Date
2/6/2017
Reported
2/6/2017 10:47 PM
Rating Impact Archived
Sevan_80 1219 1244 +25 ↑
ckotuHa 1488 1463 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/7/2017 10:09 AM

In reply to vitalic
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9 years ago
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vitalic
first round: on the first day I was unlucky with money (minimum crypt) and only 3 heroes. Thought about whether to take a rest or not, elves are fine, an external dwelling of unifieds is glowing somewhere behind the mountains – decided to play and it's good, on the second day both the market and the elf external dwelling were found!
Total for the first week in the army: 24 elves and a couple of unifieds from the external dwelling. On the second with buying – great elves 41, only bought 9 unifieds + 1 angel and then things got out of hand (Tazik's parameters were glowing crazily and I decided to speed up): fought unsuccessfully up to 49 thunder birds, then up to 99 liches etc. As a result minus: 35 elves, the angel, some unifieds and – 4 wyverns. Gained 12 wyverns and a ton of experience (all pandoras turned out to be for exp). I spent the second week poorly.
On the third, offended by the treasure zone, I poked around my own respawn, found another elf external dwelling, a dragon external dwelling, built them + they sometimes appeared in the dungeon secondary summon.
On the fourth week I took two Dragon Utopia in the next treasure zone and almost didn't manage to seize the opponent's swamp with growth (ГО up to 99 efreets was no longer an obstacle).
Further I look for Tazik, and he has a lucky home treasure zone with 4 Dragon Utopia, 2 hydra external dwellings and 2 wyvern external dwellings + a mass of trees. Tried not to let him upgrade the gathered wyverns and hoped not to let him replenish mana (but he had a wizard's well and my attempts were futile). Only on 223 final battle, Kir with a golden bow, 135 great elves, 14 gold dragons, 45 monarch wyverns, 4 angels, 40 combat and so on barely shot down hundreds of opponent's wyverns (half were not upgraded).

Thanks for the game
Most of the respawn with wood was cut off by a strong block, broke through only on 117, one road to secondary on stones. First two weeks - very slow pace, then went into huge home treasure zone, racked up stats and wyverns, but opp didn't let me upgrade by taking the main.
Thanks for the game!
In reply to Sevan_80
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9 years ago
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Sevan_80
Three vampires and a Necropolis hero defeated the Diplomat in the first game.
Thanks for the game.
Thanks for the game!
In reply to Silence-
9 years ago
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Kir came with 6 elves and even spotted an external dwelling - he decided to play.
But he almost regretted it - he ran into Glazevs guarding the artifact on the way.
He lost some tempo, but maybe that actually turned out well.
On 117 I take the computer, and on 121 with the starting 18 elves and staff I went underground. Then on 122, an angry Tyraxor flies out of a one-way path already with 2 angels, 65 upgraded wolves, birds, and ogres with orcs to boot.
I barely escape with 5 pegasi and 1 elf. The opponent moves like a tank toward my computer and into my territories. Meanwhile, I take the Pandora's box; as a fool, Nila gives me 45 dwarves and a hive for 4 vivneichs :( . They give another 2 vivneichs in the refuge.
I take the consulate - minimal reward :(... another hive - again minimal reward :(...
I managed to use one-way paths to take back the computer's castle, thereby killing almost the entire chain; this moment was probably the most important.
I gained enough time to go into the treasure zone, fortunately having already seen the smoke of the first Dragon Utopia.
At the same time, I took another hive under the computer's castle - minimal reward :(
Total: 1 angel and 14 vivneichs, 5 horses, and dendras with dwarves - we get out of there.
Ahead is the consulate - again minimal reward :(.
Hive - already 22 vivneichs, now it's livable. In this Utopia they give the Earth book. Then I spot another one - there's a sword +5 to all... and behind it is a third Dragon Utopia with the Air book.
I have full control, although Kiryan doesn't have air yet.
The opponent, apparently seeing the control, surrendered.
Thanks for the game.

First round game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
skd
Красный / Red
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
144 days
Game Date
2/7/2017
Reported
2/7/2017 2:58 PM
Rating Impact Archived
Antal_RR 1614 1629 +15 ↑
skd 1616 1601 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/7/2017 3:07 PM

In reply to Antal_RR
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9 years ago
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Antal_RR
Kir came with 6 elves, and even spotted the external dwelling - I decided to play.
But I almost regretted it - I ran into Glazev who was guarding the artifact on the way.
I lost a bit of tempo, but maybe it turned out for the best.
On 117 I take the computer, and on 121 with my starting 18 elves and staff I went underground. And on 122 an angry Tyraxor flies out of the one-way path already with 2 angels, 65 upgraded wolves, birds, and ogres with orcs to boot.
I barely escape with 5 pegasi and 1 elf. The opponent moves like a tank toward my computer and into my territories. Meanwhile I take Pandora's box; as losers Nila gives me 45 dwarves and a hive for 4 vivs :( . They give another 2 vivs in the refuge.
I take the consulate - minimal reward :(... another hive - again minimal reward :(...
As losers, we managed to take back the computer's castle and thereby kill almost the entire chain; that moment was probably the most important.
I gained enough time to go into the treasure zone, since I had already seen the smoke of the first Dragon Utopia.
At the same time, under the computer's castle, I took another hive - minimal reward :(
Total: 1 angel and 14 vivs, 5 horses and dendroids with dwarves - we get out of there.
Ahead is the consulate - again minimal reward :(.
Hive - already 22 vivs, now it's livable. In this Dragon Utopia they give the earth book. Then I spot another one - there is a sword +5 to all... and behind it a third Dragon Utopia with the air book.
I have full control, although Kiryan doesn't have air yet.
The opponent, apparently seeing the control, surrendered.
Thanks for the game.

First round game.

I miscalculated the moves; I think I could have killed Kir on 122. In reality, it turned out to be a losing move. I jumped into the one-way path and attacked, the opponent escaped with ones, and I, with a bad economy, got bogged down in a losing war of losers, while the entrance to the one-way path in the new zone was not found for a long time :(.
Due to the weak economy, the opponent took back the green computer's tower; I agree with Antal that this largely decided it, as after that during the 3rd week I received little profit compared to him.
In the territory where access remained, there was practically nothing. Against full control, it was pointless to continue playing here, especially since on the last turn the opponent stood under the city with 4k income.
Thanks for the game.
In reply to Silence-
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9 years ago
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Didn’t start very fast. On day 112, I didn’t have enough gold (there was an artifact in the chest) to buy a hero and transfer the army to Tanta. ГГ lost a day. On day 115, I take a tier 1 Griffin Conservatory and kill the Castle computer player. Nearby, there’s also a stable and an external dwelling of Angels behind the Nomads.
On day 116, an opponent appears who was heading for a meeting at the rendezvous point. But I miscalculated the day because there were fast roads.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
116 days
Game Date
2/7/2017
Reported
2/7/2017 3:22 PM
Rating Impact Archived
caliban 1716 1724 +8 ↑
GUNAR 1539 1531 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2017 9:47 AM

In reply to Silence-
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9 years ago
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The opponent out-tempoed me.

Although I shouldn't have left Jebus Cross against Identity; losing a color cost me a lot, and I probably wouldn't have pulled it off.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
114 days
Game Date
2/7/2017
Reported
2/7/2017 8:15 PM
Rating Impact Archived
Roger-ua 1664 1674 +10 ↑
identity 1539 1529 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/7/2017 8:17 PM

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