Posts from Taiji
Actually, everything is fine even with the Gaertrians, although they didn't get any unique bonuses.
Maybe they could be acquired using the Kalevrit scheme?
Added after 30 seconds
Revan, explain to us about the Geirtry!

- She's alive. Thank the gods, my girl is alive. Aiyano... - The not-so-young woman suddenly stumbled and collapsed to the ground. Benjiro was afraid that the joyful resurrection of his sister had killed their mother. But no, it was just a fainting spell, which was easily cured with ordinary ammonia.
"So death can be defeated. So alchemy can do it. So I can." His heart pounded wildly, and the joy of victory was even greater than the joy of Aiyano's return. Ahead lay the search for the recipe for the miraculous elixir, eternal life, eternal youth... wealth and power. For whoever possesses the secret of eternal youth – possesses everything.
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He was lucky enough to be born and raised in a prosperous land, which probably seemed like paradise to residents of other places, where one could live without worries or concerns. However, this paradise demanded much from those who lived in it. As long as he could remember, Benjiro always learned the family business and worked in his father's alchemical shop. Fortunately, he was a bright boy, although somewhat sickly. He learned quickly. He was interested in everything that caught his eye, but primarily in recipes that bring health or at least temporarily make a person healthier, stronger, faster, smarter... Already at 15 years old, he achieved certain successes in improving himself and those around him. Sooner or later, this obsession had to lead him to healing magic, and it did.
However, the main miracle - raising the dead - did not come easily to the young healer. Pride would not allow Benjiro to give up, and he began to look for other ways. He studied dark magic. But necromancy of dark mages could only grant pseudo-life.
He explored the possibilities of alchemy. And one day, on a day that changed the Ito family's life, Benjiro bought "dragon blood" from a traveling merchant – an elixir that grants eternal youth and raises the dead. How timely. Because just a week later, the elixir saved his sister, bringing her back from the realm of spirits. And Benjiro himself gained hope that he had found a way to defeat death. It is a pity that by this time the merchant had left their city, and Benjiro could not find out where to look for the recipe or the master who created the elixir.
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A year of searching, first in the family library, then throughout Onodzukе, did not bring success. Dragon Blood was mentioned in books, but nowhere was it said how it could be obtained. Perhaps the necessary books can be found outside the cozy, prosperous paradise? Having received his father's blessing, Benjiro packed his things, said goodbye to his family, and set off on his journey.
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The road changed him, made him cautious, took away the naivety of a carefree rich townsman, taught him new magical and alchemical tricks. However, the most important thing, it didn't give him. The search led him to a town near the Dark Lands. There were many tales about the Dark Lands, but Benjiro had no doubt about two things: there you can find ancient books, and you should not go there alone. He already knew that the Order of Great Limit was recruiting volunteers, and he had no doubts about where he would go next.
Inventory:
- "amulet" (actually a flask) with Mist (reduces visibility in the area of application. Ranged and melee attacks on characters who are within the area of effect fail with a probability of Revan_willwrite%, range – 1-4 cells)
- travel supplies,
- knife,
- field alchemist kit - tools and a set of ingredients that are difficult to obtain in the field,
- recipe book with recorded recipes, half of whose pages are still blank,
- alchemy reference book,
- potions,
- flask with Dragon Blood - revives a recently deceased character; when applied to a living character, for one month increases the characteristics of his health, dexterity, and perception, during this time the character does not age.
Origin: Onodzukа (+ three free skills)
Characteristics:
Strength - 1
Constitution - 20
Dexterity - 1
Perception - 12
Speed - 21
Intelligence - 30
Willpower - 33
Wisdom - 30
Charisma - 0
Skills:
Healer
A. Purification. Removes negative effects from the character. - 125
Cost: 1
Range: 10
B. Healing. Only outside of combat. Heals injuries and diseases in the selected character. - 125
Cost: 4.
Dark Magic
A. Necromancy. Raises a selected character from the dead. The characteristics of the deceased depend on the will (%) of the caster. The health of skeletons is always ten times less than the original. - 125
Cost: 2/day.
Range: 6
B. Subjugation. Forces the selected character to follow the wizard's commands. - 125
Cost: 1/day.
Range: 6
C. Mind Reading. The caster learns specific information from the head of the selected character - - free
Cost: 1
Range: 2
Alchemist - free
The character gains the ability to brew various potions, poisons, etc..
Expert (artifacts) - free
After briefly studying non-trivial items, the character can determine its unknown characteristics and properties.
Demon Hunter - 100
1. Willpower checks are twice as high.
Lightning Mage
B. Shock. Paralyzes the target for 1-3 turns. - 125
Cost: 1
Range: 14
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
[15:51:09] Ark: and Revan doesn't even calculate our stats. It seems the start isn't today.
[15:51:24] Ark: probably he's lost interest.
[15:51:56] Ark: post it in the experience thread, I'm waiting.
🏹🎪+⛓️♿=💕
probably lost interest
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
this is not a "zhdun"
🏹🎪+⛓️♿=💕