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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
9 years ago
A minor update!
- Official H55 reference manual is released

- A bug fix is provided for blurred texture issues on high resolution settings for some VGAs

- we are looking for volunteers to translate the mod in different languages.

You can find more about those news in this blog post.
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9 years ago
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In my opinion, it would be better to make the button for the spellbook the same size as the defense button.

And, if it's not too much trouble, could you create a separate mod with a different interface?
Or at least tell me which files are responsible for it.
Thank you!

P.S. and move the auto-battle, escape, and settings buttons a little higher.
In reply to Oversun
9 years ago
All combat GUI related files are found in /data/MMH55-ATB-RB.pak

If you manage to mod it let me know how it looks :).
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9 years ago
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Unfortunately, in practice, your interface turned out to be not very user-friendly, mainly due to the small button for the spellbook and the close proximity of the buttons to each other. The settings panel is visually jarring, being located in the center of the screen.
As a result, I liked the old interface mod more:
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9 years ago
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It's unclear why the two sets of buttons were placed so close together in the previous version; it was perfectly fine in the original version of the mod, with the settings and other options located far in the upper left corner. A long scale (20+) is still essential and shouldn't be removed.
In reply to Nargott
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9 years ago
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Nargott
It's unclear why the two triads of buttons were placed so close together in the previous version; it was perfectly fine in the original version of the mod, when the settings and other options were far in the upper left corner.

A long scale (20+) is still essential and shouldn't be removed.

I agree about the long scale.

Another question for the mod developers: is there a possibility to improve the Neutral dwellings so that it would be possible to recruit basic units + upgrade and alternate upgrade them?
9 years ago
Thank you for the feedback.

Actually this was the initial design but something happened along the way.


I forwarded the issue to the person responsible for the combat design screen.
9 years ago
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What a fantastic battlefield!
When will we have such a pleasure again!
In reply to vit135
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9 years ago
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vit135
What a fantastic battlefield!
When will we have such a great map!
It already exists, in the Dungeons.
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9 years ago
to dredknight:

Please, give me an actual version of Homm5Patcher.jar, because the old version can't work with new miniartifacts file.
9 years ago
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2 dredknight: The mod is generally amazing, and it keeps getting better with each version. Huge thanks to everyone involved. I would like to clarify a couple of points. 1. Are there any plans to add more GSC templates? In particular, templates for two players for the largest maps? 2. Are there any plans to add more heroes or change the specialization of some of the existing ones? Specifically, for the Inferno and Necropolis factions, there is an opinion that the selection of heroes is somewhat weak compared to the others.
9 years ago
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Thanks for the kind words :) Regarding your questions: 1. What does "ГСК" mean? Specifically, templates for two players for the largest maps? - Does this mean you want to support bigger templates just for 2 players? 2. Could you give examples of such heroes?
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9 years ago
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ГСК means RMG - Random Map Generator.
9 years ago
2 dredknight
Does this mean you want to support bigger templates just for 2 players?
YES!
Could you give examples of such heroes?
Death Knight specializing in ballista is one thing that is missing for me. This guy would be fun to play on small maps. Also iron lord's ability does not works well compared to siege engineers
Also the lack of heroes somehow busting up stack's speed and specializing in diplomacy for the above-mentioned factions.

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