Skip to content

Posts from Worshipper – “Conquest” [Campaign 2, Mission 3]

No ratings yet — be the first to rate!
User Avatar
Auto-translated
I cleared everyone except the druids. I kill them, but the mission doesn't end, and they keep reappearing.

As far as I know, you don't even need to kill them... :confused:

And the mission should end with the destruction of Gilraen and the elves.
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
User Avatar
Auto-translated
For version 1.3, I can only provide a general solution that applies to all campaigns. If that works for you, send me a private message with your email address. As for the problem itself, you need to eliminate the Druids before they eliminate your companions.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Auto-translated
You don’t necessarily have to kill the druids. There are more than enough neutral creatures in the next mission to max out Agrael’s stats.
In reply to Boris K
Auto-translated
Boris K;84781
You don't necessarily have to kill the Druids. There are more than enough neutral creatures in the next mission to level up Agrael to the maximum.

I understand that we are talking about the source of druidic magic (or whatever it was called), and destroying it is one of the tasks of the mission. You need to destroy it at the beginning, so the elves won't have such a huge army.
In reply to Yuri_G
Auto-translated
Yuri_G;84783
I understand that we are talking about the source of druidic magic (or whatever it was called), and its destruction is one of the tasks of the mission. It needs to be destroyed at the beginning, so that the elves will not have such a huge army.
This is a secondary task - it can be skipped. I won't argue, because I didn't complete it. Perhaps you are right that if you complete it, the elves will have a weak army. I probably wouldn't be able to defeat the main enemy with just one Agrael. I played through it twice - both times, a hero - a druid hired in the tavern - weakened him significantly. In the second playthrough, he managed to level up on neutral creatures to almost level
In reply to Boris K
Auto-translated
Boris K;84786
This is a secondary quest – it’s not necessary to complete it. I won’t argue, as I didn’t complete it myself. Perhaps you’re right that completing it would result in the elves having a weak army. I probably wouldn’t be able to defeat the main enemy with just one Agrael. I played through it twice – both times, a hero – a druid hired in the tavern – weakened him significantly. In the second playthrough, he managed to level up on neutral creatures to almost level 10 and had a full set of units.

The elves will have not a weak army, but a smaller one. If I’m not mistaken, it says that the magic source increases the elf’s growth rate, so destroying it contributes to reducing their army.
In reply to Boris K
User Avatar
Auto-translated
Boris K;84786
This is a secondary quest – you don't have to complete it. I won't argue, as I didn't complete it myself. Perhaps you're right that completing it will result in the Elves having a weak army. I probably wouldn't be able to defeat the main enemy with just Agrael. I played through it twice – both times, a hero – a druid hired in the tavern – weakened him significantly. In the second playthrough, he managed to level up to almost level 10 by fighting neutrals and had a full set of units.


This problem is solved with time. Agrael didn't lead demons (they were only used to capture the nearest Sylvanis), but directly led the Elves. He captured the first Castle, and with the remaining demons and dryads, he cleared the mines and resources (there were problems with mercury because there weren't enough forces for Phoenixes yet), and with wood – Sylvanis consumes it in huge quantities. Then, we build up an army (the green faction doesn't attack yet); it's better to build a Dragon Roost than upgrade units – it will be easier later. We give Agrael logistics, and when Gilraen arrives with an army that we can't break through, we run away from him, depending on where he comes from, either clockwise or counterclockwise. It's better to go counterclockwise, but clockwise is also an option. The main thing is that there are no creatures left in the Castle – then, as long as he has at least one Castle, he won't touch the captured ones. This way, we capture the second Castle in the corner of the map (it's better to go counterclockwise because the capital is usually in the right corner => Capitol, which we don't have, and the path to the Castle is shorter – in the left corner, when capturing, Gilraen might catch up). This is how we run in a circle. In reality, you can capture the third Castle on the n-th circle, and it's desirable that the closest one to Gilraen is our first – there is no Castle there => less growth and no Capitol either. As we run, we take troops from the Castles, and sometimes you can cast the summon troops spell, but I didn't have enough mana for all of them. And so, gradually, we accumulate a decent army that we can use to fight Gilraen. Keep in mind that the sooner he comes to us and we start running away from him, the less we will have to run.
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
Auto-translated
Nightly Edelweiss, you probably completed this mission with a hero. But with a Warrior, you can actually defeat Gilraen with two heroes as soon as he leaves the castle for the first time. The second time, one of my heroes, a Druid, defeated him when he tried to storm the castle (Gilraen fled the battlefield). After that, Agrael easily captured the capital, and Daleb captured the nearest castle. The mission ended there.
Auto-translated
My plan for version 1.41, using a leveled-up druid hero, completely failed in version 1.5. Yesterday, a friend was playing this mission. There was no druid hero in the tavern, neither in the first week nor in any of the following weeks.

I advised him to quickly find the key and break through the outpost that provides devils, replenish Agrail's army with emerald dragons, and instead of the druid, level up Daleb (she was in the tavern in the first week). Then, give her the entire elven army, except for the dragons. But he didn't listen to me – he decided to immediately storm the capital. All I could do was wish him luck. I don't know what will happen. I suspect he'll be defeated.
Auto-translated
I don't remember if there was a limit on the number of monetary buildings in version 1.41. I just remember that I didn't have any major problems with building castles and buying troops. My friend in version 1.5 can only earn 1000 coins per turn from his home castle. The limit on high-level units remains.

Also, in 1.41, I wasn't bothered by druids until I captured the northwest castle. But in my friend's 1.5 version, enemy heroes started coming from the northwest almost on the first week.

And that's even though he's playing on recruit difficulty.
User Avatar
Auto-translated
In version 1.0, there are limitations on gold and units in the home city, as well as in the nearest Elven citadel and castle. Additionally, the Druids, with their "green magic," start to become a nuisance after the first Elven city is captured...
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
In reply to Nightly Edelweiss
Auto-translated
Nightly Edelweiss;97326
In version 1.0, there are limitations on gold and units in the home city, as well as in the nearest Elven city and fortress. The Druids, with their "green magic," start to become a problem after capturing the first Elven city...
I probably captured the first city faster than my friend. I tried to do it as quickly as possible to have time to rebuild it. That's why I didn't feel the shortage of money. And after capturing the nearest Elven city last time, the mission ended because I left it for last.

In 1.5, we decided to activate the Druids from the very beginning.
User Avatar
Auto-translated
I captured the first Elven town at the end of the first week... So, the Druids caused quite a few problems... And the lack of money was noticeable because I was trying different development paths... I tried developing with Demons... But for me, it turned out to be a dead end, which is why I know what the limitations are in developing a Demon town...
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
Auto-translated
I also quickly captured the nearest elven town. Some message popped up that didn't make me very happy. I quickly realized that this shouldn't have been done and restarted the mission from the beginning. IMHO, developing with demons is possible and necessary. If you find the key quickly and get devils, Agrail will only have 1 empty slot left. This can be filled with a druid stack if there is no druid hero. And the rest of the elves can be given to another hero. However, if there is a druid, all the elves can be given to him. In any case, not a single unit from the two castles and dwellings will go to waste—all will be used in the fight against Gilraen.

Nightly Edelweiss, one of the reasons why this mission seemed like one of the hardest in all Campaigns is that you belong to the patch-haters. The developers themselves considered this mission too difficult and weakened Gilraen in one of the patches (this is written in the patch notes). I don't know how much, as I haven't played the patched game.
User Avatar
Auto-translated
I don't sympathize with patch haters... I was just too lazy to download the patch when I was playing through the campaigns... But I've already downloaded the patch and I'm going to play through it again with the updated version...
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...

Statistics