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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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It’s quite difficult to say for sure… It seems like Necropolis, especially with Orneilla or Lucretia specializing in vampires, would be a good choice. But it also depends on the map. If the map is huge, then mages with their mini-artifacts are overpowered. Knowing where to find around 40 units allows you to turn them into terminators and gain a +40% initiative bonus right away. Of course, with the presence of an artifact shop, there will also be regular artifacts that boost initiative. And if you play as the Hive, which casts spells like crazy, then you get an incredibly powerful combination.
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In my opinion, there are no races that are inherently stronger or weaker; it all depends on the playstyle. In longer games, one race gains an advantage, while in faster games, others do. For example, Warlocks are strong at the beginning, but later on, in my experience, Gnomes, Mages, or Orcs (especially Orcs), or even Humans, can easily defeat them. And Gnomes turn into an unstoppable killing machine in the late stages of the game. All races have their own "counterpicks" and "counters," even Gnomes, who seem to have powerful runes, a lot of armor, and so on. But by combining dark magic with good initiative and empathy, or with a lion set, you can send the Gnome to take a break. Someone might say that Elves are strong because of their critical hits or initiative, but I've defeated Elves countless times. Orcs are countered by Light Elves; if you see an Orc in the draft, feel free to pick Wingael because the key to victory over Orcs in 70% of cases is simply having superior initiative, and so on... You can write about each race in this way.
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Still, the Dark Elves.
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I used to complain that some factions are strong, while others are weak, but after playing with all the factions, I realized that you can succeed with any of them; the main thing is to know all the nuances and choose the right build.
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You are absolutely right, Magistar. Let me put it this way: the most important thing is to know how to play. If you know how to play, you can win with any faction.
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Stronghold. Playing against the AI, and in general, is not particularly difficult on almost all maps. Blood Fury, high physical strength, and fast speed allow the Barbarian to crush any enemy. At least on the "Warrior" difficulty level.
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In my opinion, the best factions are Inferno and the Elves! The Elves have good Archers and Ents! And Inferno has powerful Destruction magic! And if you focus on increasing damage, everything will be fine. Also, by the way, it's better to increase defense for the Elves! :D
In reply to Аксен
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Axen
In my opinion, the best factions are Inferno and Elves!
Axen, what tactics do you know? To play as Inferno, you need to practice a lot and learn many tricks; then, Inferno will become a powerful faction for you.
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hello) maybe I'm posting in the wrong place, but is it still possible to play on the ubi.com servers now? I decided to buy a disc with a key, but what if it's no longer needed?
And if it still works, will the update download automatically?
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No, not in that place. Ubi.com is not working, and the update doesn't download automatically (you can download it from our website).
 

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In reply to Ment
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No matter how many times I've played Heroes 5 and different races against each other, I've come to one conclusion. The strongest race in the late game and on large maps with 3 heroes is the Necromancer. Specifically, Lucrecia with her vampires and the right build. With 20-30 vampires, almost all neutral creatures can be defeated without losses (strong and very strong neutrals, maximum AI difficulty, and a patch for improved AI). Once I have 150+ vampires (I don't even convert vampires from other factions' castles for realism), I reassign the remaining units to another hero because the vampires can handle it on their own. At first glance, the seemingly useless basic spellcasting skills allow you to cast spells on the enemy to apply buffs and debuffs, such as slowing them down. And if you manage to find spells like vampirism, blindness, or mind control, it's even easier. The only opponent I found truly difficult was a hero specializing in elven archers; if I didn't cast Dark Pact on the elves and their turn came before mine, they practically one-shot the vampires. Another unpleasant matchup was against heroes with Divine Retribution and high-level Light Magic and Sorcery, but it all depends on the number of vampires, and if there are many, regeneration compensates for everything. All other combat magic loses its meaning, even if you have 30 Sorcery. Mages with artifacts? Well, I don't know; yes, I've been shocked by the stats of their artifacts, especially initiative, but because the creatures themselves are weak, and the hero has a weak defense bonus, they die faster. All 7 squads (even some attack twice when their turn comes; the vampires attack and regenerate). In the worst case, I remember that I still have 6 squads of untouched undead. As for real opponents, no matter how many times I've played, everyone has acknowledged the power of this late-game build. But, of course, you also need to know how to play this hero. You need to know what to upgrade, which units the vampires are converted from, and spend all your resources only on them, level up other Necromancer heroes for resources, and much more, taking into account all the tricks used by tournament players.
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In my opinion, all factions are unique and strong in their own way. Haven: retraining, quite strong units (except peasants), Light magic. Inferno: opening gates, decent units, Chaos magic, high attack. Necropolis: Time magic, large growth, vampires. Sylvan: very proactive and strong units, luck. Dungeon: good units, Dark and Chaos magic, irresistible magic, elemental chains. Academy: ranged units on levels 1 and 7, magic, mini-artifacts, Rakshasa. Fortress: huge defense, excellent units, runes. Stronghold: rage, warcries, powerful units.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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Necropolis is the strongest faction due to its numbers. If you take the Diplomacy skill and find the Leader's Crown, you can recruit all creatures on the map and turn them into your own.
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I used to think that Necromancers were the strongest. But after playing online with other players, I realized that this isn't true. There are several strong factions, but I consider the Sylvan to be the weakest.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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For some reason, everyone forgets about the Dark Elves, a truly strong faction.

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