But if a hero gets hit, it's a significant blow – and then the first-level creature will follow... And so on, piece by piece, until there's no chance to maneuver.
And having 100 angels online is unrealistic, but Chaos can definitely power up.
Posts from The strongest castle in Heroes of Might and Magic IV.
Blessings are indeed more effective. Especially Sanctuary or the first strike of the Sylvan faction. But Chaos will still deal significant damage if given the chance. Even if you don't let it, it will still level up (or even to level 4). And that's already a problem.
Blessings are indeed more effective. Especially Sanctuary or the first strike for Nature. But Chaos will still overpower if given the chance. Even if you don't let it, it will at least reach level 3 (or even 4). And that's already a problem.
Order - but here it's clear that there's nothing to remove Berserk, Hypnotize, or Blind; the whole army is gone.
Nature - oh... here Chaos has more chances. It will not only take out summoned creatures but also half the army along with them, although it's hard to say for sure.
Death - well, here it's also clear what to do: take out the caster with Vampires or, most likely, with the Hand of Death, and then everything is clear...
Barbarian - well, they're as always resting on the sidelines...
Although Chaos can also pull off some serious tricks, BUT its chances are on par with everyone else, and I don't consider it mega-strong, although the Castle is definitely not weak, but it's too simple and uninteresting...
Necromancers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
By the way, Necromancers are spelled with an "O," otherwise, people might think you've been kicked out of a literary forum)) I understand that Necromancers are our everything, but...
Well, other magic schools can also show Chaos its place. Life = Amulet of Chaos – Chaos doesn't burn as much. Sanctuary – we maneuver freely and take out the caster, and that's it... Chaos has little chance before Life; they can't compete in buffs, and we're not very afraid of confusion and failures.
Order – but here it's clear that there's nothing to remove Berserk, Hypnotize, or Blind with... the whole army is gone.
Nature – oh... here Chaos has more chances. It will not only cut down summoned creatures but also half the army along with them, although it's impossible to say for sure.
Death – well, here it's also clear what to do: take out the caster with Vampires or, most likely, with the Hand of Death, and then everything is clear...
Barbarian – well, they, as always, are resting on the sidelines...
Although Chaos can also pull off some serious tricks, BUT its chances are on par with everyone else, and I don't consider it mega-strong, although Castle is definitely not weak, but it's too simple and uninteresting...
MU-HA-HA))))))) In your messages, I clearly see a positive trend: the number of exclamation marks is increasing with each day, and that's progress, comrade!!
By the way, Necromancer is spelled with an "O," otherwise, people might think you've been kicked out of a literary forum)) I understand that Necromancers are our everything, but...
LOUD WORDS
UNDENIABLE STATEMENTS
DEMANDS TO PROVE SOMETHING TO YOU
Be simpler, and people will be drawn to you, or better yet, create a good network and play.:smile01:
P.S. Please don't comment on the mistakes:smile38:
I don't quite understand you. So many:
LOUD WORDS
IRREFUTABLE STATEMENTS
DEMANDS TO PROVE SOMETHING TO YOU
Necropolis!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
P.S. there's a chat for flooding, but this is a forum
Keep it simple and people will be drawn to you, or better yet, set up a good network and play.
I wanted to show that Chaos isn't that strong.
and I don't think it's the strongest, and I can not only say that but also justify it...
and is it really better to say it like that? Is it really simple and concise?
I don't understand what's wrong with me trying to JUSTIFY my position!
P.S. there's a chat for off-topic conversations, this is a forum.
I would gladly do it, but my internet speed doesn't allow it. I'll try to fix it in August, and then we can play...

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Gentlemen, please respect other people's opinions!
OFFTOP: So... it begins... Another round of arguments?!
Gentlemen, please respect other people's opinions!

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
P.S. could you write why you formed such an opinion?
These are my personal impressions gained during gameplay. I think there are no clearly defined strong and weak castles in the game (as already mentioned several pages earlier), otherwise this discussion wouldn't exist ;), and the imbalance would be visible to the naked eye.
Well, firstly, the combat system (even when fully upgraded) can't compete with hypnosis, mass summoning, Sanctuary, Sacrifice, which offer far greater strategic possibilities in large-scale battles. Among the creatures, only the Black Dragon provides a clear advantage, but the cost of its production and its slow production speed significantly diminish its overall effectiveness (complete immunity to all magic also plays a role).
These are my personal impressions gained during gameplay. I don't think there are any clearly defined strong or weak factions in the game (as mentioned a few pages ago); otherwise, there wouldn't be this discussion ;), and the imbalance would be obvious.
But I still disagree with your position. Chaos has a lot of potential. To build a Black Dragon lair, the faction has resource gatherers: thieves and hero scouts.
Magic is versatile. But it's still not the best.
Thank you for the clarification.
But I still disagree with that position. Chaos has many prospects. To build up a town, the Castle has resource gatherers: thieves and scout heroes.
Magic is universal. But it's still not the absolute best.
On small maps, Chaos has some advantages in terms of magic. A single Lightning spell can take out a lot of units, including heroes. But if you consider large armies led by a hero-mage, maxed out in magic skills, Chaos is not in the best position. Even Disintegration, dealing 2000 damage, won't significantly harm the army. One of the undeniable advantages of Chaos at high levels is not combat-related – it's the Confusion Cloud spell. Cat reflexes and overall first strike are also very good. This is an undeniable advantage for Chaos mages.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
2000 experience points?! What level is the hero at? Maybe level 50?