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#266
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Blessings are indeed more effective. Especially Sanctuary or the first strike for Nature. But Chaos will still overpower if given the chance. Even if you don't let it, it will at least reach level 3 (or even 4). And that's already a problem.
And other magic types can also show Chaos who's boss. Life = Chaos Ward - Chaos doesn't burn as much. Sanctuary - we can freely maneuver, take out the caster, and that's it... Chaos has little chance before Life; its buffs can't compare, and we're not very afraid of confusion or failures.
Order - but here it's clear that there's nothing to remove Berserk, Hypnotize, or Blind; the whole army is gone.
Nature - oh... here Chaos has more chances. It will not only take out summoned creatures but also half the army along with them, although it's hard to say for sure.
Death - well, here it's also clear what to do: take out the caster with Vampires or, most likely, with the Hand of Death, and then everything is clear...
Barbarian - well, they're as always resting on the sidelines...
Although Chaos can also pull off some serious tricks, BUT its chances are on par with everyone else, and I don't consider it mega-strong, although the Castle is definitely not weak, but it's too simple and uninteresting...
Necromancers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MU-HA-HA))))))) In your messages, I clearly see a positive trend: the number of exclamation marks is increasing with each day, and that's progress, comrade!!.
By the way, Necromancers are spelled with an "O," otherwise, people might think you've been kicked out of a literary forum)) I understand that Necromancers are our everything, but...

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