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Posts from Ranger – “Emerald” [5th campaign, 2nd mission]

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17 years ago
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Try reloading your latest save files (one at a time) or restarting the mission.
In reply to bonchik
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17 years ago
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Thank you very much! It helped!
In reply to Boris K
16 years ago
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of course, it was interesting to read, but here is my version: first, we clear our home island (about 2-3 weeks). At the same time, we upgrade the castle (I maxed it out in 3 weeks). Then, we create 2 heroes (we leave one in the city (to deliver reinforcements)), and with the main hero, we go and capture the central castle. Two weeks later, we deliver reinforcements and capture the lower one. ... And then everything is in your hands.
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14 years ago
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I don't know why almost everyone considers this mission to be the most difficult. For the first couple of weeks, you're just cleaning up your own island. The most significant battle is against the Lords guarding the Dungeon. You build up your Castle, gather your army. I even managed to explore the Dungeon a bit. Then, you get on a ship and sail as far right and up as possible. There, you land and capture the Castle with almost no losses. You build up a bit there too, but don't clean it out completely, just around the edge of the port. You get on the ship and sail up, then left, around the island with the Castle where no one is moving, then down and left to land at a port. You land, capture it with some losses (the guy has built up a large and strong army and is sitting in the Castle), and it's best to defeat him on the last day of the week. He'll lose a lot, and I'll have three free slots. After capturing this Castle, a hero with a decent army starts running around in the middle upper area. You need to take him down quickly, before he goes into the Dungeon. So, you buy strong troops – Devils, Lords, and Griffins – and get on a ship. You sail a little further down and to the right – there you can land on the central island (the landing is guarded, in my opinion, by skeletal dragons). You get out, run to the Castle. Call for reinforcements from the Demon Castles – from the first one, which is why you need to build it up. There will already be a decent accumulation of troops. Well, then – the battle is difficult, but doable. Try to make sure it's not in the Castle, but in an open field – against the strongest player. After that, you can explore the island a bit, because you won't have many troops left, capture what's lying around, then call for reinforcements and go to the Castle, where a weak hero with weekly reinforcements is sitting. You defeat him without any problems. After that, you listen to a brilliant poem about the returning dragons, build a dragon lair in your Castle, and calmly wander around – level up, collect dragons. Good luck!
14 years ago
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I hope all of that you described happened on the "hero" difficulty level.
In reply to antonag07
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14 years ago
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antonag07
I hope all of this happened on the "Hero" difficulty level.
In version 1.0, this mission was difficult even on the "Warrior" difficulty.
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14 years ago
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version 1.0, difficulty - veteran. I doubt I could do it with that hero.
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14 years ago
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version 1.5, difficulty: hero, completed on the first try.

Cleared the first island with a Feydaen, sent a purchased hero to patrol the waters, gather resources, and scout. After about 2-3 weeks, when he reached the lower left island, I was attacked by an enemy hero. Then, this hero sailed towards my Castle. By this time, I had cleared the dungeons and emerged on the middle island. I timed my return and defeated the hero; after that, they sent heroes against me from the eastern and southwestern Castles a couple of times. I defeated them with almost no losses. As a result, the enemy's army in the outlying Castles was weakened. In the central Castle, they were accumulating an army but not hiring a hero.

While developing my Castle, I initially recruited creatures up to level 4. Unicorns and Treants were only recruited when I started taking Castles. I first captured the eastern Castle because it was the closest, and the enemy wouldn't have time to send reinforcements there.

After capturing the first Castle, there were no more problems: Master of Chaos magic, Lord of Storms = Enchanted Arrow - Chain Lightning, Sworn Enemies - Archdevils, Nightmares, and Pit Lords. I used Arrow Rain - and the Light Show began. I also took the higher-level magic skill for increased mana.

Thus, I easily captured the next southwestern Castle. After this, the enemy hired a hero in the central Castle with a normal army of 80 Nightmares, 20 Archdevils, 160 Cerberuses, 400 Imps, and some others (they had killed other stacks against neutral creatures by the time they attacked me). They started clearing their own island (the enemy's) and descended into the dungeons near my Castle. At this time, I boarded a ship to the central island and landed. The enemy hero, 1.2 days away from my Castle, turned back and rushed to kill me. I defeated 100 Hydras at the obelisk, losing 5 Unicorns and 2 Treants (Blinding combined with Entangling allowed my archers to do the job). Thanks to the archers' ability, the Unicorns' blindness, and the Lord of Cold, 2 stacks of 45 Hydras only moved twice during the battle. After two Castles, I had about 18 Treants, 35 Unicorns, 25 Dancers, 45 Archers, 12 Druids, and 1 Green Dragon (given for the first Castle; I kept it and didn't use it in battle until the third Castle). All were upgraded.

I didn't make it to the Castle; the enemy hero returned, and I epically defeated him on the first try without saving, with only 1 Treant and 1 Druid remaining alive (and 1 Dragon in reserve). I didn't have time to take 1 turn before the end of the week to reach the Castle. The hero with a weekly growth rate tried to kill me - I defeated him, losing 1 Druid. There was also a hero in the city; in general, with 1 surviving Treant, I captured the Castle (lost the Dragon during the siege).

Next, I used one obelisk, went to the Dragon, uncheck the "autosave" box in the settings, and pressed "Enter" about 120 times. Mission completed.
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11 years ago
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I followed the suggested strategy with my hero, capturing the northeastern Castle on day 6. Since I had largely forgotten the map, I spent a long time searching for the exit from the dungeon leading to the second enemy Castle. When I finally found it, the Castle's defenses were quite strong, although passable. I decided not to waste precious troops on a siege and continued clearing the map, focusing on capturing the southwestern Castle. I stationed Dryads, Dancers, and Ents with Unicorns in the Castle, while I roamed around with Elves, Druids, and Archdevils, along with Nightmares and Succubi. By the way, I got lucky at the very beginning of the game; I found the "Armor of the Forgotten Hero" artifact in the sea. I was amazed; it costs around 20 gold in the artifact shop, but I looted it from the sea! In the end, I besieged the last Castle in the final battle. I lost about 10 Archdevils, 20 Nightmares, and 80 Elves. I achieved this result after 3 battle restarts; in the first 2 attempts, the losses were much greater. Of course, these losses were no longer significant, as the red player had already been defeated, but I just found it more interesting this way. Also, I didn't need to visit the Time Obelisks much during the mission, so I collected the remaining dragons at the very end
In reply to FireCool
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9 years ago
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Version 1.6, hero difficulty
After easily completing the last two missions with Raelag, I relaxed a bit, especially since the first mission for the Elves was a piece of cake. But then a problem arose. Not an unsolvable one, but...

A rush didn't work – from the very beginning, an Alastor with a decent army (a hundred Imps, a normal number of Hellhounds, plus Succubi and other units) was running around in the city above. This was more than enough to defeat my army, especially since this jerk likes to meet me right at the dock, not even letting me take a step towards the Castle, and this has happened three times in a row.

I decided to develop a bit, and overall it turned out quite well – by the second week, I had built Ents and upgraded Archers, plus everything else except Dragons was upgraded, without the Citadel. However, my neighbor above also developed, and even better than me. Demons were peeking out from the left with a not-too-large army, but they didn't attack me. I spent another two weeks exploring the dungeon, and at the beginning of the second month, I went to war.

And from that moment on, I played three times. In the first attempt, after gathering some strength, I headed to the northern Castle (the central one turned out to be full of demons). I somehow managed to defeat Alastor from his Castle; the losses were significant but not critical. After that, I went to my western allies and even defeated one of them... But then one of their heroes ran to the central Castle and wiped out the army there. In total, he had more than eighty Succubi, 50+ upgraded War Horses, twelve Archdevils, 400+ Imps, ~30 Cave Lords, and other stuff. And almost two hundred Hellhounds for dessert. I had... well, something like fifty Archers, thirty upgraded Dryads, fifteen upgraded Ents, and everything else in smaller numbers. In short, I managed to capture the southern city, but this army simply crushed me.

In the second attempt, I attacked the central Castle. But my skill wasn't enough for that.

The third attempt was to attack the southern neighbors. But one of their heroes still managed to run to the central Castle, and then the first attempt repeated itself.

Faidean with advanced Leadership and Luck, basic Light Magic, and expert Logistics + standard Ranger skills.

:confused: :confused: :confused:
In reply to Valerichek
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9 years ago
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Valerichek
Version 1.6, hero difficulty
After easily completing the last two missions with Railag, I felt a bit more relaxed, especially since the first mission for the elves was a piece of cake. But then I encountered a problem. Not an unsolvable one, but...

A rush strategy didn't work – from the very beginning, an Alastor with a decent army (a hundred imps, a good number of demon-cerberuses, plus demonesses and other units) roams around in the city above. This is more than enough to defeat my army, especially since this jerk likes to meet me right at the port, not even letting me take a step towards the Castle, and this has happened three times in a row.

I decided to develop a bit, and overall, it went quite well – by the second week, I had built ents and upgraded archers, plus everything else except dragons was upgraded, without a Citadel. However, my neighbor above also developed, and even better than me. Demons were peeking out from the left with a not-too-large army but didn't attack me. I spent a couple more weeks exploring the dungeon, and at the beginning of the second month, I went to war.

And from that moment on, I played three times. In the first attempt, after gathering some strength, I headed to the northern Castle (the central one was packed with demons). I somehow managed to defeat Alastor from his Castle, the losses were significant but not critical. After that, I went to my western allies and even defeated one of them... But then one of their heroes ran to the central Castle and wiped out the army there. In total, he had over eighty demonesses, 50+ upgraded horses, twelve archdevils, 400+ imps, ~30 cave lords, and other stuff. And almost two hundred cerberuses for dessert. I had... well, something around fifty archers, thirty upgraded druids, fifteen upgraded ents, and everything else in smaller numbers. In short, I managed to capture the southern city, but this army simply crushed me.

In the second attempt, I attacked the central Castle. But I didn't have enough skill for that.

The third attempt was to attack the southern neighbors. But one of their heroes still managed to run to the central Castle, and then the first scenario repeated.

Faidaen with advanced leadership and luck, light magic, and expert logistics + standard ranger skills.

:confused: :confused: :confused:
In my opinion, this is the most difficult mission for Faidaen and, possibly, the second most difficult mission in the original game after Railag's third mission.
You're lucky if you manage to upgrade skilled light magic and find resurrection in the tower of mages in the first mission; otherwise, it's difficult. Trying to capture the central Castle right away is almost useless; there are tons of armies there. It's better to capture the Castle in the upper right corner first; the army is usually weak there at the beginning. But you need a good army to attack the other Castles; sometimes, I even had to include demons in my army and weaken the enemy with secondary heroes. I took the Castle in the lower left corner second, and the central one last. In general, it's better to play quickly here; the opponent is initially ahead in construction.
I last played without resurrection, so I also struggled. I upgraded attack, defense, logistics, light magic, and luck.
In reply to Magistar
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9 years ago
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Magistar
In my opinion, this is the most difficult mission for Faidaen and, perhaps, the second most difficult mission in the original game after the third mission for Railag.
If you're lucky, you can level up Archery in the first mission and find Resurrection in the Tower of Magi; otherwise, it's tough. Trying to capture the central Castle right away is almost useless, as there are a lot of troops there. It's better to capture the Castle in the upper right corner right away; the army there is usually weak at the beginning. However, you need a good army to capture the other Castles; sometimes, I even had to include demons in my army and weaken the enemy with secondary heroes. I captured the Castle in the lower left corner as my second target, and the central Castle at the end. In general, it's better to play quickly here, as the enemy is initially ahead in construction.
I last completed it without Resurrection, so I struggled. I leveled up Attack, Defense, Logistics, Archery, and Luck.
I played without Archery. While replaying, I suddenly saw Ossir in the tavern. With his help (or rather, his archers), I cleared the starting island with a loss of a couple of sprites in one week, and somewhere in the middle of the second week, I had a brilliant idea: to break into the Dungeon early and rush the central Castle before it was built, because that's where most of the problems came from later. I defeated the Lords with small losses, taking advantage of the AI's stupidity; half of the Dancers and two upgraded archers flew away (I managed to upgrade them and the Druids). I traveled around the sea and the island, and it was just enough.
In general, on the first day of the third week, the central Castle fell under my onslaught :smile13:.
I fought a little on that island, captured a couple of mines, and hired a hero to collect resources. As a result, after settling down a bit, I headed north to do some good at the northern Castle at the beginning of the fourth week. Alastor was not in the Castle, and I defeated him there, after which I captured the Castle and bought the reinforcements.

But while I was sailing to the southern island, various Archdevils appeared there, which was an unpleasant surprise. As a result, I created a "ladder" of heroes in the Dungeon, which quickly delivered troops to me, and I somehow defeated the enemy in parts.

Profit!

P.S. Faidaen has rather strange stats for an elf. At the time of the demons' death, he was level 18 with 3-10-8-10. Is this normal?
9 years ago
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Absolutely:
In reply to Valerichek
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9 years ago
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Valerichek
I played without artificial lighting. While replaying it, I suddenly noticed Ossir in the tavern. With his help (or rather, with his archers), I cleared the starting island with some losses of a couple of sprites in one week, and somewhere in the middle of the second week, I had a brilliant idea – to break into the Dungeon earlier and rush the central Castle before it was built, because that's where most of the problems came from later. I defeated the Lords with minor losses, taking advantage of the AI's stupidity; half of the Dancers and two upgraded archers were lost (I managed to upgrade them and the Druids in time). I ran around the sea and the island, and it was just enough. In general, on the first day of the third week, the central Castle fell under my onslaught :smile13:
I fought a little on that island, captured a couple of mines, and hired a hero to collect resources. As a result, after settling in a bit, I went to do good at the northern Castle at the beginning of the fourth week. Alastor was not in the Castle, and I defeated him there, after which I captured the Castle and bought the reinforcements.

But while I was sailing to the southern island, various Archdevils appeared there, which was an unpleasant surprise. As a result, I created a "ladder" of heroes in the Dungeon, which quickly delivered troops to me, and I somehow defeated the enemy in parts.
That's good; I couldn't seem to capture the central Castle first, although I probably just arrived when the army had already been bought by the third week, and you managed to do it a day earlier.
Well, the mission is completed; I think the original Campaign shouldn't cause any more problems)
Valerichek
P.S. Fae'daen has rather strange stats for an elf. At the time of the demons' death, he was level 18 and had 3-10-8-10. Is that normal?
In general, the average stat increase for a Ranger is:
45% defense
30% knowledge
15% attack
10% magic

So, relatively normal, only a lot of magic. Although it also depends on which stat-boosting locations he visited. As far as I remember, there are many stat-boosting locations in the first mission, especially for magic.
In reply to Magistar
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9 years ago
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Magistar
It's okay, because I couldn't seem to capture the central castle first, although I probably just arrived when the army had already been purchased by the third week, and you managed to do it a day earlier.
Well, the mission is completed, I think the original campaign shouldn't cause any more problems.
I think so too) The third and fourth missions were like the last two missions for Raialag. I'm playing the fifth elf mission - there's a lot of enemy units, but it's not very effective :)
Magistar
In general, the average stat increase for a Ranger is:
45% defense
30% knowledge
15% attack
10% magic

So it's relatively normal, except for the high magic. Although it also depends on which stat-boosting locations you managed to visit. As far as I remember, there are many stat-boosting locations in the first mission, especially for magic.
Ah, thank you, that's clear.

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