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Posts from Taiji

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#316
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But the trials are more interesting.

Be strong. Believe
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#317
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I think you wasted points on strength, Alex. It's affecting other stats, you should redistribute them. For example, a speed of 8 means 1.2 movement squares per turn... Although I understand you, you decided to focus on critical hits, and strength gives a bonus to critical hit damage... But in my opinion, that bonus isn't that important; doubling the attack with armor penetration is already good enough.
 

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#318
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Alex has good speed, Mент. He also gets an additional +4 from his race. As for strength, I think it could be redistributed into perception or willpower.
Regarding the trials, I agree with Arzo. But honestly, any option would work.
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#319
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Why play if not to die?

Be strong. Believe
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#320
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Okay, let's vote then. Option A - Individual trials. - High mortality rate. - Possibility of converting *** to *** after arriving at the Haven. Option B - Team trials. - Low mortality rate. - No possibility of converting *** to *** after arriving at the Haven.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#325
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Option A.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#326
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Variant A.
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#327
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In the second case, is the challenge for the entire team or for 2-3 people?

Be strong. Believe
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#329
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I don't think individual challenges would suit my character right now, so I'm leaning towards option B.
- The possibility of converting *** into *** after arriving at the Haven.
What do you guys think about this?
For everyone.
By the way, it's a bit boring this way, but the second option is still better in my case.
 

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#330
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Well, I think there will either be a conversion of basic skills into advanced class skills, or frags into experience. There was also a fleeting thought about converting our current resources into Haven resources, but that's unlikely.