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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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9 years ago
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That's clear, but this option already exists. **It's available in the launcher settings (windowed mode).**
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9 years ago
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However, the game window cannot be minimized, and if you minimize it, the AI will not take its turn.
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9 years ago
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News for January 29, 2017.

Thanks to the HMM 5.5 project, as well as with the help of Deflaktor and a HEX editor, the author of the assembly was able to increase the maximum number of artifacts to 255, instead of 79 (both when playing with Eternal Essence and without it).
The artifacts themselves are still under development, and you will not see a large number of new artifacts soon; the author will not be the only one creating them. But the main thing is that the core, thanks to which new artifacts can be added to the game, already exists! In the near future, a corresponding topic will be created on Heroes World.
For now, we can share icons of new artifacts (most of them are taken from HMM 5.5).
The properties of the artifacts will be described in a new topic. Note that all artifacts are original; there were no similar ones in the game.

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9 years ago
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No need to panic, Scepter of the Underworld, Ring of Teleportation, and Armageddon's Blade – these are all for custom campaigns, not for regular maps. The empty "framework" is already ready; I've prepared all the necessary files for adding artifacts in the pak file, and I've made all the connections to make it much easier. Now I'm implementing some of my own ideas for new artifacts. After that, I'll create a topic.
Added 2 minutes later
masgak
Basically, here it is: http://image.prntscr.com/image/0217eec67f68438886f759bf16ad68cb.png

So, you can change the size of the game window as you like (also a convenient feature).
Damn, that's right. I remember there was a windowed mode, and you could change the window size. I understand where I messed up :D I'll fix it.
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9 years ago
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Hmm, I think creating new artifacts deserves its own topic (like NCF with new creatures, NHF with new heroes).
But these shouldn't be artifacts with stats like "attack +21, magic +7, luck +3".
In reply to Nargott
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9 years ago
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Nargott
Hmm, I think creating new artifacts deserves its own topic (like NCF with new creatures, NHF with new heroes).
I already said that I will create it as soon as I'm ready to release the framework.
In reply to atlant108
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9 years ago
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atlant108
News for January 29, 2017.

Thanks to the HMM 5.5 project, as well as with the help of Deflaktor and a HEX editor, the author of the assembly was able to increase the maximum number of artifacts to 255, instead of 79 (both when playing with Eternal Essence and without it).
The artifacts themselves are still under development, and you will not see a large number of new artifacts soon; many people will be working on them, not just the author. But the main thing is that the core, thanks to which new artifacts can be added to the game, already exists! In the near future, a corresponding topic will be created on Heroes World.
For now, we can share icons of new artifacts (most of them are taken from HMM 5.5).
The properties of the artifacts will be described in a new topic. Note that all artifacts are original; there were no similar ones in the game.

Excellent :smile20:
In reply to atlant108
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9 years ago
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atlant108
News for January 29, 2017.

Thanks to the HMM 5.5 project, as well as with the help of Deflaktor and a HEX editor, the author of the assembly was able to increase the maximum number of artifacts to 255, instead of 79 (both when playing with Eternal Essence and without it).
The artifacts themselves are still under development, and you will not see a large number of new artifacts soon; the author will not be the only one creating them. But the main thing is that the core, thanks to which new artifacts can be added to the game, already exists! In the near future, a corresponding topic will be created on Heroes World.
For now, we can share icons of new artifacts (most of them are taken from HMM 5.5).
The properties of the artifacts will be described in a new topic. Note that all artifacts are original; there are no similar ones in the game.

Simply magnificent! :smile13:

By the way, how is the functionality of the new artifacts implemented – is it all done with scripts or with parameters: attack, defense, etc.?!
In reply to psatkha
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9 years ago
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psatkha
Simply magnificent! :smile13:

By the way, how is the functionality of the new artifacts implemented – is it all done with scripts, or are they parametric, with attack, defense, etc.?
With scripts, as much as possible ;)
In reply to mrHalfer
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9 years ago
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mrHalfer
Using scripts, within reasonable limits ;)

Awesome! :smile13:

So, as mentioned above, it's necessary to create a separate project because this is truly a significant event! :smile47:
In reply to atlant108
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9 years ago
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mrHalfer
Thanks to the HMM 5.5 project, and with the help of Deflaktor and a HEX editor, the author of the assembly was able to increase the maximum number of artifacts to 255, instead of 79.
Are there any plans to increase the maximum number of cities from 8 to, say, 16, skills, so that it would be possible to add new racial skills (for new cities) at least, even if only through scripts, abilities for racial skills, buildings (if it is necessary to increase their maximum number, which I am not sure about), creature abilities, so that it would be possible to at least make copies of them with different stats, etc.?
In reply to AwesomeDude
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9 years ago
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AwesomeDude
Are there any plans to increase the maximum number of towns from 8 to, say, 16?
No, there are too many dependencies, and it can't be handled with asm hacks or a hex editor.
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9 years ago
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News on January 30, 2017
Friends! We invite you to discuss the new NAF project:
New Artifacts Framework on Heroes World:
/topic/12252/

Project participants:
mrHalfer - framework development, project administrator
Dyrman - deputy project administrator
psatkha - lead designer of the project

The NAF modification adds completely new artifacts to the game with unique properties. The modification is still in development, but the core and several artifacts are already ready. Of course, this modification will be part of Epic War Age.

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9 years ago
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The NCF project now includes mercenary archers. We should create a list of creatures that will be included in the next EWA patch!
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9 years ago
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I have a question. Is it planned to add NHF to the EWA build, but in a way that EE also works, or is this not feasible without the EE developer?:smile24: Because EE is v3.0, and NHF is v3.1. So why can't we play EWA together with EE?
Sorry if this question has already been asked. :rolleyes:

By the way, I noticed that in Heroes 5.5, the computer behaves more intelligently than in EWA. Maybe it's just me, I don't know. :confused:

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