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Posts from Which faction do you like the most in Heroes of Might and Magic IV?

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Which race do you like best in Heroes IV?
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In reply to OptiMAL
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19 years ago
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OptiMAL;96306
Well, Death is a slightly overpowered faction, especially regarding necromancy... Pandor, vampires will be more useful than earth, fire, and air elementals. Water elementals aren't always available.
Aren't elementals comparable to vampires in terms of level? Nature has Unicorn, Griffin, and Medusa (Hive) at level 3.
P.S. Elementals are weaker than 3rd-tier creatures but stronger than 2nd-tier ones.
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19 years ago
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But aren't elementals comparable to vampires in terms of level... at level 3, nature summons a Unicorn, a Griffin, and a Medusa (Hive).
P.S. Elementals are worse than 3rd rank, but better than 2nd.

Elementals of the 3rd level! Otherwise, what level are we talking about? What is this level called "worse than 3rd rank, but better than 2nd"? And it is precisely they that are summoned, not griffins and...
Well, Death is a slightly overpowered faction, regarding necromancy... Pandor, vampires will be more useful than earth, fire, and air elementals. Water elementals are not always available.

They will appear, maybe not on the first turn, but they will appear anyway.
In reply to Пандора
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19 years ago
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Pandora;96314
Elementals are 3rd level! Otherwise, what else could they be. What kind of level is "worse than 3rd rank, but better than 2nd". And it's specifically them that are summoned, not griffins
The point is exactly that: 1st-level summoning magic is on the first floor, 2nd-level on the second, 3rd-level on the FOURTH, and 4th-level on the fifth floors of the MageGuild.
I don't remember which level these neutrals belong to (in the editor), but the fact that the summoning of elementals was placed on the 3rd floor of magic (intermediate) is an indisputable fact....
P.S. Try comparing the stats of elementals with representatives of the 2nd and 3rd levels ... they clearly don't reach the 3rd, and aren't even close to the second
In reply to Alex_R
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19 years ago
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Summoning is one thing, but turning the undead is another. You can create a huge vampire population with just one battle:smile24:.... Moreover, vampires are strong and regenerate health, so you have to think: "How can I send an extra hundred vampires back to the afterlife!?"
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19 years ago
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from the second tier to elementals, only the golem is closer.
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19 years ago
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Malashka;96773
I like nature and order:)

You're wrong, little one. If you play Haven correctly, you can cause a lot of trouble:smile02:
In reply to Scorpion
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19 years ago
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Scorpion;97420
You're wrong, little one. If you play Haven correctly, you can cause a lot of trouble:smile02:
If you play all factions correctly, you can cause just as much trouble as Haven.
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19 years ago
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Chaos Thieves aren't bad, but still :smile18:, and Warlocks are really something.
In reply to Саша-тёмный
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19 years ago
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Sasha-dark;97446
Chaos Rogues aren't bad, but still :smile18:, and Warlocks are awesome.
Are all Chaos creatures bad, or just the Rogues?
In reply to Саша-тёмный
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19 years ago
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Sasha-dark;97446
Chaos thieves aren't bad, but still :smile18:, and Warlocks are awesome.
Aren't Warlocks from Chaos too?:smile29:
And what about Chaos Druids, are they terrible?:smile29:

P.S. Think before you speak.
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19 years ago
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I also have a fondness for order. And I respect the light factions: Nature, Life, Order... But of these, I consider only Life to be truly balanced.
The light factions are always strong, but playing as them is usually harder than playing as the dark factions... that's why all beginners love the dark factions; I haven't seen a single game where playing as the dark factions is harder than playing as the light factions... but it seems to me that the light factions have more potential... Of the light factions, I respect Life, but I love Nature))) Order is the most overpowered faction, even more so than Death... Magic is very versatile; there are plenty of ways to deal damage, summon creatures, and cast blessings... but they definitely lack a way to remove negative effects? Congratulations, you've lost... Hypnosis is the key.
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19 years ago
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I like the same race in all parts of the game – ELVES, NATURE, SYLVAN, and so on.
In reply to OptiMAL
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19 years ago
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OptiMAL;97439
If you play all factions correctly, you can be just as effective as Haven.

Sorry, but I already know that all factions are good (except for Sylvan – that’s just my opinion), she just happens to be playing as Haven, so I decided to cheer her up just in case:smile03:
In reply to Scorpion
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19 years ago
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Scorpion;97578
Sorry, but I know that all factions are good (except for Haven – that’s my opinion), she just happens to be playing as Haven, so I decided to cheer her up just in case:smile03:
Haven is a very strong faction; tactics combined with Haven magic is a formidable force. You will inflict minimal damage on Haven armies, while they will reward you with bonus damage, and after the battle, they will restore those they didn’t manage to heal during the fight.
In reply to Scorpion
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19 years ago
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Scorpion;97578
(except for life - that's my opinion)
Please explain. What's wrong with it...?
Honestly, have you tried to figure it out?

Added 1 minute ago

ZYbr;97592
Life is a very strong faction; tactics + Life magic is a terrifying force. You will inflict minimal damage on the Life armies, while it will reward your army with bonus damage, and after the battle, it will restore those it didn't manage to heal during the battle.
Exactly. If the Angels have attack 60 and defense 58, then tremble:D
And with 44/38 for the Crusaders, it's just...

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