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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to MuLLIyTa
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MuLLIyTa
Thanks for the game.


Thanks for the game.
:smile13:
In reply to Mizrael
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An old game from round 1.
I only remember that during the first week I had about 30 skeletons left, and I just couldn't find sulfur behind affordable guards. I somehow got going and even took the dwarf town; with expert Necromancer, things started looking up. The roads were fast but crooked. On the third week, I took two Dragon Utopia with 4all, 6all, КО, boots, and wings. Thanks to the wings, I quickly ate the treasure area with hives and crushed the opponent who had superior stats and army.
The opponent had terrible roads; in the end, he was coming through the central zones.
Thanks for the game.
ICQ: 680096721 :smile28:
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
141 days
Game Date
1/29/2017
Reported
1/29/2017 4:31 PM
Rating Impact Archived
Wyndoc 1455 1471 +16 ↑
sShreKs 1488 1472 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/29/2017 4:33 PM

In reply to Wyndoc
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Wyndoc
A long-time game of the 1st circle.
I only remember that in the first week about 30 skeletons were left, and I just couldn't find sulfur behind accessible guards. Somehow I got going and even took the dwarf town; with expert Necromancer, things started looking up. The roads were fast, but crooked. In the third week, I took a tantum and two Dragon Utopia with 4all, 6all, КО, boots, and wings. Thanks to the wings, I quickly ate the treasure site with hives and crushed the opponent who had superior stats and army.
The opponent had terrible roads; in the end, he was moving through the central zones.
Thanks for the game.
Thanks for the game.
icq 247 326 814
skype sShreKs
In reply to Mizrael
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Game of the 2nd round. I sold the Citadel for 1900, as it turned out, and took all the remaining resources. My opponent had 1 restart left. A strange "structure" appeared in the center of the map, and one Necromancer and some Imps entered to start the attack. I made my way to the corner zone and, from there, along the swampy path, headed towards my own towns. I decided to go along the roads towards my opponent's towns. In the end, on turn 117, my opponent killed my Brown Knight, and near his castle, a portal to my zone appeared. I took the castle and, with Gremlins and fifty skeletons, settled in it, having previously built a Citadel and driven away my opponent's hero. Thank you for the game.
ICQ: 680096721 :smile28:
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
117 days
Game Date
1/29/2017
Reported
1/29/2017 4:40 PM
Rating Impact Archived
Wyndoc 1472 1487 +15 ↑
sShreKs 1471 1456 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/29/2017 4:46 PM

In reply to Wyndoc
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Wyndoc
Game of the 2nd round.
I sold, as it turned out, the Citadel for 1900, took all the resets, my opponent had 1 restart left. An unclear "corridor" was generated in the center of the map, one Necro and flies for speed boost went in. I broke through to the corner zone, from there through the swampy roadless terrain the path led to my own computers, I decided to go along the roads to the opponent's computers. As a result, on day 117 the opponent kills Brown, and next to his castle there turns out to be a portal to my zone. I take the castle and hole up with gremlins and half a hundred skeletons in the castle, having previously built the Citadel and driven off the opponent's hero.
Thanks for the game.
Thanks for the game.
icq 247 326 814
skype sShreKs
In reply to Mizrael
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A game of the 2nd circle.
Dirty play from the very first days. On day 122 there were 12 angels and 500 skeletons :smile16: . After that, I went straight to my home treasure room, where I took 3 Dragon Utopia... Credit must be given to the opponent, who cut down 6 angels with a poorly positioned hero + crushed an accelerating Galtran wearing bracers :smile05: , but it was difficult to fully deal with such filth.
Thanks for the game.

Galtran on 122


P.S. a small correction, we finished playing on December 25
Attachments 1
1 file attached • Total size: 35.8 KB
ICQ: 680096721 :smile28:
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Дамакон / Damacon Main Hero Дамакон / Damacon
Map Template
8xm12a
Game Length
146 days
Game Date
1/25/2017
Reported
1/29/2017 5:00 PM
Rating Impact Archived
Wyndoc 1437 1454 +17 ↑
Freeman 1492 1475 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/29/2017 8:34 PM

In reply to Wyndoc
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Wyndoc
A game of the 2nd circle.
Dirty play from the very first days. On 122 there were 12 angels and 500 skeletons :smile16: . After that, I went straight to my own treasure room, where I took 3 Dragon Utopia... Credit must be given to the opponent, who cut down 6 angels with a hero who was poorly positioned + crushed a rushing Galtran with bracers :smile05: , but it was difficult to fully deal with such dirt.
Thanks for the game.

Galtran on 122


P.S. a small correction, we finished playing on December 25
Thanks for the game (I cut down 7 angels and the opponent didn't position himself poorly, but thought it was an easy victory, however impls and 5 Mage Guild on 122 helped me win the first battle despite a significant army advantage for the opponent, and then GG he had 23 angels on home land + 3 Dragon Utopia)
icq: 222291470
In reply to wowa
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wowa
game of the second round
veto on Anarchy, so I suggested Christmas Tree, Balance, and Jebus Cross :smile04:
opp, after some thought, chose the latter)
gave up Dungeon, since I had played it on Jebus Cross countless games and knew the Dungeon specifics — if it doesn't pop off immediately — but on that we're blue))

I myself started having money issues, Behemoths were nowhere in sight, and their external dwellings weren't provided either
but I found and took 3 external dwellings of Rust Dragons, the 1st on 111
on 117 a Griffin Conservatory triple, and straight to the GO through a Dragon Utopia on the way, there it eats a couple of Angels, but 40+ Geese carry it — on 123 with a Teapot and a Sentinel's Shield, the GO falls from nearly 20 Arch Devils with full speed boost relatively easily
the same day I cleared a Pandora's Box for all magic, but that was the 1st turn after postponement, with all that entails — I take it without hesitation, but I only have "Anti-Magic on Ducks"! (:D) — otherwise the game would have ended earlier
and so, having devoured almost the entire center, having broken through the Tronj with Cyclops-lings to the opposite Barbarian-respawn and sending Brissa from the prison there, I reach on 132 a Lich without mana, but with an Orb, a superior army, and stats up to Gunnar, who just took a home Dragon Utopia with a Blue Cap and is standing one step away from the KZ and the Box (which, as post-mortem revealed, also contained all magic)))
after an unsuccessful attempt to cast something, opp writes GG

thanks for the game! :)

I just played poorly; it was entirely possible to play successfully.
I was rushing somewhere, ended up nowhere in time, and did everything wrong — the lack of experience on the template took its toll.
thanks for the game.
ICQ 23574949
Discord#0989
---------------------
In reply to Mizrael
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First round. I had everything below average, one road leading to an adjacent fork, but it would only be ready in about 2 days. My opponent had a generator that gave him a lot of roads, but he placed unbreakable blocks on them, and he surrendered. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
6lm10a
Game Length
115 days
Game Date
1/16/2017
Reported
1/30/2017 9:06 AM
Rating Impact Archived
Dima Surmay 1724 1737 +13 ↑
Palach HP 1678 1665 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/30/2017 3:19 PM

In reply to Mizrael
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second round.

The Miner leveled up magnificently, log and earth right away, grabbed the gloves, 3 troglodyte external dwellings, and even rescued the native hero Jeddit from prison; in total 200 troglodytes but didn't know where to apply this strength, as there were no hives or cons. But on 117 I find some clues, a con 2-4, a stable nearby, and an exit to the treasure zone where a nearby clue had long been spotted. On 121 I take the max con with a loss of 20 troglodytes, then the others pick up the clues and I level up the scholar hero to relearn resurrection, grab the +5 knowledge hat and just in time a Pandora's box for experience so that wisdom would be advanced, double the mana and relearn resurrection; from 125 I start breaking Dragon Utopias, the utopias gave average results, only wings in the first one and КЗ in the fifth. I take the opponent's castle, where he presumably built angels, which turned out to be true, and the opponent surrenders.
Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Креллион / Krellion Main Hero Креллион / Krellion
Map Template
Mini-Nostalgia
Game Length
127 days
Game Date
1/30/2017
Reported
1/30/2017 9:21 AM
Rating Impact Archived
Dima Surmay 1743 1755 +12 ↑
Palach HP 1664 1652 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/30/2017 3:20 PM

In reply to Dima Surmay
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Dima Surmay
First round.

I had everything below average, one road leading to an adjacent fork, but it would only be ready in about 2 days. My opponent had a generator, and although it gave him a lot of roads, he placed unbreakable blocks on them, and he concedes.
Thanks for the game!
No chance)
Thanks for the game!
In reply to Dima Surmay
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Dima Surmay
second round.

The Miner leveled up magnificently, log and earth right away, took the gloves, 3 troglodyte external dwellings and even the native hero Jeddit from prison; total of 200 troglodytes but didn't know where to apply that power, no hives or cons. But at 117 I find some clues, a con 2-4, a stable nearby and an exit to the treasure zone where a close clue had been spotted long ago. At 121 I take the max con with a loss of 20 troglodytes, then the others pick up the clues and I level up the scholar hero to relearn resurrection, pick up the knowledge +5 hat and just in time a Pandora's box for experience so that wisdom would be advanced, double the mana and relearn resurrection; from 125 I start breaking Dragon Utopias, the utopias gave average results, only wings in the first one and КЗ in the fifth. I take the opponent's castle, where he presumably built angels, which turned out to be true, and the opponent surrenders.
Thanks for the game!
And here in a random surrender match the opp played solo again, thanks for the game
Sorry to all teammates who believed in me(
In reply to Mizrael
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We immediately played round 2.

I had 5 Dragon Fly Hives in my treasure zone from Castle, and in the second treasure zone there was КЗ on the ground, and then a "teapot" as well, but I never found even one Dragon Utopia.
The opponent cleared the central treasure zone and retreated.
On day 141 I took his main town and the firebird near the castle on the Necro land.
There, greased Behemoths and +2 speed; I had ungreased ones but more of them and +1 speed. Both with expert offense and no defense. The firebird was under a red orb, the fight was stacking in my favor, and at the end there was luck on the Wyvern stack when hitting the skeletons.

Thanks for the game.
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UTC+03:00, icq 593626431
Battle Report Accepted
Синий / Blue
skd
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
1/30/2017
Reported
1/30/2017 8:43 PM
Rating Impact Archived
skd 1554 1570 +16 ↑
злой_романтик 1579 1563 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/30/2017 8:59 PM

In reply to skd
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skd
We played the second round immediately.

In my treasure zone from Castle I had 5 Dragon Fly Hives, and in the second treasure zone there was КЗ on the ground, and then also a teapot, but I still never found even one Dragon Utopia.
The opponent cleared the central treasure zone and retreated.
On day 141 I took his main and a Firebird near the Castle on Necro land.
There he had upgraded gremlins and +2 speed, I had unupgraded ones but more of them and +1 speed. Both with Expert Offense and no Defense. The Firebird under the red orb was stacking in my favor, and at the end there was luck on a Wyvern stack when attacking the skeletons.

Thanks for the game.
Ate 2 treasure zones and the entire center, but the Wyvern was still 2 times smaller :confused: and the 2 Dragon Utopias I found gave complete garbage. The generator in 2017 continues its trolling :smile04:
Thanks for the game
296524052
Весна 2012.

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