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Posts from Taiji

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#271
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What could be worse than a succubus mage with 0 willpower? That's a real hikikomori! And 10 hit points with no dodge chance (and zero resistance, may Tartarus strike her down) doesn't paint a pretty picture.
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#272
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A succubus with a plump figure who worked in a store and was always behind the counter.

Be strong. Believe
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#275
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A succubus, seemingly enslaved, judging by its origins.

Be strong. Believe
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#276
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I will subdue Mentov's succubus and make it work for Haven.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#277
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Are you sure that such a succubus is worth a precious gem per day?
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#278
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Lol.
x2
It's always like that, good girls attract all sorts of partygoers, while hard workers just keep working...
 

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#279
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Menta has epic companions, 10/10, simply amazing.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Ple-Sen
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#280
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Ple-Sen
Are you sure that such a succubus is worth a precious stone per day?
I'll make her mine stones.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#281
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Menta has epic companions, 10/10.
Now I understand why you can have two companions in this game – the probability that at least one of them will survive isn't that high...
 

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#282
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I'll make them mine stones.
Considering their strength of 30, that's probably the only use for them.
Well, you could also make a Shnuit the official trade representative.
Oh, and the Teiok also has a physique of 1 and a strength of 30. Wow. Imagine a Teiok as thick as a stick and with huge (compared to everything else) fists. Like Popeye, but even more exaggerated.
 

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#283
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Yeah, a typical anime girl with a huge sword, twice her size.

Be strong. Believe
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#285
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Christian Hawkguard


Nosenrothian aristocratic blood flows through Christian, although he was born and raised in a completely different country, as his Homeland fell after the cataclysm. Part of the population remained on their lands, creating new settlements, while others fled to neighboring countries, simply because they were closer or for other reasons. Thus, Christian's parents ended up among the Kalevrits, who were experiencing perhaps the most difficult times in their history, primarily caused by the Syntans. The Hawkguards easily integrated among the Kalevrits, partly due to their attitude toward non-humans. It is well known that things were not so simple with non-humans in Nosenroth, and they were partially used as slaves. Part of the population opposed such treatment of strangers, while other Nosenrothians viewed this phenomenon with approval, including Christian's parents. However, they saw it more as a benefit, since slaves were free labor, rather than feeling any racial animosity like the Kalevrits.

Given the difficult times, almost all residents of the order were trained in military affairs, and Christian was no exception. Among the younger generation, he was one of the best warriors, both in terms of combat qualities and willpower. Everyone remembers his selfless act when Syntans attacked one of the farms and set fire to a field where work was being carried out at the time. Mostly unarmed women were there, who could not fight back against a group of bandits and were therefore fleeing for their lives. Christian was strolling nearby with his comrades. Hearing screams and seeing smoke, they rushed to help. Several Syntans were spotted directly during the looting as they tried to carry valuables out of the farmhouse. They were caught off guard and thus managed to be dealt with quite quickly. A couple more people were killed near the barn, while the rest fled. Christian wanted to catch up with the bandits and ran after them into the blazing field, but lost sight of them due to the smoke. Just as the Nosenrothian planned to return, he suddenly heard a child crying. It was difficult to see anything through the smoke, so he had to rely solely on sound. Noticing an improvised baby bed made of piled-up fabrics and a child lying in it, Christian quickened his pace. Suddenly, one of the Syntans jumped at him from the right and knocked him to the ground. The enemy was armed with a dagger, but Hawkguard had enough strength to overcome the villain and kill him. After which he took the child and hurried back to his comrades. In this way, he saved the child of one of the peasant women working in the field that day, after which he earned respect and fame among the local residents.

Perhaps one of the most important people in Christian's life was his childhood friend named Elizabeth. They lived next door and often played together. As they grew up, the youth began to feel different emotions for the girl. He did not tell her about his feelings, but she sensed it through his words and actions; however, Elizabeth could not reciprocate. The friends told each other almost everything; no one knew them as much as they knew each other. Most of all, Christian loved walking outside the settlement, for only there could they be alone with Elizabeth. He liked to look at her, noting small peculiarities in her facial expressions when she spoke. He could stay by her side literally own entire days and endlessly admire her beauty, her eyes, which radiated a special, enchanting warmth. He saw such a gaze only in her and no one else. Soon, Elizabeth entered into a relationship with one of Christian's colleagues. They were not personally acquainted, but Hawkguard had seen this guy among the young warriors and heard some information about him, mostly concerning his successes in the art of war. Initially, such a turn of events caused only negative emotions, but over time came the understanding that sometimes in life there is nothing left but to accept the given facts. Elizabeth was more important than his own feelings, so Christian resigned himself to the girl's choice. It became partially easier after it turned out that her chosen one was a good person, beside whom she felt truly happy and protected. Such thoughts calmed the Nosenrothian in a sense, especially at the moment when he decided to leave the order. Although he had come to terms with what happened, seeing his friend with another person was still difficult. Hawkguard believed that his departure would benefit not only his emotional state but also help him gain experience and knowledge, and perhaps he could help someone beyond his small Homeland.

Christian did not know where to go or how to start, but then he remembered a distant relative from the Darkstorm family, who had left home at a relatively young age and never returned. It was only known that he had been seen somewhere near the borders of Ninsharia, but no news of him had been received since then. Thus, Hawkguard decided to head south, thinking that perhaps he might find some information regarding the fate of his missing relative. He understood, of course, that this made little sense and the idea was useless, but he needed a starting destination and he invented one for himself.

Enough time passed, and Christian managed to visit different settlements, meet different people, and even non-humans. He naturally felt negatively toward everyone who was not human, as he had been raised, but he had no desire to kill own everything and everyone. This continued until one incident that happened to him in one of the cities, where he was attacked by local bandits who decided to rob a well-dressed man. The odds were uneven, and the situation would certainly have ended very miserably for the Nosenrothian if strangers had not intervened. To Hawkguard's surprise, his saviors turned out to be a Darnian and a dwarf. They did not know, of course, that they were saving a follower of the Kalevrit faith, as there were no signs in Christian's appearance indicating this. At first, he treated them with caution and distrust, not even wanting to continue the conversation after expressing his gratitude for his rescue. But the two non-humans insisted that they go to the local tavern to calm their nerves after such a skirmish. Thus, the Nosenrothian gained new comrades, with whom he later experienced many adventures. During his travels, Hawkguard managed not only to gain experience but also to acquire good equipment; he was especially pleased with a magical sword crafted during the heyday of the Nosenroth Empire. However, he did not get rid of his family sword, nor his shield, which had saved him more than once. But even magic weapons did not protect the comrades from monsters that attacked the group of adventurers as they passed through dark lands. Christian miraculously survived, losing not only his friends but also all his belongings, except for the family relics, thanks to which he managed to get out alive.

This was a heavy blow for him, but he managed to survive it, and the memory of his brave comrades will always stay with him. Moreover, thanks to them, he finally managed to find information about his relative in one of the villages located near the territory of former Ninsharia. In a local shop, they found a knight's token with the name Larte, which the Nosenrothian naturally bought. The merchant said that a traveler had once brought several items and sold them to him. Among them was not only the token but also a sword and shield. However, those had long been bought, and it is unknown where they are now. Christian was happy with the token, as it was also a link that reminded him of home, family, and the great past of his Homeland.
Finding himself alone again, Hawkguard decided that he must try to change this world, make it safer as it was before the cataclysm, and therefore he decided to join the order of the Great Limit.

Origin: Order of Sword and Fire

Characteristics:
Strength - 25
Constitution - 25
Dexterity - 30
Perception - 0
Speed - 20
Intelligence - 0
Willpower - 0 (35)
Wisdom - 35
Charisma - 0

Skills:

Plate Armor

1. The character can use heavy armor.

One-Handed Weapons

1. The character is trained to use one-handed weapons.
2. The character can parry an opponent's attack in melee combat. The check is performed before the evasion roll and is calculated from the character's accuracy.
3. Additional attack, accuracy +35%

Shield

1. The character is trained to use shields.
2. After deflecting an opponent's strike in melee combat, the character performs a counter-thrust that paralyzes the opponent if successful.

Demon Hunter

1. Willpower checks are twice as high.

Inventory: one-handed sword "Claw", Hawkguard family shield, heavy armor, winged helmet, knight's token, a couple of healing potions, money.

Be strong. Believe