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Posts from Taiji

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#256
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I can generate a random map now, and Ment will write about it (ha-ha-ha).
What a sly one.
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#257
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You're wrong.
Well... I could transfer points from Perception to Constitution, but it probably wouldn't be much better. The prospect of becoming an archer will become more distant.
And besides, it takes at least four boulders to kill me!
 

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#258
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Revan, could you randomize the number of companions right now, just for fun? I definitely won't reduce charisma.
Okay, I've slightly reduced perception.
 

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#260
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By the way, what principle will the random generation follow? I assume that countries, origins, and skills will be chosen from lists, but what about the attributes? You wouldn't be rolling a 130-sided die for stats, would you?
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#261
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I can...

Added after 27 minutes
#1
Origin: Anclave victim
Race: Teiosian
Skills:

1. Allies' health increases by (charisma/1.6)%.

1. The character is trained to use shields.

1. +2.5% profit from selling items for each unit of charisma.
2. +0.33% discount in stores for each unit of charisma.
3. Chance (charisma) to bribe intelligent enemies and chance (charisma/5) to hire intelligent enemies to work for you (the roll is made before the battle).

C. Mind Reading. The spellcaster learns specific information from the head of the selected character.
Cost: 1
Range: 2
D. Cloud of Death. Characters within the area of effect of the spell (7x7) die if they do not pass a will check (+40%).
Cost: 6
Range: 12
Characteristics
Strength: 30
Constitution: 1
Agility: 4
Perception: 21
Speed: 0
Intelligence: 12
Willpower: 0
Wisdom: 36
Charisma: 26

#2
Origin: Shuna
Race: Shunian
Skills:

B. Freeze. Paralyzes the character until it takes damage. First attack modifier +(magic power*3)%
Cost: 1
Range: 8

1. +3 health for each unit of constitution.
2. +3 health for each unit of constitution.

1. +2.5% profit from selling items for each unit of charisma.
2. +0.33% discount in stores for each unit of charisma.
3. Chance (charisma) to bribe intelligent enemies and chance (charisma/5) to hire intelligent enemies to work for you (the roll is made before the battle).
Characteristics
Strength: 26
Constitution: 17
Agility: 13
Perception: 4
Speed: 12
Intelligence: 8
Willpower: 3
Wisdom: 11
Charisma: 36
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#262
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Lol.
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#263
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A party of diplomats.
Where do we go?
Where do we end up when we save the world?
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#264
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And where did the remaining 100 experience points of the Shuny go?
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#265
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created a bunch of mutants. Only one out of three will survive in the end.

Be strong. Believe
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#267
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Let's talk the monsters to death...
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#268
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First, it tries to bribe one. If that doesn't work, the second character makes the throw.

Be strong. Believe
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#269
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Instead of rolling out some decent companions, he brought a bunch of Mesheds with him. Randel would be turning in his grave at such randomness.
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#270
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If I were to choose charisma, I would get one companion, and an even worse one, something like an orc-wizard.

Be strong. Believe