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Posts from Restless Lands

5.0 (1 rating)
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14 years ago
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This isn't a bug – it's just that the hero's attack is played back this way in the replay for some reason; in reality, it's a normal attack.
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14 years ago
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It’s a shame that this isn’t a custom map.
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14 years ago
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Well, that’s it! :D I completed the map as a "hero" in 61 days, participated in 108 battles, and won 107 of them. The one battle I lost was a trick that allowed me to speed up the game a bit ;) . In the end, I got the "Thunderlord" :smile16: In principle, I think the result could have been improved by about a week if I knew the location of the demon castles. Overall, I really enjoyed the map. :o Especially the fact that I had to resort to tricks to speed up the game. It's a pity that Giovanni turned out to be completely useless :(, and the castle guarded by the undead too. Another suggestion would be to make the demons allies with each other, rather than fighting each other, which would make the battles much more difficult.
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14 years ago
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Regarding the attack method of human geomancers in replays, have you ever seen a human hero attack from a distance?
As far as I remember, he always runs past the enemy and hits him with a sword. And this is shown from a close distance.
It seems that there is simply no animation of this procedure from a long distance in the game, so fireballs are used in replays.

By the way, here are replays of the assault on the northern bastion and one of the demon castles; the rest of the battles were conducted in a similar way. ;)
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14 years ago
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I couldn't resist and replayed the end of the campaign – as a result, the completion time was reduced by only 2 days (59 days), and the result is still the same "Thunderlord":mad:. To significantly reduce the time, you need to storm the gates earlier:rolleyes:, but unfortunately, I don't have the save file anymore.
Maybe I'll try replaying it sometime, but right now, I just don't feel like it. ;)
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In reply to Rambo1969
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14 years ago
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Rambo1969
Have you ever seen a human hero attack from a distance?
I've seen Alaric, Randall, and others in action a couple of times;), and my own replay also plays with explosions, so everything is as it should be.
Rambo1969
I couldn't resist and replayed the end of the war - as a result, the completion time was reduced by only 2 days (59 days), and the result is the same "Thunderlord":mad:, and to significantly reduce the time, you need to storm the gates earlier:rolleyes:, unfortunately, I don't have the save file.
Maybe I'll try replaying it sometime, but right now, I just don't feel like it. ;)
I don't understand what the fun is in quickly completing a map. I won't finish the game until I've explored all available and inaccessible:D places.
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13 years ago
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I completed your map on veteran difficulty. Again, it's a bit sparse, but it doesn't affect the gameplay. The demon forces run out after their armies are defeated at the outposts. By the way, my game ended successfully after I captured four of their cities; the Necromancer wanted to put up a fight at the end, which was a shame. The map's tactics are very interesting. I'm not very good at playing as the Knights, so I chose Maev, and for fun, I invested in war machines. I lost my entire army, but then I was surprised – the ballista (and this isn't Vittorio) destroyed everything (with three critical hits, 8-10 archers were wiped out). Apparently, I have some mods installed, although I'm not sure. It's difficult to play at first, but then it becomes much easier (~around week 3). I exchanged resources for gold because I didn't have enough money. They also didn't let me leave the area – the orange player was constantly attacking with almost no army. But then I found the time and defeated the red player. And then I paid a visit to his friend. Thank you for the map.
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9 years ago
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I played it, but I didn't like it. You constantly have to run from one place to another to catch the enemies, but they still escape and don't attack. It's boring and monotonous.
8 years ago
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It turned out well.

I immediately took Victor, who, as it turned out, was a formidable attacker in Chaos (Ice +10 also affects the ballista) (I needed Andreas with the same specialty, since Victor appears more often in the tavern). He quite quickly captured the Scroll of Berserk in the first few days, but couldn't use it – the hero with a deck of cards had 40 mana, which wasn't enough.

In general, Victor couldn't go very far; he stayed and defended, occasionally summoning neutral creatures and ambushing careless demonic heroes. He cleared a path to the upper Castle, but couldn't go any further than the passage where the manticores were stationed – demons kept coming, so he had to defend the Castle. He couldn't leave the Castle.

I leveled him up to 21, and the demons were afraid to show themselves, but as soon as he moved away, they appeared. And the scout, Ellaine, was suddenly trapped by the growing djinns.

I bought Frida, leveled her up, freed Ellaine, and she came as a replacement, while Victor went for a walk to the first Castle, killed a Necropolis and a bunch of neutrals, but couldn't handle the Astral Gate. Frida isn't Victor, but she withstood two battles against 30 Devils/80 Unicorns, and the third time, when a yellow level 10 hero with a lot of troops and medium difficulty appeared, only 8 Adepts remained in the field battle, so she didn't accept the field battle. That demon summoned troops up to high difficulty and attacked the Castle (30 Devils, 90 Imps, 800 Imps, 500 Dogs, 70 Unicorns), but he didn't have a catapult and gave 70k experience. Frida defended with a novice's stick, the Armor of Fearlessness, and a couple of other minor items, while Victor had many artifacts, but he was far away. He had the Berserk, but Divine Vengeance, which negates curses, was just as good. The bonuses to luck near the Castle helped a lot.

Meanwhile, Victor killed everyone and approached the last demonic Castle like this (with a developed counterattack skill without supervision) with 70 Angels and Unicorns) http://c2n.me/3SvMQSU, http://c2n.me/3SvOh3a

The guard at the Astral Gate is stronger than the garrison. The demons themselves didn't really like Darkness, they preferred explosions, meteors, and chain lightning, which made things a little easier
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4 years ago
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I liked the map (although I don't like repetitive raids, but that can be fixed). I just didn't understand one thing... why is the Astral Gate scroll guarded by a stack (dragons/druids/trees) with a total power three times stronger than the Northern Fortress??? After them, I didn't even notice the fortress))) I broke through the stack just for fun. Also... at the beginning of the game, I thought I was just being trolled (attachment 1)... it was like Siamese twins had the same artifacts, but then it got better (2). I didn't have enough levels to fully level up (I deliberately cleared all the fortresses). After the fortresses, you end up in a chicken coop... there's not much to fight... just dummies. Either the demon growth rate needs to be increased by a factor of two, or one demon should collect all the growth from the castles... I just think the ending is terrible (I left one chicken hiding in the castle and went to destroy the remaining fortresses).
P.S. Thanks to the author for the game!
4 years ago
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Can someone explain how to join online games?
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4 years ago
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4 years ago
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I didn't like the map at all. 1 out of 10.
In terms of design, the map is empty, with only bare fields and no relief, and there's nothing on these fields.
There's nothing to do on the map. The only strong opponent is the demon hero who runs towards you in the first weeks of the game. And that's it.

The rest of the game is just waiting to gather an army to take out the garrisons, because the rest of the map is cleared quite quickly.
I didn't finish it because I didn't see the point.

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