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Posts from Expedition: general discussions.

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9 years ago
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The second set is still more appealing.
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9 years ago
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Menty, what if I told you that you don't necessarily have to make an RPG just for the sake of combat?
The point isn't "for the sake of combat," but rather that if there are battles in principle, they should be well-made; otherwise, there will be complaints, and they will be quite justified. Well, if there aren't any battles at all, then yes, but then part of the element of excitement and risk is removed from the expedition... No, I'm not saying that this approach is impossible, I just don't see how it could be done. And since I'm already working on something else, I probably won't do it.
In my opinion, every expedition has these skills, and no one has ever used them.
For a tank, aggro is very important; it's just that before, it seems to me, it was added to various religious abilities for religions that not everyone was interested in taking.
I didn't quite understand Menty's point about evasion and accuracy. Do they just affect the damage dealt?
Evasion:
1) increases the damage spread
2) with maximum spread, increases the chance of complete evasion.
Accuracy:
1) reduces the damage spread
2) with minimum damage spread, increases the chance of a critical hit.
In other words, this mechanic plays with the spreads and additionally introduces the concept of "partial evasion" from an effective point of view.
However, I might still give chances for complete evasion/critical hit, and not just at maximum/minimum spread. This would complicate the system, but from a certain point of view, it could also be done.
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9 years ago
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I remember Ormhild being the only one with an aura. She was a mid-tier god compared to others. It just wasn't worth the investment. Besides, not every warrior in our faction was a tank.
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9 years ago
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Okay, I'll use this ability in the next expedition where it will be useful. I'll keep dying and creating new tanks until we win.
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9 years ago
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As a rule, resistance in many expansions protects against any kind of magic, but in my opinion, it would also be good to introduce a distinction there. For example, someone might have 75% fire resistance but weak resistance to cold. And so on.
I think there will be separate resistances on armor, just like in my previous expansions. I will only partially unify the resistances themselves. For example, throwing an earth boulder is essentially equivalent to hitting with a sledgehammer, so it would be logical to create a single resistance against "impact" physics for them. I would like to remind you that I do not have the concept of "magical damage," except for special rare cases; magic acts indirectly through the same stones or whatever else can be used to harm the enemy. In general, my thoughts on resistances are approximately as follows:
1) impact physics: heavy weapons, earth, air
2) piercing physics: spears and piercing swords, some earth spells
3) cutting physics: swords, axes, and the like, as well as the element of water
4) "area" effect: burns from fire, acids and poisons, lightning, etc.
And yes, this is especially important in terms of armor/equipment. In terms of stats, it makes sense to separate only the first three options from the last fourth. Or create special skills.
I only remember aggro on Ormhild, who was a top-tier god compared to others. It just wasn't worth the investment. Moreover, not every warrior of ours was a tank.
Yes, that's what I was talking about.
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9 years ago
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For a tank, aggro is very important; it used to be added to various religious abilities for religions, which not everyone was interested in taking.
This perk is available for any character in the previous game.
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9 years ago
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As a rule, resistance in many expansions protects against any kind of magic, but in my opinion, it would also be good to introduce a distinction there. For example, someone might have 75% fire resistance, but weak resistance to cold. And so on.
Oh, come on. Both Revan and Nebk had resistances to specific elements. Abstract "resistance" was aimed against other effects, in most cases.

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A perk available to any character in the previous game.
There were better perks. Like charisma...
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9 years ago
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Yes, I wasn't entirely right here, that's true. I probably didn't pay enough attention to the different resistances. Hmm.
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9 years ago
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This perk was available to any character in the previous game.
By the way, yes. But on one hand, Ples is right, and on the other hand, I personally didn't play tanks in that game at all. Except for Ilkasedar, who couldn't mechanically take perks.
In general, I think it's better to add aggression as a bonus to something else.
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9 years ago
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In short, organize expeditions while the players are still interested.
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9 years ago
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Forge it yourself.
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9 years ago
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Here are some sketches. For now, without specific numbers, just a lot of confusing branches and a lot of messy handwriting – I’m just showing them to you to brag, to increase my post count and BD points. I drew them by hand because it’s more convenient for drawing branches. General skills Racial skills
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9 years ago
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My set isn't ready yet.
Ideally, I'd like to start sometime in March-April; I have a vacation then, and I want to spend my spring vacation at home.
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9 years ago
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March-April
01/20/2017
..

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