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In short, I miscalculated. In the first setting, there are about six countries/factions (seven if you include the option with unnamed settlements), while in the second setting, there are nine countries, if not more.
New here? I'm Roha — want a quick tour?
The selected opponent will be forced to attack the character.
If ranged combat is removed, strength will only be needed for warriors and rogues.This is one of the problems, which is why archers get a minus one parameter for leveling up. But I don't think this approach is a solution. Seriously, did they pull the bowstring so hard that the shot broke through the wall?
As far as I'm concerned, strength plays a big role here, because it is needed to hold the shield during blocking and parrying, otherwise it won't help.
No, the point is that the parameter should be important for mages.
Perception is needed for targeted magical attacks.
In fact, critical hit should deal more damage.
Seriously, did he pull the bowstring so hard that the shot pierced the wall?
Revan, what exactly do "agility" and "reflexes" control in your system? I don't quite understand.
In my opinion, every expansion has these skills, and no one has ever used them.
Seriously, did you pull the bowstring so hard that the shot pierced the wall?
Plesa didn't quite understand. Does it mean that both strength and stamina contribute to movement speed? So, they'll be some kind of fast, strong units.
And again, if weapon damage doesn't imply ranged weapons in strength, then I think archers can only pump perception.
Seriously, did he pull the bowstring so hard that he shot through the wall?
For example, some enemies might roll a boulder down a mountain and crush your Samsung.