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Expedition: general discussions.

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#1602
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Revan, can you explain what "agility" and "reflexes" specifically affect in your system? I don't quite understand.
Overall, the parameters look good, but I don't understand why you added initiative and critical hit to the mages' intelligence.
The selected opponent will be forced to attack the character.
In my opinion, every expansion has these skills, but no one has ever used them.

Overall, it's good, but it seems like it will be tedious to calculate all of this later. :/



I don't quite understand the evasion and accuracy for the Mentalist. Do they simply affect the damage dealt? I don't like that very much. But I do like the division into types of magic. As a rule, resistance in many expansions protects against any magic, but in my opinion, it would also be good to make a division there. For example, someone might have 75% protection against fire, but weak resistance to cold. And so on.



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If ranged combat is removed, strength will only be needed for warriors and rogues.
This is one of the problems, which is why archers get a minus one parameter for leveling up. But I don't think this approach is a solution. Seriously, did they pull the bowstring so hard that the shot broke through the wall?
As far as I'm concerned, strength plays a big role here, because it is needed to hold the shield during blocking and parrying, otherwise it won't help.
It plays a big role, but not the main one. Agility is also needed there, at least.
No, the point is that the parameter should be important for mages.
Well, here too, it's the same as with the first point, so that mages have to level up more stats.
Perception is needed for targeted magical attacks.
But that's strange, considering that pointing with your hand to where to throw a fireball is not the same as shooting a bow after training for years.
In fact, critical hit should deal more damage.
Critical hit almost always deals double damage, and it is calculated accordingly. Even if you make it five times the damage, it can still be easily converted into an average DPS increase.



I don't quite understand Ples's stats; does strength and endurance both give movement speed? That would result in some kind of fast strongmen. And again, if the damage from weapons doesn't imply ranged weapons, then I think archers can only level up perception.



It's difficult to evaluate Koshi's stats right now; I need to look at the specific skills, probably.



In general, someone should open this up already. It reminds me of a forum that I used to visit, whose members also became seriously interested in RPGs at one time, started calculating everything and discussing formulas through which they could calculate the trajectory of the expansion of black holes, develop their own languages for different races, and write out one hundred thousand cities with every NPC, and in the end, the forum died before they finished their grandiose projects.

Whatever