Posts from Expedition: general discussions.
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Except the ones we've made
Overall, the parameters look good, but I don't understand why you added initiative and critical hit to the mages' intelligence.
The selected opponent will be forced to attack the character.
Overall, it's good, but it seems like it will be tedious to calculate all of this later. :/
I don't quite understand the evasion and accuracy for the Mentalist. Do they simply affect the damage dealt? I don't like that very much. But I do like the division into types of magic. As a rule, resistance in many expansions protects against any magic, but in my opinion, it would also be good to make a division there. For example, someone might have 75% protection against fire, but weak resistance to cold. And so on.
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If ranged combat is removed, strength will only be needed for warriors and rogues.This is one of the problems, which is why archers get a minus one parameter for leveling up. But I don't think this approach is a solution. Seriously, did they pull the bowstring so hard that the shot broke through the wall?
As far as I'm concerned, strength plays a big role here, because it is needed to hold the shield during blocking and parrying, otherwise it won't help.
No, the point is that the parameter should be important for mages.
Perception is needed for targeted magical attacks.
In fact, critical hit should deal more damage.
I don't quite understand Ples's stats; does strength and endurance both give movement speed? That would result in some kind of fast strongmen. And again, if the damage from weapons doesn't imply ranged weapons, then I think archers can only level up perception.
It's difficult to evaluate Koshi's stats right now; I need to look at the specific skills, probably.
In general, someone should open this up already. It reminds me of a forum that I used to visit, whose members also became seriously interested in RPGs at one time, started calculating everything and discussing formulas through which they could calculate the trajectory of the expansion of black holes, develop their own languages for different races, and write out one hundred thousand cities with every NPC, and in the end, the forum died before they finished their grandiose projects.
Seriously, did he pull the bowstring so hard that the shot pierced the wall?
Everything else is for balance; small deviations from logic can be allowed.
Revan, what exactly do "agility" and "reflexes" control in your system? I don't quite understand.
In my opinion, every expansion has these skills, and no one has ever used them.
Seriously, did you pull the bowstring so hard that the shot pierced the wall?
Plesa didn't quite understand. Does it mean that both strength and stamina contribute to movement speed? So, they'll be some kind of fast, strong units.
And again, if weapon damage doesn't imply ranged weapons in strength, then I think archers can only pump perception.
Added 5 minutes later
Seriously, did he pull the bowstring so hard that he shot through the wall?
For example, some enemies might roll a boulder down a mountain and crush your Samsung.