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Posts from Expedition: general discussions. Auto-translated

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#1506
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None of them contain any viruses.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1507
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No infection is written in them.
Where the foot of man has trod.
8 players
Chronicles of Salidera: Legacy of Dragons
9 players
?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#1508
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I'm still mourning that unreleased expansion. And the Chronicles didn't really click with me, but in that case, I don't blame the players as much; I just found the setting itself to be rather dull.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1509
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(I liked the Chronicles more than Space Odyssey.)
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#1510
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I created the universe with my heart and soul, and I dug up Salidera from my old school notebooks, dusted it off, added a few gods, divided several races by country, and just sat there, happy.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1511
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Draw your own conclusions then!
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#1512
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The new map will work great overall; I'm initially creating it as a commercial project with the goal of earning Battle.net points.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1513
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In general, although I got stuck at the stage of writing the setting (and deleted all my progress so as not to be tempted to take it up again), I'm still happy to play in someone else's game. Therefore, I will allow myself to express my very important opinion. You can disregard it if you don't like it (I'm not imposing it). First, Kosha, discard your previous implementation of the mechanics and never return to it. I think that after three games, you should have realized that it doesn't work. If there is a need and no other ideas, take one of my systems or Nebka's system as a basis. Second, my personal recommendation: if a battle is important and involves a large number of characters, always create battle maps, even if they are conditional. This will allow players to make objective decisions, and it should also be easier for the game master. Third, authenticity. Based on my experience as a player, I would like to point out the following: with Ples and Nebka, I felt the characters, but with Kosha and Ment, it seemed like my character was talking to Kosha and Ment. Fourth, content. This is the most important part of the game – the ability of a character to interact with the surrounding world. Many people don't understand this, but it is necessary to work on the content and fill the game world with it in advance. For example, all these shops, etc., can be written down even at the stage of writing the quests, if they were not ready for the start of the game. Fifth (my wish as my own approach to running games) – listen to players' wishes regarding balance and other aspects of the game, but be strict and neutral when running the game.
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#1514
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First of all, Kosha, discard your previous implementation of the mechanic and never go back to it.
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#1515
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For two weeks. If you're so smart, suggest a working system. A decent one, not a stolen one.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1516
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In the latest version, I already had a clone of the Reven system, but in a table format. I don't really want to copy someone else's work, although there's even more that's been borrowed in what I'm doing now. It's either a clone or a flawed system.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1517
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with Koshi and Ment, I had the impression that my character was talking to Koshi and Ment.
Okay, I'll try to get into the roles better. However, in this case, it will be easier than usual.
 

К А
Стикеры GBF в Telegram
In reply to Драккошка
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#1518
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Drakkosha
For two ashets.

If you're so smart, suggest a working system. A decent one, not a stolen one.
So, you want me to create a system from scratch just for you? No, thank you. I still have plenty to do for myself (if I decide to run it).
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#1519
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So, what are the questions? Can’t we choose a new GM?