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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to cost
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I gave up the castle with regeneration for 3800.
The first battle, and also the only one among the heroes, was on day 126. Crag, with 40 archers, + 6 swordsmen, 5 vipers, 6+1+1+1 spearmen, and three level 70 archers with tactics, took down Tazik. Tazik had a level 50 archer, 24 grayj lizards, 5 vipers, 6 grayj vasas, 1+3 dragonflies, 1+1 gnoll, and basic artillery. The battle was long and hard. I aimed for the maximum size. I left the opponent with 4 vipers and 9 archers. And I ran away. On day 135, I took the opponent's city with Aislinn on flying creatures.
The main hero had viper, monk, and archer packs, but he went to develop his territory. Tazik, having become an earth expert, immediately started planning. And the nearest plan was to attack Pandora with a level 4 hero. But he lost the next day. Thanks for the game.
Summer 2013


Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
136 days
Game Date
1/16/2017
Reported
1/16/2017 7:06 PM
Rating Impact Archived
rebellious 1513 1527 +14 ↑
PunkeR 1499 1485 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2017 7:43 PM

In reply to rebellious
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rebellious
I gave up the castle with regeneration for 3800.
The first battle, and also the only one among the heroes, was at level 126. Crag, with 40 archers + 6 swordsmen, 5 sprites, 6+1+1+1 spears, and three level 70 shooters with tactics, attacked Tazi. Tazi had a level 50 shooter, 24 lizardmen, 5 sprites, 6 gray dwarves, 1+3 dragonflies, 1+1 gnoll, and basic artillery. The battle was long and hard. He aimed for the maximum size. He left the opponent with 4 sprites and 9 archers, and he himself fled. At level 135, he took the opponent's city with Aislinn on flying creatures.
The main hero had a lot of sprites, monks, and archers, but he went to develop his territory. Tazi, having become an Earth expert, immediately started planning. The nearest plan was to attack Pandora with a level 4 hero. But he lost the next day. Thank you for the game.
I didn't see the full beauty of the map during the initial scouting on the first day, and there were no more rest stops at level 112. I tried to make a comeback, but the momentum was lost, and there were no prospects other than a difficult territory development.
Thank you for the game!






Attachments 4
4 files attached • Total size: 1.6 MB
ICQ 606813156
In reply to Antal_RR
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Antal_RR
chose computers - Conflux, Tower and Rampart.
We played without rests, although I saw Mephala and Gundula in the opponent's tavern, I decided to play anyway - an external dwelling of cats and a Dragon Utopia right next to the castle, decent money. The only thing was, no other decent heroes besides the Miner were offered in the tavern on the first week. Also, the computers turned out to be very far away - the native respawn was reeeeally huge.
By the second week, it became clear where the Grail could be dug, but the center was on a mountain, and in the end I was digging around the near side, which turned out to be wrong. On the third week, Gunnar appeared in the tavern, I started leveling him up, just in case, which turned out to be very farsighted :).
On 132 I took the first Dragon Utopia, but like many subsequent ones, there was nothing useful there except money. I was pleased with the Pandora's Box covering the entire land and the found Dimension Door scroll, because magic developed terribly in Tower.
Then, on 136, the opponent appeared out of the darkness through the central ГО and took my main hero with all unrecruited troops, and I was only buying cats and Troglodytes :(.
And my army was small - 18 Manticores, 4 Angels, and about 20 Wyverns. They clearly had more there. I started actively leveling Gunnar, after all, I needed to ramp up the army and stats; fortunately, there was a place to buy Air and Earth magic, and I saw the second pair of Boots.
The opponent was superior in parameters, about one and a half times. Later, after a series of castle exchanges, the Miner didn't manage to teleport out of the danger zone, I had to leave him with a Phoenix with Armageddon, hoping he'd manage to escape if anything, but at the cost of his life he revealed that Vova had prepared both the Bracers and the КШ.
And right then he was recruited by the opponent in the tavern!
Later, this "sleeper agent" played an important role in the match.
The first final battle happened between the Miner :) and Gunnar on 214.
Roughly equal stats, both had AotD and КШ, but Gunnar had the Elixir and the Armor with Archery and the Golden Bow (I was leveling the hero with an eye on a final battle in КШ) - 54 Wyverns vs 65 upgraded Wyverns, 7 Angels vs the opponent's 4 (strange, but they never built Angels), 4 Phoenixes, 5 upgraded Nagas (why did I take them?), 40+ Lizardmen and 24 Air Elementals vs 70 Medusas, 30 Evil Eyes, 30 Lizardmen and 20+ Crusaders. In short, even though my three main stacks missed their turns, the Elixir and Armor, plus the endless arrows, decided the outcome of the battle, from which I emerged with 8 Wyverns and 9 Lizardmen.
There was still Gundula, but now only I had AotD, and despite the opponent's advantage in stats, the advantage was clearly mine from then on.
The next final battle 4 days later was already a formality.
Thanks for the game, I haven't had such a game and such impressions in 15 years.
First round game.
I didn't build Angels because I didn't want to gift the opponent Archangels -- I couldn't both fully defend the castle and farm the treasure zone, which was completely off-road
first I wanted to capture the nearest castles, from which the opponent could reach in one turn (and did reach, by the way, taking them back with Gundula, only she could reach them) and only then build them in the evening, and upgrade them in the morning))
in general, it was extremely difficult -- it was without Boots, 2 main heroes crippled: Vala without Logistics until the end of the game, and Gundula with Logistics but without Earth (she stubbornly got either Fire or Water) against 2 full-fledged Logisticians with 2 pairs of Boots, one of whom was Gunnar :mad:
i.e., the opponent could reach my towns, but I couldn't reach his, which prevented me from capitalizing on my advantage -- I could only afford to get stuck on the map on the way to the blue castles after finding the КШ
I managed to do that, and also took Conflux from them, killing the Miner in the process and buying Earth/Air for everyone who needed it, including Gundula
in short, things were looking up
alas, besides the Boots, the opponent's side of the map brought the Elixir and the Cloak of Speed, and the artifacts I collected for stats ultimately gave nothing, because the final battle was still under AotD from both sides: the freshly dug-up Miner was supposed to take Tower, which threatened my main, but was attacked at night
Vala and Gundula would most likely have won that fight, but the Miner turned out to be poorly leveled, a real sleeper agent indeed! :D
after that, the opponent just had to avoid making a mistake until the end of the week, which he managed, and with the blue player recruiting the weekly growth, the new final battle was indeed a formality))

gg, thanks for the engaging game! despite the result, it was truly the most interesting match in recent times! :smile20: :smile12: :smile20:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to PunkeR
Thanks for playing!
1st round game
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
136 days
Game Date
1/14/2017
Reported
1/16/2017 10:47 PM
Rating Impact Archived
Antiplayer 1858 1870 +12 ↑
Jaris 1777 1765 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2017 7:05 PM

In reply to PunkeR
Thanks for playing!
2nd round game
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Mini-Nostalgia
Game Length
122 days
Game Date
1/14/2017
Reported
1/16/2017 10:51 PM
Rating Impact Archived
Antiplayer 1871 1882 +11 ↑
Jaris 1764 1753 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2017 7:06 PM

In reply to Antiplayer
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Antiplayer
Thanks for playing!
1st round game
TFP :)
In reply to Antiplayer
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Antiplayer
Thanks for playing!
2nd round game
TFP :)
In reply to Sanin
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A difficult situation. The opponent sensed an advantage, having a good army and magic, and attacked my main castle. I had no choice but to retreat to the castle with Knight's Surcoat and hope for the best. - The morale bonus on the ducks decided the outcome of the battle. Thanks for the game. Game 2 rounds.
Battle Report Discarded
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
141 days
Game Date
1/18/2017
Reported
1/18/2017 4:47 PM

Discarded by organizer on 2/6/2017 4:10 AM

In reply to Sanin
Auto-translated
Thank you for playing. Game 1, round 1.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Интеус / Inteus Start Hero Интеус / Inteus
Интеус / Inteus Main Hero Интеус / Inteus
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
8mm6a
Game Length
112 days
Game Date
1/18/2017
Reported
1/18/2017 6:25 PM
Rating Impact Archived
silenthill 1694 1677 -17 ↓
bubuch 1640 1657 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/18/2017 6:42 PM

In reply to silenthill
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silenthill
01/18/2017 silenthill (Blue, Rampart, Kairie, Kairie) def bubuch (Red, Dungeon, Gunnar, Gunnar) 6lm10a 141

A difficult situation. Sensing an advantage with a good army and magic, he attacked my main. I had no choice but to sit in the castle with Knight's Arms and hope for the best. - The morale on the ducks decided the outcome of the battle. Thanks for the game.
Game 2 rounds.
Regarding this game, I don't know why morale decided it, but it was some kind of fluke. Let's look at the saves, everything is clear, it was a circus... I don't even know what to expect, it's ridiculous.
In reply to silenthill
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silenthill
Thanks for the game. After one round, I'll post in another thread about this game, which was played for a bet. He says he's not going to pay out. His wife says she didn't let him play properly; it's a circus. He also says, "Go ahead and insult me on the forum, I don't care":smile24:, I'll insult him:smile32:
In reply to bubuch
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bubuch
01/18/2017 silenthill (Red, Conflux, Inteus, Inteus) lose bubuch (Blue, Conflux, Luna, Luna) 8mm6a 112

Regarding this game, it was a bet, I'll write about it in another thread. He said he's not going to pay up. His girlfriend says she didn't let him play properly, it's a circus... He also says, "Go ahead and insult me on the forum, I don't care":smile24:, I'll insult you:smile32:

You need to fight to the end. No one asked you to type in the game. You wrote "gg" and left – that's you.
In reply to silenthill
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silenthill
You need to fight to the end. No one asked you to type in the game. You wrote "gg" and left.
Basically, the final is happening, and I clearly have the victory. I write in the Heroes chat that there's no point in dragging it out, let's go to the second game, because there's simply no chance of winning there. I'll repeat myself, let's look at the replays. Sorry for the outburst.
In reply to bubuch
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bubuch
Basically, it's the final match, and I clearly have the upper hand. I write in the Heroes chat that there's no point in dragging it out, let's move on to the second game, as there's simply no chance of winning there. I'll repeat myself, let's look at the save, sorry for the outburst.

After looking at the save from 100%, it seems that the victory is his. He has a large army, but at the end of the battle, after 2 rounds of Dismal Rays, Angels, and Ducks, everything looks bleak. God is the judge. It's a shame I didn't record the game or stream it. Regarding the second game, where I surrendered on turn 111, there was a promise from my side to lose the match to balance the tournament. Essentially, it wasn't really played. And demanding money from a tournament game is complete nonsense. I didn't even want to play.
In reply to silenthill
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silenthill
After reviewing the save with 100% completion, it seems like he's winning. He has a large army, but at the end of the battle, after two rounds of Dismay demons, angels, and ducks, everything looks bleak. God be his judge. It's a shame I didn't record the game or stream it. Regarding the second game, where I surrendered on turn 111, there was a promise from my side to lose the match to balance the tournament. Essentially, it wasn't really played. And demanding money from a tournament game is complete nonsense. I didn't even want to play.
Where did you get the passwords to view the save?
a) That's the first question...
Why agree to play for a bet if it's "complete nonsense"? That's question number two.
"There was a promise from my side to lose the match to balance the tournament." Are you delusional? You promised to lose the match and then made a bet on it!

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