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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Russel_lDHl
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9 years ago
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Russel_lDHl
By the way, we played without restarts.
I had a decent starting position, with a couple of level 1 and 2 dwellings.
I entered the Barbarian zone, took his castle on the first turn. At my starting position, I gathered 6 angels, including some with the "Loch" skill, and prepared to take the second dwelling for Behemoths. Everything was going well, and as we approached the third turn, we made contact. I discovered a red player. His hero was good, with decent stats. He ran into the treasure room before making a treacherous march into the red player's territory. The Corvette decided not to continue with the old save.
First game.
Thanks for the game!
Nekril played as Moandar, and he was basically the stronger player. He didn't even place any Knights on the first turn, but he cleared out the treasure. However, the opponent was too close, and his army was much better overall. Thanks for the game!
ICQ 678596492
In reply to Sanin
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9 years ago
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Sanin
The tables have been updated, let's check.
The technical victory of vitalic over Punker in the second round has been canceled at the request of player vitalic.
I remind you that there is 1 month left until the end of the group stage, while some players have not played a single game :eek: I am especially worried about the quartet battanas-flate-Browser-cost, who have played only one game together.
Flate hasn't been active on ICQ for a long time; I asked his groupmates, and he hasn't contacted them either. I think if he doesn't show up by the end of next week, we need to remove him, as he won't have time to play with everyone in the remaining time.
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to cost
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9 years ago
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I'll do everything as planned. I'm ready to start on Sunday.



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
In reply to cost
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9 years ago
Spasibo za igru.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
6lm10a
Game Length
133 days
Game Date
1/13/2017
Reported
1/13/2017 7:35 PM
Rating Impact Archived
Huanito 1547 1563 +16 ↑
TT_HNK 1590 1574 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2017 9:01 AM

In reply to cost
9 years ago
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Thanks for the game! P.S. Game of the second round.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
144 days
Game Date
1/13/2017
Reported
1/13/2017 8:59 PM
Rating Impact Archived
Stryfe 1646 1667 +21 ↑
Jaris 1807 1786 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/14/2017 9:05 AM

In reply to Stryfe
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9 years ago
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Stryfe
Thanks for the game!
PS Second round game.

TFP :)
In reply to cost
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9 years ago
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Thank you for playing.

Round 2 of the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Spider
Game Length
132 days
Game Date
1/14/2017
Reported
1/14/2017 4:16 PM
Rating Impact Archived
Blitz 1560 1566 +6 ↑
St_Klaus 1329 1323 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/14/2017 4:18 PM

In reply to Blitz
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9 years ago
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Blitz
Thank you for the game.

Game from the 2nd round.
Thank you for the game.

Где контент?! (с)
In reply to cost
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9 years ago
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The opponent played until the very end :)
First round
Thanks for the game!
https://twitch.tv/calibanhw
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
222 days
Game Date
1/14/2017
Reported
1/14/2017 8:01 PM
Rating Impact Archived
caliban 1673 1681 +8 ↑
Chemist_HP 1483 1475 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/15/2017 4:46 PM

In reply to cost
9 years ago
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Round 2
Thanks for the game.
icq 353013187
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
124 days
Game Date
1/15/2017
Reported
1/15/2017 11:09 AM
Rating Impact Archived
Kashchei 1559 1568 +9 ↑
aka.Ward3n 1406 1397 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/15/2017 11:17 AM

In reply to Kashchei
9 years ago
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Kashchei
Round 2
Thanks for the game
Thanks for the game
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to caliban
9 years ago
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caliban
The opponent dragged it out until the very end :)
First round
Thanks for the game!

Yeah, that's how it was. The chances were gone by the first week. And a miracle didn't happen)

Thanks for the game!
In reply to cost
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9 years ago
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Game of the 2nd round. On day 126, Tant takes all the air in the Fortress. The planned Angels in the Castle do not appear due to the threat of an opponent's attack. There weren't enough days to unearth the Grail; its exact location was determined. Game recording: https://youtu.be/Oq4TZ2LQxAI Thank you for the game!
ICQ: 564224919
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
6lm10a
Game Length
124 days
Game Date
1/16/2017
Reported
1/16/2017 3:25 AM
Rating Impact Archived
Toganash 1608 1627 +19 ↑
silenthill 1715 1696 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2017 10:11 AM

In reply to Toganash
9 years ago
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Toganash
On map 126 in the Pandor expansion, Tant controls all the air. The planned angels in the Castle of Comp are not deployed due to the threat of an opponent's attack. There weren't enough days to find the Grail; its exact location was determined.
Game recording: https://youtu.be/Oq4TZ2LQxAI
Thank you for the game!

Quick contact with the opponent made the game in his favor. Thank you for the game.
In reply to cost
9 years ago
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I chose the computer opponents: Conflux, Tower, and Rampart.
We started playing without resets, even though I saw Mephala and Gundula in the opponent's tavern. I decided to play anyway – an external dwelling of cats and a Dragon Utopia right near the castle, decent money. The only thing was, no other decent heroes except for the Miner were offered in the tavern on the first week. And the computers turned out to be very far away – the native respawn turned out to be reeeeally big.
By the second week, it became clear where I could try to dig for the Grail, but the center was on a mountain, and in the end, I was excavating the near side, which turned out to be incorrect. On the third week, Gunnar showed up in the tavern; I started leveling him just in case, which turned out to be very farsighted :).
On day 132, I took the first Dragon Utopia, but like many subsequent ones, there was nothing useful there except money. The Pandora's Box revealed the whole map, and a crazy scroll for Dimension Door was a nice touch, because magic in Tower was developing terribly.
Then, on day 136, the opponent emerged from the darkness through the central GO and took my main hero along with all the unrecruited troops – and I was only buying cats and Troglodytes :(.
My army was small: 18 Manticores, 4 Angels, and about 20 Wyverns. His was clearly larger. I started actively leveling Gunnar; after all, I needed to build up army and stats quickly. Luckily, I had a place to buy Air and Earth magic and found the second pair of Boots.
The opponent was superior in parameters, about one and a half times. Then, after a series of castle exchanges, the Miner didn't manage to Teleport out of the danger zone. I had to leave him on a Phoenix with an Armageddon spell, hoping he could escape if need be, but at the cost of his life, he revealed that Vova had prepared both the Necklace of Swiftness and the Spellbinder's Hat.
And he was immediately recruited by the opponent in the tavern!
Later, this "sleeper agent" played an important role in the match.
The first final battle happened between the Miner :) and Gunnar on day 214.
Approximately equal stats, both had Angelic Alliance and Spellbinder's Hat, but Gunnar had the Elixir of Life and Armor of the Damned with Bow of the Sharpshooter and Golden Bow (I was already leveling the hero with the final battle in the Hat in mind). 54 Wyverns against 65 upgraded Wyverns, 7 Angels against the opponent's 4 (strangely, he never built Angels), 4 Phoenixes, 5 upgraded Nagas (why did I take them?), 40+ Lizardmen, and 24 Air Elementals against 70 Medusas, 30 Evil Eyes, 30 Lizardmen, and 20+ Crusaders. Overall, even though my three main stacks missed turns, the Elixir and Armor, along with the partly endless arrows, decided the outcome of the battle, which I emerged from with 8 Wyverns and 9 Lizardmen.
Gundula was still left, but only I had the Angelic Alliance now, and despite the opponent's stat advantage, the advantage was clearly mine from then on.
The next final battle, 4 days later, was already a formality.
Thank you for the game; I haven't had such a game and such impressions in about 15 years.
A first-round game.
ICQ 23574949
Discord#0989
---------------------
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Mini-Nostalgia
Game Length
221 days
Game Date
1/13/2017
Reported
1/16/2017 11:05 AM
Rating Impact Archived
Antal_RR 1648 1664 +16 ↑
wowa 1674 1658 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2017 10:04 PM

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