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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to identity
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9 years ago
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identity
A second-round game.
At the start, I got Luna, an external dwelling of air units, plenty of gold, and an external market. In the first week, I burned two boxes for 15k exp — gave one to Pasis and suddenly got a great main hero. With the birds, I started collecting ducks and by the end of the second week, I had a striking stack of 50 wyverns. With them, I picked up a +5 all sword and КЗ and ran toward the opponent along the road revealed at the end of the first week. On the way in the Dragon Utopia, they gave me a cap and a +3 necklace. By day 127, I was already in the opponent's main area. On day 131, I found Craig, who had just taken the Dragon Utopia — he had 25 ducks, 30 liches, and almost no mana for the final spell. After an implosion in the first round, the opponent surrendered.
Thanks for the game.

Yes, Pasis and Kult were visible in the tavern; Luna wasn't visible in the tavern, so I decided not to spend my last rest, plus Craig entered with built-up air units. Craig caught a log and air. But on day 117, he left him near the crypt with 2 psychos, and the computer unexpectedly attacked with Labeta and 59 butterflies, and I had to run:( . There was almost no money anyway, and then came unforeseen expenses: 2500 for Craig, another -2 psychos, and - my own hero. The birds didn't spawn due to a lack of mercury:( I barely scraped together enough for the psychos in the castle. Then on day 127, I took the Dragon Utopia with the teapot and КВоды, but there was no point playing against full control with КЗ. In the final battle, just a couple of explosions destroyed me.

Thanks for the game!
In reply to bubuch
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9 years ago
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bubuch
Thank you for the game.
Second round game.
Thank you!
In reply to Timbuktu
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9 years ago
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2. There are two Night Stalkers near the castle, and Dryads are guarding the Hat of Level 5... in short, it's a piece of cake... I can't afford to lose!
Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Diamond
Game Length
135 days
Game Date
1/9/2017
Reported
1/9/2017 12:51 AM
Rating Impact Archived
graalzzz 1486 1502 +16 ↑
Vatya 1510 1494 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2017 12:54 AM

In reply to graalzzz
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9 years ago
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graalzzz
I hid some Minotaurs near the castle, and Dendroids are guarding the Hat of the 5th level... basically, it's a piece of cake... I can't afford to lose!
Thanks for the game!
For the first time in my life, I was disappointed by the lack of guards in the village on the THIRD week! :)))) I had to spend 4 days turning things around because there was nowhere to fight... And of course, the map layout was terrible....
In reply to Sanin
9 years ago
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first week wasn't great - I only captured 1 swamp computer and sat on respawn, but I ran 3 necros through 2k exp and recaptured an external dwelling of unicorns with their fort build on day 117.
On day 122, a computer necro power stack appeared and it was off to the races.
On day 137, it was full control, several leveled heroes, 4 necros and Kyrre with all stats at 25+, armies of 70 vives and 1k skeletons. Opponent surrenders.
Thanks for the game!
I suggested 3 templates.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Mini-Nostalgia
Game Length
137 days
Game Date
1/9/2017
Reported
1/9/2017 7:12 PM
Rating Impact Archived
Dandy 1581 1590 +9 ↑
aka.Ward3n 1415 1406 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2017 7:23 PM

In reply to Dandy
9 years ago
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Dandy
the first week wasn't great - I only captured 1 swamp computer and sat on the respawn, but I managed to push three necromancers through 2k exp and captured an external dwelling of unicorns on 117 with their upgrade in the fort.
on 122 the computer's necro-stack showed up and things got rolling.
By 137 there was full control, several leveled-up heroes, 4 necromancers and Kyrre with all stats 25+, armies of 70 wyverns and 1k skeletons. Opponent surrenders.
Thanks for the game!
I proposed 3 templates.
central super treasure + 2 of my treasures + 3 zones of computers + native zones gave a total of 2 Griffin Conservatories for 2 angels and 2 Dragon Fly Hives for 12 dragonflies. By the end of the 3rd week I had laughable stats 21 2 11 6(16) the Dragon Utopias gave complete junk, army was 4 times behind (as always stable in tournaments), control only Town Portal.
Thanks for the game
In reply to aka.Ward3n
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9 years ago
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An ODD (Overdue Duel Declaration) has been scheduled for the game Antiplayer vs Jaris 14.01 at 20:00 Moscow time (18 PL). The minimum game time is 5 hours; a technical defeat will be awarded if one player is late by 1 hour.
In reply to Sanin
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9 years ago
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Second round. Thank you for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
8mm6a
Game Length
143 days
Game Date
1/10/2017
Reported
1/10/2017 7:38 PM
Rating Impact Archived
Socrat 1625 1643 +18 ↑
caliban 1717 1699 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/10/2017 7:45 PM

In reply to Socrat
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9 years ago
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Socrat
Second circle. Thanks for the game.
There are 5 angels, 37 monarchs, but overstats and impl on 3262.
I took two Dragon Utopia, the opponent got six, and another two remained on the map (without stats).
Filth.
Thanks for the game!
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In reply to Toganash
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9 years ago
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Thank you for playing!
Second round.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/10/2017
Reported
1/10/2017 8:12 PM
Rating Impact Archived
Freeman 1435 1446 +11 ↑
Dark30 1336 1325 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/10/2017 8:15 PM

In reply to Freeman
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9 years ago
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freesha
Thank you for the game!
was.
In reply to battanas
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9 years ago
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battanas
Kyrre had 20+ stats + earth book - the opponent gave up - 1 round

TFP
a bad match, where I decided not to criticize.
In reply to cost
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9 years ago
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The tables have been updated, let's check them.
The technical victory of vitalic over Punker in the second round has been canceled at the request of player vitalic.
I remind you that there is 1 month left until the end of the group stage, while some players have not played a single game yet :eek: I am especially concerned about the four players: battanas, flate, Browser, and cost, who have played only one game together.
In reply to Toganash
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By the way, we played without any restarts.
I had a decent respawn point, with a couple of level 1 and 2 creatures.
I went to the Barbarian zone, took his castle on the first day. At the respawn point, I gathered 6 angels, including some shooters, and prepared to defend against a potential attack on the second day with some behemoths. Everything was going well, and as we approached the third day, we had a confrontation. I discovered a red player. His hero was great, with good stats. He ran into the treasure room before making a treacherous march towards the red player's lair. The Corvette decided not to continue with the old save.
First game round.
Thanks for the game!
Attachments 1
1 file attached • Total size: 205.9 KB
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
Spider
Game Length
132 days
Game Date
12/14/2016
Reported
1/12/2017 11:09 PM
Rating Impact Archived
Russel_lDHl 1537 1555 +18 ↑
korvet 1622 1604 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/12/2017 11:32 PM

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9 years ago
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Canceled.

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