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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to KobRa_RR
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KobRa_RR
Check out the adjacent threads regarding the G-A for information on Ive.

okay :(
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
In reply to Dirty_Player
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Have a good map, near to my 1st town was artifact +6 helmet *horde vamp* its easy to attack them on 1st week. Attack the 3 hives ( total was 16 - two hives was very low ) . Attack also 2 cons but was only each angel . Anyway with expert tactics and expert earth wanted to go attack on GO ( horder cyclopes) . Normal i need to attack on day 2 but wanted to go attack 1st the cons ( i didnt saw how many are) and only on day 3 to GO. My opponent attack his GO on day 2 and didnt win the battle.
Thanks for the game!
-Now I Rise-
ICQ : 670942239


Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
122 days
Game Date
1/5/2017
Reported
1/5/2017 5:00 PM
Rating Impact Archived
Alin 1471 1491 +20 ↑
Blitz 1599 1579 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2017 5:38 PM

In reply to Alin
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Alin
Have a good map, near to my 1st town was artifact +6 helmet *horde vamp* its easy to attack them on 1st week. Attack the 3 hives ( total was 16 - two hives was very low ) . Attack also 2 cons but was only each angel . Anyway with expert tactics and expert earth wanted to go attack on GO ( horde cyclopes) . Normal i need to attack on day 2 but wanted to go attack 1st the cons ( i didnt saw how many are) and only on day 3 to GO. My opponent attack his GO on day 2 and didnt win the battle.
Thanks for the game!

Now here's a game called — shot yourself in the foot. It started with me feeling sorry for Galtran's movement points and going into the Griffin Conservatory 2 with a basic Clavius. As it turned out, that's exactly what cost me the game..

Clavius did manage the Conservatory, of course.. but at what cost. Almost lost it. All the skeletons were devoured, only 1 angel survived.
Next, I couldn't catch earth magic with Galtran, and the GO was nasty — gr. cavaliers.

It wouldn't have been so bad if I'd had at least regular slow. That's where the real trouble started, I couldn't find it anywhere. It might have been lying around in a scroll somewhere, of course, but not within reach.

And problem number two — there was no strike stack of skeletons left, although I tried to gather some from villages through the transformer, but not very successfully.
I urgently collected ducks from the available hives, built ducks in the village.
But that wasn't enough, the horses at the GO just tore me apart piece by piece, without at least regular slow.
Two ducks remained, but there was naturally no point in continuing )

Tfp.
In reply to Alin
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
1/5/2017
Reported
1/5/2017 7:35 PM
Rating Impact Archived
Redwhait 1802 1803 +1 ↑
Court 1407 1406 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2017 7:38 PM

In reply to Redwhait
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Redwhait HP
Thank you for the game!

It happened. Thank you for the game. The Admiral had it easy compared to me. Unfortunately, he didn't even put up a fight. Not a single cons, I only saw one hive and that was in the middle of nowhere. Also, as luck would have it, the Dragon Utopia players are thick ))
In reply to rebellious
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rebellious
Although there was only one exit on the way to the underground, the adjacent zones turned out to be snowy. And at the respawn, there were external dwellings of gnomes, mages, giants, and even an external market with consumables.
The opponent expanded to necromancers; Dragon Utopia, a teapot, and wings also fell within his zone of influence—he managed to grab those before I could.
Only some meat was lost there, while my Solmir leveled up well—already had expert logistics-tactics-air-earth. And then news of surrender came from the blue headquarters.
Thanks for the game.
Thanks for the game!
In reply to Iamsamstan
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Dear tournament participants. Those who haven't played their games from the first stage yet, please play them by Monday, otherwise I'll be back and will be handing out judge's punishments.
In reply to Alin
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At the start, Tazik arrived—a necromancer with an amulet for necromancy—and saw a confluence. He decided to wait until the second day and see what the overview would show. The respawn turned out to be very small, but with two confluences. On the other hand, there was a passage nearby to the central zones and into the treasure zone. The layout turned out to be very good: everything is compact, with many Dragon Utopia nearby. During the first week, he necromanced with two necromancers; on the second, he took two confluences for 4 angels; by the third, he started taking Dragon Utopia. From the Dragon Utopia, he got stats and КВ. On 141, he went to capture the opponent's city with 800 skeletons, 8 angels, 25 vivas, good stats, and same-day one-turn movement (КШ). The opponent surrendered. As it turned out, he was unlucky with the roads, and a block hindered development during the first week. Thanks for the game

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
8mm6a
Game Length
141 days
Game Date
1/6/2017
Reported
1/6/2017 12:25 PM
Rating Impact Archived
Georg_ 1489 1505 +16 ↑
sShreKs 1519 1503 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2017 5:00 PM

In reply to Alin
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Respawn with 2 hives and 1 mini-console, tried to break through with Titans – didn’t work (left 3 of them). I was gathering strength for a second attempt, but GG came.
Thanks for the game.
296524052
Весна 2012.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
122 days
Game Date
1/6/2017
Reported
1/6/2017 1:41 PM
Rating Impact Archived
злой_романтик 1560 1577 +17 ↑
Dandy 1624 1607 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2017 1:49 PM

In reply to злой_романтик
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evil_romantic
Respawn with 2 hives and 1 mini-console, tried to break through with Titans – didn't work (left 3 of them). I was gathering strength for a second attempt, but GG came.
Thanks for the game.
Everything on the respawn point was 3 dragon lairs. I didn't see any artifacts for stats, consoles, or relics at all. So, I implemented what I had. At level 122, my army consisted of 10 dragons, 28 grand dragons, and gnomes. I was producing units from the rally point and stables, and I tried to break through with 100+ liches. I already lost 5 dragons there because the stats were low, and there was no mass earth magic, and in front of me were two blocks that I couldn't handle. You reacted quite well to the situation, I liked it, but it wasn't enough. Thanks for the game.
In reply to Georg_
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Georg_
At the start, Tazik arrived, a necromancer with an amulet for necromancy, and saw a confluence. He decided to wait until the second day and see what the overview would show. The respawn turned out to be very small, but with two confluences. On the other hand, there was a passage nearby to the central zones and into the treasure zone. The layout turned out to be very good; everything is compact, with many Dragon Utopias nearby. During the first week, he necromanced with two necromancers; during the second, he took two confluences for 4 angels; by the third, he started taking Dragon Utopias. From the Dragon Utopias, he got stats and КВ. On 141, he went to capture the opponent's city with 800 skeletons, 8 angels, 25 vivas, good stats, and same-side combat bonus. The opponent surrendered. As it turned out, he was unlucky with roads, and a block hindered development during the first week. Thanks for the game

Didn't like it at all. The exit from the respawn was blocked by 45 ogres with GS. The exit from the respawn leads to the underground, and there is a road to an empty one-way path. In short, a disaster. Thanks for the game.
icq 247 326 814
skype sShreKs
In reply to Dirty_Player
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My opponent had a castle right next to my castle, guarding a quest artifact worth 35 gold per turn from ogres (according to the judge, it was 24). He lost a lot of troops there (according to the judge, he was fighting and losing units one by one). I had 6 towns, 3 heroes focused on income, an income of around 4k, double income, a stash of air units, and on turn 116, my air units were ready to attack, but my opponent surrendered.
Ася 390383586

Осень-Зима 2013-14.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
115 days
Game Date
1/6/2017
Reported
1/6/2017 5:04 PM
Rating Impact Archived
Vatya 1460 1477 +17 ↑
PunkeR 1519 1502 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2017 5:09 PM

In reply to Vatya
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Vatya
The opponent had a block right under the castle, guarding a quest artifact worth 35 gold, with 24 ogres (according to the judge's information). He lost a lot of his army there (according to the judge, he fought and lost only a few units). We started playing. I had 6 villages, 3 money-making heroes, an income of around 4k, double production, a stash of air units, and on turn 116, my air units were ready, but the opponent surrendered.
congratulations to the opponent on the easy victory.
ICQ 606813156
In reply to Alin
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Jebus Cross
Game Length
124 days
Game Date
1/6/2017
Reported
1/6/2017 7:57 PM
Rating Impact Archived
MoxuTo 1531 1548 +17 ↑
MercuryDVZ 1587 1570 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2017 7:59 PM

In reply to MoxuTo
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MoxuTo
Thank you for the game.
Good map with 3 hives on 20 vipers, a castle with 2 angels, and a dwelling of devils. I made a mistake with the main hero; Marius, even with a log and offense, got earth early on in the center... GO nagas, I chose the wrong direction and didn't reach the central castle in 2 days... I saw an enemy hero near the castle guarded by chaos hydras, but he didn't take it. On the timer, I attacked the nagas for the hive and Pandora with a low-level hero, as they were blocking the path to the castle where I wanted to attack Calh, and there were about 70 of them. I emerged with some losses, but the main thing is 0 on the timer. I managed to take Pandora, and they gave 5 angels, but what's the point of all that meat on a low-level hero without money for a ransom - gg. As it turned out, the center was a bit more pleasant.
Thank you for the game! Good luck in the tournament.
ICQ: 667319179

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