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Posts from "HW rulez" mod (add-on) for HoMM3.

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In reply to zoog
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#535
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zoog
If it's possible to achieve something with the available tools, then why bother asking the author for something that's not so easily implemented? IMHO.

1. Is outputting text to a file a "not so easily implemented request"?
It's definitely a low priority, but there's nothing particularly difficult about it.
It's more a question of motivation.

2. That's what IMHO is for – to keep it to yourself, not to convince others.

3. "shouldn't bother the author"
Bother? Where did you see "bother"?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#536
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#537
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It is not possible to create a Random_Map.H3M file in the data directory. I cannot create any .h3m files in single-player mode. It is also not possible to create a map in multiplayer mode.
#538
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Is it possible to simply create a file there, for example, using a text editor? And it would also be good to have a clean build for backup purposes.
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#539
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In the IP search dialog, pressing Enter could trigger the OK button instead of shifting focus to the unused password field.
648050691
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#540
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Maybe I'm posting in the wrong place. My apologies to the moderators. :) I just wanted something new. Here's a suggestion: allow heroes from campaigns to be used in the game. Maybe they can't be used from the start, but if it's well-received, they could be unlockable. Perhaps with a checkbox (with mutual consent from the players). After all, Mullich was once forbidden too. I think it would add something new to the game.
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
#541
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2Mage

yeah, the Tower will immediately become one of the most popular castles

Cool idea: I'm in.
In reply to =Lizard=
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#543
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Simply brilliant! Even DaU couldn't have balanced the game better!
In reply to Dirty_Player
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#544
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More balance! Make him a starting hero for Tower, and it'll be fine)) Yeah, I'm a fan of the Dragon myself! Maybe then Darkies will stop giving 10k for Necro against Tower on Jebus))


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#545
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Yes, that's how I am. But there are other heroes besides Dragon and Jela. There's a specialist in fire from the Swamp, a specialist in creatures from the Citadel, and so on. This certainly creates some imbalance, but they couldn't find a way to counter Mullich either, and he was banned. I think a counter can be found for any overpowered hero. In general, those who agree, give it a plus! Maybe there's someone who's FOR it?!
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
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#546
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Seriously though, Jelu and the Dragon will introduce a certain imbalance (it's unclear how significant without testing). All the others (9 heroes) are just ordinary heroes, inferior to Logisticians, Luna, Tazarr, and Co. And by the way, I allowed them (these 9 heroes) in the fixed-map tournaments that we held in St. Petersburg a long time ago. Maybe Vic will want to test, say, the Dragon, with 1-2 Wizards accompanying him in one of his upcoming tournaments. Why not? After his experiments with diplomacy, I wouldn't be surprised.


#547
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Guys, honestly, I've always stood for HotA, guided by its balance from the start. Now I'm learning to play SoD because everyone plays SoD. Do whatever you want now, but for heaven's sake, don't touch SoD!! Create your own casino with hookers, sorry for the rudeness.
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#548
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I would like to make the following suggestion (I don't know if it's related to the HD mod or the HW rules). As you know, when loading an autosave, you are given 10 minutes to "remember" what you were doing. However, there are often situations where you need the autosave to load at the beginning of a player's turn, rather than at the end of the previous turn. In this case, an additional 10 minutes are added. This results in an unpleasant situation where the player's timer is effectively at zero, and they should have 8 minutes for their turn (according to the chess timer), but they can actually take 10 minutes. Even with maximum fairness and passing the turn at 2:00, this is a problem. I suggest reducing the "remembering" time from 10 to 8 minutes.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#549
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=Lizard=
I would like to make the following suggestion (I don't know if it's related to the HD mod or the HW rules).

As you know, when loading an autosave, you are given 10 minutes to remember what you were doing. However, there are often situations where you need the autosave to load not at the end of a turn, but at the beginning of a turn for one of the players. In this case, an additional 10 minutes are also added. This results in an unpleasant situation where the player's timer is effectively at zero, and they should have 8 minutes for their turn (according to the chess timer), but they can actually take 10 minutes. Even with maximum fairness and passing the turn at 2:00, this is a mess.

I suggest reducing the "remembering time" from 10 to 8 minutes.
discovery is the journey :smile44: