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Posts from The most challenging maps for you. Auto-translated

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#548
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Logovaz521
Is it a classic one? Or something like To Kill for Power? I mean, is it standard for Heroes (each hero has a Castle, there is no time limit – fight until everyone dies) or is it more in the style of an RPG?

Classic maps are in the "Walkthrough of author's maps" topic.
Here are the most difficult ones. It's more of an RPG, but not quite. It's difficult to assign it to a genre, as the logic of what needs to be done, and how, is sometimes unclear.

Added 50 seconds ago
Pomazok1329
Classic maps are in the "Walkthrough of author's maps" topic.
Here are the most difficult ones. It's more of an RPG, but not quite. It's difficult to assign it to a genre, as the logic of what needs to be done, and how, is sometimes unclear.

If you need a classic, but interesting map, try this one: Barbarzynska krucjata
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#549
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If you need a classic but interesting map, try this one - Barbarzynska krucjata.
Thank you for the idea! Not every map is interesting in terms of its gameplay...
In reply to medstrax
#550
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medstrax
Secondly, in Heroes 2, besides the pyramid, there is also the curious Pandemonium map. I watched as its Walkthrough blew the minds of three very strong players for half a day; I just watched from the side and sincerely enjoyed it ))

Added after 3 hours 10 minutes
I'm trying to beat Xiedu and encountered an interesting feature. Either a bug in Heroes or a bug in the map. Basically, Sir Mullich doesn't receive skills upon leveling up starting from a certain level. Yet, there are 3 empty slots. What the heck?

It was designed that way by the author. The skills will be obtained later in Pandora's boxes at another respawn. Level-ups still occur, adding attack/defense, etc.

Added after 17 minutes
Tom7677
Xiedu map. After 5 attempts, I brought it to "perfection." The main problem is luring enemy heroes into the water. My Walkthrough: With the Necromancer, we kill Nudy, then we get killed (as intended), we capture the Castle with 1 hero—run around it from left to right, build and capture the stables—level 3—lower (dwarf) gold mine, right (fanatics)—gorgons—50 thieves—then the second Castle (as fast as possible)—leave shooters there and slaughter the pegasi—back to the 1st Castle—1.4.1 pink attacks (take all shooters, 5 champs, 30 crusaders, otherwise they'll just sit and defend)—take the 3rd Castle—swap hat for 12 champs—second pink attacks (from the Rampart)—take all champion shooters and 1 griffin each (otherwise they'll sit)—Haste, wait for their turns, champs destroy the catapult, shooters take out wyverns, champs back to Castle, Shield—1 hero runs to Rampart, gold mine on the way—pink is in the water—down to the 4th Castle (2nd hero leveled up in Adv. Wisdom, Logistics, Exp), 2nd hero takes Water Walking—gargoyles—kill the hero with dwarves (1 nearby)—amulet—1st hero takes all troops from the second—runs to the tree—2nd hero by water to the Necropolis—1 dragonfly and Magic Arrow!! take a few black knights and the black tent!!—1st hero to the 3rd hero (Pandora Water Walking), give 1 gargoyle, dwarves, 220 approx 200 birds—3rd hero stays!! day 54 pink wanders from below—run to Rampart and dig 4 cells (not immediately)—day 57 tea-speedy runs after us to Rampart (pink takes 2 1 3 Castle)—we are in the fountain of luck bottom right—tea-speedy swims (Ice Elementals-champs)—back to digging 4 cells Rampart—tea-speedy wipes out pink (40 angels and 120 champs)—one turn before the wipe, 3rd hero green tent and Death—red into Rampart and into the water with no return))-1st hero digs 5th Castle 2 cells + ship trap is ready—tea-speedy runs to us—we took 6th Castle (above Rampart)—we to Rampart—he to us—and into the fountain—he's in the water! So, the reason I'm writing is that purple is the weakest, fears tea-speedy and doesn't want to share the water. I lure him down to the mines where he settles, and I go back. Or, via editor, spawn a ship with 360 champs, with minor losses, and bury him near the lighthouse, but that's cheating. 2nd hero after visiting the green tent hits the red Necromancer (at his home) with Slow (+ troop bonuses), then the center Necropolis in the open field. Troops accumulated for the guard with 300 angels, there is Slow there too, you need to run ahead of him. Anyone who has played might know how to get rid of them all? I brought everything to ideal with almost no losses, but purple is undesirable; I don't want to give him an extra Castle after all. The map is the hardest; the map author didn't answer the question directly on maps4heroes.

To "beat them all," you need to follow the author's logic and plan: i.e., do not lure everyone into the water, wait at your own respawn, and instead of killing the hero with 300 angels, quickly handle business at your own respawn and milk it: one hero to the Necropolis respawn with 1 fly, and the second hero to the elf respawn with 2 flies. And then build up there. Your home respawn can be reclaimed by taking a "detour" across the map for, say, 6-8 months, once you have the strength.

Added after 21 hours 39 minutes
Pomazok1329
Post it, because I don't really want to search and download standard maps :smile42:

Added after 5 hours 52 minutes
Started playing a map called Les prйmices de l'Apocalypse.. a bit similar to Xiedu, one of the few maps that interested me.
True, around month 2, green comes to us, and there are no options: whether to defend the base or push forward..

I braced myself for a hard map and passed it "all the way" in 34 days (on 213 I think).
It turns out that you absolutely must develop a scholar hero, raise his scholarship to expert + advanced wisdom, after which he must learn Resurrection from one of the lords (if it's not given in the guild, for which resources are also needed), Meteor Swarm from our "chief," and other such things like Prayer, etc. Then we go in 2 different directions, visit the green and blue tents. As soon as we learn Resurrection, we can fight almost anyone.
There is no DD, and especially no TP, but at different respawns you can leave level 5-6 dwellings uncaptured, which are guarded, and "break" wherever you need to in order to guard a necessary Castle or if you need to quickly redeploy a hero somewhere.
After that, near the home respawn, we pass the green and blue guards, jump into a one-way teleport and kill the story hero La Discore (he has only 4 phoenixes and who knows what else in the army, can be beaten by our Main Hero with just 3-5 green dragons). That's the whole game! :) about 30% of the surface map and 10% of the underground map are open.
But you can take the long path: search for passages to other tents, beat enemy heroes one by one, etc.
Let's just say: the map caused no difficulty at all until 213, just ordinary micromanagement for the first 2-3 weeks, and you are already
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#551
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As I understand it, this topic was previously used, in the absence of a more suitable one, to discuss any custom maps, not necessarily those that are difficult to complete. This includes the aforementioned French map, which can only be considered challenging with some stretching of the imagination. I suggest trying Limes Inferior; it's 200% more challenging. Compared to it, even Xiedu seems like a walk in the park.
In reply to Marlo_Stanfield
#552
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Marlo_Stanfield
As I understand it, this topic was previously used to discuss any custom maps, not necessarily difficult ones, due to the lack of a more suitable topic. This includes the aforementioned French map, which can only be considered difficult with a very broad interpretation. I suggest trying Limes Inferior at 200%. Compared to it, even Xiedu seems like a walk in the park.

Xiedu and Limes Inferior are simply two different maps. But in each of these maps, you discover something new, even with considerable experience.

I completed Limes Inferior today at 130%. It's difficult, but possible. At 160%, due to the starting limitations, it's VERY difficult, but people have apparently completed it. At 200%, it's TOTALLY impossible. This map is similar to two other difficult ones: Abelia and First Blood. The principle is the same: you either have very little or almost no magic, while your opponents have it. Heroes "arrive" at your location through one-way teleporters, and they choose when to do so. And at the beginning, you have 2 castles, while your opponents have 12 or 7, and it's impossible for you to reach their locations, but they can reach yours. This map is also interesting because it uses very little magic; I didn't even take Wisdom. And you can't learn magic schools, only use the Tazar skill.

And the French map, after gathering some patience, I finally completed it by taking the "long" route. I can say that it's much more interesting that way. With a fast enough pace, you can outpace the author's plan and prevent the apocalypse. You just need to speedrun very well, and you can release all the heroes - the Horsemen of the Apocalypse, i.e., subdue them. With such armies, no one can defeat you
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#553
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kolotok, I still think I can somehow manage to complete it at 160%, I see potential there.

Added 2 minutes later
I described the French map in detail here. I couldn't complete it because La DISCORDE died during an event in my game. I destroyed all the Apocalypse Riders myself.

Added 7 minutes later
We need to give Limes Inferior to renowned offline players like DmitriyAS or Antoshka. I assume that if anyone manages to complete it at 200%, it will be them.
#554
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Guys, help me find some decent RPG maps for playthroughs. I mean, maps where you follow the principle of moving around and fighting enemies with a single hero, completing quests along the way, and accumulating creatures in your army (without capturing and holding castles).
In reply to Tepluijja
#555
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Emocon. Known as a WOG campaign. There are a few others. From HotA – Trial of Fire.