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Version 1.5 is now available.
It turned out that before working on the sequel, I had to go back to this map and make some further improvements.
1) Perhaps the main change is the introduction of a direct dependence of the number of enemy troops (Monk, Exorcist, Glen-Engineer, Duncan, to some extent Guard and Grol, Archbishop Randall, and wolves) on the difficulty level.
2) Most of the mobs, on the contrary, no longer depend on the difficulty level, because a paradox arose - it was more difficult to play on Recruit than on Hero, due to the lack of experience, and the joining reinforcements almost disappeared. The number of Hydras in the Temple has been reduced.
3) Some artifacts have been added, and some of the items dropped by bosses have been changed. Now almost all of them are transferable, and Koly's Cloak is too.
4) The schedule of enemy visits at the beginning is slightly less dense, giving more time to explore the map. At the same time, it has been somewhat randomized.
5) The Boots of Levitation have become even more useful (how exactly - figure it out).
6) A couple of minor bugs with combat scripts have been fixed, and the "possibility" of playing as other races has been removed.
7) The development limit has been raised to level 27.
8) Ships have become more useful.
9) The garrison guarding Duncan has been weakened.
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P.S. The sequel is coming. I'm already working on it.
P.P.S. Regarding caravans. There's not much you can do about them=( They are uncontrollable. So you'll have to hire them one at a time and run around with secondary heroes. Then there shouldn't be any traffic jams.