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Posts from Grayson Islands Auto-translated

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#227
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I think it would be better to swap the cost of spells. Personally, I would prefer that the opponent lose their weapon (even if temporarily) and could potentially be harmed by it, rather than simply losing their weapon.
Yes, that's possible.
Does this apply to ranged weapons as well?
No.
Neb, how many times can you use the Assault ability in a battle?
Do you want to jump from enemy to enemy? Only once.
I was just thinking, wouldn't it be good to have a specialization for unarmed combat? It would be quite fitting for criminals without equipment.
Does "Assassin" apply to fists or does it require a weapon?
I don't want to create a separate specialization for unarmed combat, although yes, we need to come up with something, you're right.
I'll think about it.
Neb, I added the one-handed weapon skill and the first level of the ability (I had some points left). I wanted to save it for scouting, but okay, never mind – who knows when we'll get these points, or if we'll get them at all.
Okay.
So, will they take away the heirloom weapon before the start of the experience gain?
You will have the opportunity to get your equipment back. It's a good opportunity.
Neb, can you obtain it with the help of an artifact?
Are you afraid that I will control you?
Your character may well find such an artifact. But you can't have it at the beginning.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#228
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Nebok, you could add another bonus to the Creator branch, since they are divided into two categories. As a result, neither is very good.
But initially, it wasn't possible to have that.
— a silly Heroes player.

Be strong. Believe
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#229
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Want to jump from one enemy to another? Do it once.
In that case, he doesn't seem worth three points.
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#230
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a silly Heroes player
But what did I do wrong here? This Warlock has a selective immunity bonus, and no direct resistance to mind magic.

Whatever
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#231
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This Warlock has a selective immunity bonus, but lacks direct resistance to mind magic.
However, all mind magic in the game is concentrated in a single school. Well, unless Nebk has some secret schools/spells for other schools.
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#232
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a silly Heroist
The Heroist is immune to all kinds of vodkas and potions that affect the mind. He can be controlled with magic (if he doesn't take magic resistance, of course).
In that case, he doesn't seem worth three points.
So, I'll reduce the cost or give him the ability to use it more often.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#233
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Could you then give the artifact to Volia? It helps resist mind control, doesn't it?

Be strong. Believe
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#234
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By the way, check out the shop, Nebos.

And the chance of dying from elemental attacks is many times higher here than the chance of being mind-controlled, so I don't understand your priorities in immunizing against mind control.

Whatever
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#235
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You could add a cooldown so that it can be used once every two or three turns.
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#236
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ROLEPLAY, IMAGE, IDEA
what's up?

Be strong. Believe
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#237
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Could you then give the artifact to Will? She helps resist mind control.
It does help. But this artifact won't be very powerful.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#238
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The probability of dying from environmental hazards is many times higher than the probability of being controlled, so I don't understand your priorities in becoming immune to mind control.
You can even die almost immediately from a knife or spear, with a bit of luck.

Added after 58 seconds
Oh, Arec, come join us.
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#239
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No, that's boring, and the faction doesn't suit me at all. Here, you're either a creator-playing-the-flute or a destroyer-sitting-on-a-chair.

Nebok, in your world, are people often paralyzed?

Be strong. Believe
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#240
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Here, either you're a creative genius or a deadbeat.
But they are completely different.
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#241
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I will unite them.

Be strong. Believe