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Grayson Islands

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#227
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I think it would be better to swap the cost of spells. Personally, I would prefer that the opponent lose their weapon (even if temporarily) and could potentially be harmed by it, rather than simply losing their weapon.
Yes, that's possible.
Does this apply to ranged weapons as well?
No.
Neb, how many times can you use the Assault ability in a battle?
Do you want to jump from enemy to enemy? Only once.
I was just thinking, wouldn't it be good to have a specialization for unarmed combat? It would be quite fitting for criminals without equipment.
Does "Assassin" apply to fists or does it require a weapon?
I don't want to create a separate specialization for unarmed combat, although yes, we need to come up with something, you're right.
I'll think about it.
Neb, I added the one-handed weapon skill and the first level of the ability (I had some points left). I wanted to save it for scouting, but okay, never mind – who knows when we'll get these points, or if we'll get them at all.
Okay.
So, will they take away the heirloom weapon before the start of the experience gain?
You will have the opportunity to get your equipment back. It's a good opportunity.
Neb, can you obtain it with the help of an artifact?
Are you afraid that I will control you?
Your character may well find such an artifact. But you can't have it at the beginning.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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