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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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9 years ago
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Shark97
What is Alfea?
Here is an example:

I'm not sure if this will work in creation, but this city should fit the world of Ashan.
In reply to Utiferus
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9 years ago
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Thorenlawar
Here is an example:

I'm not sure if this will work in the creation, but this city should fit the world of Ashan.
Attention, question!
Even if someone decides to port it to G5, what creatures will be there? Well, fairies, of course, but not all 7 levels of creatures and their upgrades.
It will be even more difficult to implement, because there is a square in the center, and buildings around the edges, so it will be necessary to base it on the dwarven Castle, so that the camera descends to the center and looks at the buildings from the center.
What will be the special racial ability?
If we are going to take cities from other games, then from the most similar games, that is, Disciples, WoW, Eador and others.
I think this is unnecessary.

Added 1 minute ago
Thorenlawar
Are the cities of Alfea, Red Fountain, and Cloud Tower possible to implement?
And are Red Fountain and Cloud Tower also from there?
9 years ago
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Uriel Septim X
Are the red fountain and cloud tower also from there?
Yes, they are. And the Cloud Tower will be located near the cities of Dungeon.
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9 years ago
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To be honest, this town reminds me of the Conflux from the third game, but that one was more or less realistic, while this one is kind of cartoonish. If you can copy the effect of a spell, you can create many of them.
In reply to Уриэль Септим Х
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9 years ago
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Uriel Septim X

I agree about the primal magic, but can we only replace spells?
Or can we add new ones? I'm not sure, but I think we can also add spells, because in Heroes 5.5, Orcs have more abilities and skills than other races (only for the Warrior class).
Remember, I once suggested an idea about summoning in each school of magic, based on copying spells.
We can do something similar here, taking ideas from parts 6 and 7 (in terms of spell ideas) and trying to incorporate them into primal magic.
We can immediately move the magic arrow spell there, and replace it in chaos magic with a fire spell (or an ice spell, or even both).
We can move the teleport spell from light magic to primal magic.
We can also try to create something like magical armor (defense and/or magic resistance increases, equal to the caster's knowledge).
We can create a phoenix summoning spell, like in the sixth part, take the texture from there, and apply it to paoka or someone else.
Another question: can we make it so that creatures temporarily gain certain abilities through spells? Like from runes? If so, we can create many more spells, based on the properties of runes.
Unfortunately, all spells have their own ID, and it is not possible to add new ones
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9 years ago
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What if we replace Zephyr’s spells?
In reply to Акула97
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9 years ago
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Shark97
What if you replace Zephyr's spells?
Summoning elementals instead of the killed guys? That's a specialization, not a spell; you can't put that in a book:smile27:
9 years ago
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Uriel Septim X
even if someone were to port it to Heroes 5, what creatures would be there? Well, fairies, of course, but not all 7 tiers of creatures and their upgrades.
As for the creatures, there will be sorceresses at level 6, and dragons at level 7.
Uriel Septim X
what will be the special racial ability?
Hmm... Probably, it will be "Winx Magic."
In reply to Utiferus
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9 years ago
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It’s impossible to add new spells to the game or create duplicates, but there are three spells that could potentially be reworked:
1) Hellfire Wave of the Overlord (fire element)
2) Diabolic Chain of Biara (air element)
3) Uber Meteor Shower (earth element) – it seems no one in the game has actually used this one (unlike the first two).

In addition, there are various prayers, banishments, and battle cries. There are also unit abilities (as I mentioned above) – in short, we need to try to incorporate these into the magic schools or at least link them to perks.
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9 years ago
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Thorenlawar
Is it possible to implement the cities of Alfea, Red Fountain, and Cloud Tower?
Sorry, I couldn't resist...
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In reply to SRD
9 years ago
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SRD
Sorry, I couldn't resist...
I also didn't read the first post carefully. So, no new factions are needed anymore...
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9 years ago
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No longer needed!
In reply to fktifzobr@mail.ru
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9 years ago
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fktifzobr@mail.ru
Summoning elementals instead of slain units? That's a specialization, not a spell; you can't put that in a spellbook:smile27:
I think he's talking about the city summoning and the summoning of creatures.

Added after 4 minutes
If each spell has its own ID, then we can try to somehow change the existing spells, fit them into certain schools. We already have general spells; we can change them or, conversely, increase their levels, and replace single spells, like Stone Skin, with something else.

Added after 1 minute
Акула97
What kind of Winx magic is that?:confused: Do we have the mighty Askhan or Kha-Belekh who knows what!? Let's add a Lunniks or Piggy faction?!:smile23: You might as well put My Little Pony in Erathia:smile07:! Let's replace the cyclones with Winnie the Poohs for the Orcs:smile31:

Added after 1 minute
And what's with the uber meteor shower?
They've already put a lot of things in Erathia, from Moon Elves to cyborg-demons
In reply to SRD
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9 years ago
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SRD
There are also unit abilities (as I mentioned above) – basically, you need to try to incorporate these into magic schools or at least link them to perks.

Well... maybe it will be possible... But all creature abilities are related to the creatures themselves. Although, we could try to give the Dark Gnome the ability to summon Puppeteers at the location where a Dark Gnome dies... but that would look absurd from the outside.
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9 years ago
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I'm reworking the mindless one; now it will attack with a fire wave, and its health will be more reasonable.
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