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9 years ago
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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to Court
9 years ago
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Good layout: 2 hives on the road to home, with a consa at 3. The hive guard blocks the passage to 2 computers. On the computer's respawn, I found another 2 hives. On turn 132, I took the consa, broke through the block, captured the computers, and only went into the treasure zone toward the end of week 3. I scouted the others. On turn 141, I have a good army with stats, but no control, and no resources for the Mage Guild. My opponent surrenders.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
12/25/2016
Reported
12/25/2016 9:30 AM
Rating Impact Archived
Vinceras 1682 1685 +3 ↑
wariator 1363 1360 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 4:22 PM

In reply to Court
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9 years ago
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The regular Myulich joined with a control log, and everything seemed fine: the angels could have been placed on the 2nd tier, and the overall stats were decent, but the opponent chose to surrender at 125, not because he lost, but for some unclear reason (he even declined the auto-offer):confused: He also had 5 roasted chickens with 121 attack and a Das with a log, which could easily defeat everyone with them...

P.S. Both still have 10-19 gold dragons.

Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Кальт / Kalt Start Hero Кальт / Kalt
Дас / Dace Main Hero Дас / Dace
Map Template
Mini-Nostalgia
Game Length
125 days
Game Date
12/25/2016
Reported
12/25/2016 10:22 AM
Rating Impact Archived
yarik1987 1554 1567 +13 ↑
Vatya 1506 1493 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 12:34 PM

In reply to yarik1987
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9 years ago
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yarik1987
The standard Mulich with control log came in, everything seemed fine: angels would have landed on week 2 and the treasure zones weren't bad either, but the opponent preferred to surrender on 125, not because he lost, a not entirely clear decision (he even declined the auto). :confused: He also had 5 roasted roosters from 121 and Das with the log could easily have pecked everyone with them...

P.S. ГО also had 10-19 gold dragons for both of them

Thanks for the game!
Who he was going to peck is unclear... The native respawn + 3 computers + 3 treasure zones took up 1/3 of the surface!!!!!!! The opponent correspondingly had 5/6 of the entire territory!!! And on that little patch there were 3 treasure zones, 2 Dragon Fly Hives, and 2 Dragon Utopias.
In reply to Vinceras
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9 years ago
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Vinceras
Good layout, two hives on the road at home and a Griffin Conservatory 3, the hive guard blocks the passage to 2 opponents. On the opponent's respawn I found 2 more hives. On 132 I took the conservatory, broke through the block, captured the opponents, only went into the treasure zone towards the end of the 3rd, scouted the others. On 141 there's a good army, with stats, but no control and no resources for a Mage Guild, the opponent surrenders.
Thanks for the game.
thanks for the game!
In reply to Dirty_Player
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9 years ago
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Тирис / Tyris Start Hero Тирис / Tyris
Фиур / Fiur Main Hero Фиур / Fiur
Map Template
Diamond
Game Length
117 days
Game Date
12/25/2016
Reported
12/25/2016 8:49 PM
Rating Impact Archived
Socrat 1633 1638 +5 ↑
o1dboy79 1375 1370 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2016 8:33 AM

In reply to yarik1987
9 years ago
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I didn't enjoy it; the map is two-thirds explored, but there isn't a single Utopia, and only 3 minor resources. Kreg was great, though. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
215 days
Game Date
12/25/2016
Reported
12/25/2016 8:54 PM
Rating Impact Archived
Derbent 1593 1584 -9 ↓
ProtosArchon 1748 1757 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 9:05 PM

In reply to Derbent
9 years ago
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Derbent
it didn't click for me, the map is two thirds explored, not a single Dragon Utopia, only 3 minimum cons. Kreg was god-tier though. thx for the game.

Thx for game.
In reply to yarik1987
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9 years ago
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The game started when on turn 112, a stack of upgraded wolves got a morale proc that let Grand Elves shoot. Finding an external dwelling of Elves behind the Dwarves allowed me to get back into the game. I spent the entire first week breaking through for money to buy Horses — they were built.

On the second week, I broke through to a Griffin Conservatory and a chest for 50+ Ogres. The Griffin Conservatory turned out to be level 1, so I took it immediately. The chest gave 10,000 gold, which allowed me to buy up properly and take two Dragon Fly Hives at the respawn. Two adjacent zones along the way — an underground Dungeon and a Tower. Off-road was a Swamp.

On the snow, I spotted a descent into the treasure zone through the underground; nearby lay a +4 Chain Mail. On the third week, I cleared the treasure zone — I got really lucky with it: compactly placed were 3 Dragon Fly Hives, a Griffin Conservatory with a Cloak of Undeath, a Dragon Utopia with a Chalice and Resistance Boots, and also 4 external dwellings of Red Dragons.

Jenna leveled up excellently — Earth, Offense, Logistics, I even decided to take Resistance.

I emerged from the treasure zone with 26 Angels, 4 Archangels, 4 Red Dragons, 50 Grand Elves and headed toward the opponent through ГО. While I was moving, he had already cleared ГО himself, but then ran back. I take the Swamp, upgrade the Angels, take the opponent's respawn and his "dead-end adjacent zone", which also turns out to be a ramp. The opponent revealed Town Portal, but in none of the castles is the mage guild built — I understand it's КЗ.

I make a mistake in maneuvering my heroes; the opponent emerges from the treasure zone with 4 Archangels, 14 Angels, 1000 Skeletons, ~60 Grand Elves and recaptures his respawn with a double back. He stays overnight in the double, which Jenna can reach. I put on the Resistance Boots, Cloak of Undeath, and position myself around the upgraded Horses — 55% resistance blocked three bolts dealing 400. I cast Oil; three bolts dealing 700 get through; after waiting, I killed everything except the Skeletons — surrender follows.

Thanks for the game and a useful lesson!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Янова / Jenova Main Hero Янова / Jenova
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
2sm4d(3)
Game Length
221 days
Game Date
12/25/2016
Reported
12/25/2016 11:53 PM
Rating Impact Archived
Mori 1535 1544 +9 ↑
kinger 1373 1364 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2016 7:03 PM

In reply to yarik1987
9 years ago
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Brissa leveled up well by week 3, built Town Portal and took the opponent's Dragon Utopia with КЗ, then took 3 more, with stats in them, picked up Dragon Fly Hives, and along the way leveled up a good Tazar. After the 4th try, I rebuilt Dimension Door, was ahead in army, decided to attack, took the opponent's main, chased them into the underground, picking up 1 Archangel from an external dwelling along the way:) caught the opponent's army at a well and attacked without mana since my stats were twice as high.
Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
144 days
Game Date
12/26/2016
Reported
12/26/2016 2:37 AM
Rating Impact Archived
h3pro 1217 1245 +28 ↑
Javdet 1569 1541 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/26/2016 5:24 PM

In reply to Dirty_Player
9 years ago
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Thank you for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Дамакон / Damacon Start Hero Дамакон / Damacon
Дамакон / Damacon Main Hero Дамакон / Damacon
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Арлак / Arlach Start Hero Арлак / Arlach
Циель / Ciele Main Hero Циель / Ciele
Map Template
8mm6a
Game Length
127 days
Game Date
12/26/2016
Reported
12/26/2016 12:03 PM
Rating Impact Archived
Antal_RR 1637 1646 +9 ↑
mals 1486 1477 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/26/2016 12:04 PM

In reply to Antal_RR
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9 years ago
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Antal_RR
Thank you for the game.

Thank you for the game, it's a pity that we started communicating only after 1 week.
In reply to Dirty_Player
9 years ago
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The first week was fast-paced — all 3 AI were taken, but due to money issues, the Nagas didn't get built, though the Unicorns did. The end of the first week and the beginning of the next went under Rabinovich's motto "carefully between the raindrops" — I maneuvered against Ramp's Sielle and Elshar, with only remnants of Gremlins left that I wanted to preserve, and no gold for splitting, so the first Griffin Conservatory was only taken on turn 125. By the start of the third week, 2 treasure zones were cleared — the 2nd Conservatory and 3 Hives were taken, ГО — gr cyclopes, plus a small centaur and a sand one — I'm heading into the unexplored treasure zone slowly, splitting only with the main hero(( Only by turn 137 did I clear everything, with 900 skeletons, 34 Vivi, and 6 Angels — at least someone will reach the cyclopes) Next, I captured the opponent's unbuilt main, made Demons (due to the lack of external dwellings, only 200 of them by FB), searched for cyclopean forges, since it suddenly turned out there are few mines on the map)) The opponent, with almost twice the stats and control (but with half the army), ran, jumped, and skipped, but I by sheer will refused a draw, waited a week or two (artifacts for resources rule), finally built up control, even without Dimension Door, found AOTD alongside the existing Cape of Silence, and in the agreed-upon final battle left no chance. There, even without that, it probably would have worked out — but I feared the growth of ducks and hydras from the external dwelling from 2 swamps (though the opponent didn't build the 2nd one). Still, it's better than taking a beating from a hero with double the stats while having a double advantage in raw units) Thank you for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
Nostalgia
Game Length
232 days
Game Date
12/26/2016
Reported
12/26/2016 3:05 PM
Rating Impact Archived
zoog 1211 1238 +27 ↑
socola 1538 1511 -27 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/26/2016 3:19 PM

In reply to zoog
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9 years ago
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zoog
The first week went by at a good pace - all 3 AIs were captured, but due to money issues the nagas weren't built, though the unicorns were. The end of the first week and the start of the next were under the motto of Rabinovich "carefully between the drops" - I maneuvered against Ramp's Sielle and Elshar, with only remnants of gremlins left from the army that I wanted to preserve, and no money for splitting either, so the first Griffin Conservatory was only taken on 125. By the start of the third week, 2 treasure zones were cleared - the 2nd Griffin Conservatory and 3 hives were taken, GO - gr cyclopes, plus a small and sandy Inferno Center - I'm moving into the unexplored treasure zone just as slowly, splitting only with the main hero(( Only by 137 did I clear everything, have 900 skeletons, 34 vives and 6 angels - at least someone will reach the cyclopes) Next I took the opponent's unbuilt main, made demons (with no external dwellings only 200 of them by FB), searched for cyclopean forges, because it suddenly turned out that there aren't many ore mines)) The opponent with almost 2 times better stats and control (but with 2 times smaller army) ran, jumped and bounced, but with an act of will I didn't agree to a draw, waited a week or two (artifacts for resources rule)), finally built up control, albeit without Dimension Door, found AOTD to the already existing Crown of the Supreme King and left no chance in the agreed-upon finale. It would have worked out even without that probably - but I was afraid of the growth of ducks and hydras from an external dwelling of 2 swamps (even though the 2nd opponent didn't build it). Still better than taking a beating from a hero with 2 times better stats while having a 2 times advantage in meat) Thanks for the game.
I could have kept trying to run from the opponent, but I saw no point in it. Thanks for the game!
In reply to h3pro
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9 years ago
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h3pro
Brissa leveled up well by week 3, built Town Portal and took a Dragon Utopia with КЗ from the opponent, then grabbed 3 more, with stats in them, picked up Dragon Fly Hives, and along the way leveled a good Tazar. After 4 tries, I rebuilt Dimension Door, was ahead in army and decided to attack, took the opponent's main, followed him into the underground, picking up 1 Archangel from an external dwelling on the way:) caught the opponent's army on a Pegasus and attacked without mana because the stats were twice as high.
Thanks for the game.
Brissa leveled up well, which can't be said about my Necromancers. I would have liked a Log. but Gosha and Tamika got Water and Luck instead of Log and Earth...)) Boots, Gloves, Log, and Stables — they remained must-haves by the end of the game.
And the main mistake — after the save, I didn't remember what to do, so I was a turn late to the Dragon Utopia that had КЗ. The other available Dragon Utopia rewarded me with Boots of Resistance. Having at least as much meat, I lost in speed.

Thanks for the game
In reply to yarik1987
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9 years ago
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Sold the color for 1100, fully recovered, the result was so-so. The Griffin Conservatory was far on the respawn, the Dwarf Cottage was there too. Made it to the computer player, meanwhile securing +4 Attack for the Cerberi, and a Luck Lady for the Gnolls. The computer had 3 Crypts, a Dwarf Cottage, and a Dragon Fly Hive blocking the passage to it. Collected the Crypts, returned the second army to the start, secured +1 All at home, and took the Sephinroth Medusa Nest. Returned, secured the Hive, captured the computer, and bought a Paire spell book on day 121. Next turn, stables; the computer killed itself on its own turn. Went into the revealed Dwarf Cottage, and it was max-level – lucky there was no GaS, otherwise it would have hit harder. Passed the resources home, went under the Dwarf Cottage, also max-level :eek: Even with +8 Ducks, it was harder with the scout hero – lost an Efreet, the scout hero got Air magic, and there was a scout. Checked the Conservatory at home – it was tier 2, and some Peppers near the Water Elementals. Built a Mage Guild level 4 at home, which immediately gave Town Portal. Saw the opponent not far from the exit of my and the computer's respawns. Chased off his scout hero, he chased off mine. Leveled up Sephinroth with Earth magic, used her to take the Medusa Nest and the Cloak of Abdication. Advanced Earth magic for Town Portal and set Paire on a speed boost to break into the opponent, since there were no more objects, and Kyrre was running around without Ducks and Angels (though the reveal showed there was stuff to take...). Jumped into Town Portal, and there was Luna on Pegasi and an unconquered tier 3 Conservatory. Took it – the timer ran out. Next turn, Kyrre stood next to the teleport, picked up the Hive with Hydras, and attacked. More meat, slightly higher stats, less mana, but the Cloak protects against level 4, so it wasn't critical; plus Paire got Resistance on a level-up. Got lucky with Resistance on Angels in a Fireball, when the opponent cast Mass Slow, and morale kicked in quite a bit :) Thanks for the games!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
133 days
Game Date
12/26/2016
Reported
12/26/2016 6:15 PM
Rating Impact Archived
MercuryDVZ 1526 1542 +16 ↑
Mori 1569 1553 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2016 10:17 AM

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