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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Sanin
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9 years ago
Kyrre was 20+ stats + earth book -oponent give up - 1round

TFP
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
125 days
Game Date
12/24/2016
Reported
12/24/2016 10:21 PM
Rating Impact Archived
battanas 1602 1617 +15 ↑
cost 1604 1589 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2017 1:20 PM

In reply to Sanin
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9 years ago
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Due to lack of experience, I tormented my opponent for a long time at the start of the game, since in Conflux there is no standard choice of hero, I had doubts on this template as well. But I went to 111 with the artifact Spirit and hero 3 Nagash, but rest. Then the start and a very long turn for the opponent, I thought he was struggling to take more rest or not, I write in AS, that there is no rest left. It turned out max crypt, Tsilya with 4 air elementals and 50+ fakes. I took it into account and went into the crypt only at 112 with 10 air elementals and 40+ fakes, I lost morale on the breach and failed so badly that I lost more than Tsilya at 111. Then a 4-hero game until the end of the week against 6 (as it turned out) for the opponent. But birds at 122 and a fairly easy game, Gryn with expert earth and 80 mana. But at 124 the opponent surrenders in the max medusa nest and GG.

Thanks for the game!

Game 2 rounds, my templates.
Весна 2013.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Циель / Ciele Main Hero Циель / Ciele
Map Template
h3dm1
Game Length
124 days
Game Date
12/25/2016
Reported
12/25/2016 8:55 AM
Rating Impact Archived
Roger-ua 1670 1681 +11 ↑
Yosha 1564 1553 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 3:25 PM

In reply to Roger-ua
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9 years ago
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Roger-ua
Due to lack of experience, I tormented my opponent for a long time at the start of the game, since Conflux has no hero choice by default, and I had doubts even on this template. But I went on day 111 with the Spirit of Oppression artifact and hero #3 Nagash, but with rest. Then the start and a very long turn for the opponent, I thought he was struggling whether to take more rest or not, I wrote in ICQ that there is no rest left. It turned out it was max Crypt, Ciele with 4 air elementals and 50+ faerie dragons. I took that into account and went into the Crypt only on day 112 with 10 air elementals and 40+ faerie dragons, I lost from morale penalties during the breach and messed up so badly that I lost more than Ciele did on day 111. Then the game was 4 heroes until the end of the week against 6 (as it turned out) for my opponent. But Phoenixes on day 122 and a fairly easy game, Grynya with expert Earth Magic and 80 mana. However, on day 124 the opponent surrenders in the max Medusa fight and GG.

Thanks for the game!

Game 2 of the round, my templates.

All the time, I was missing something to build Firebirds. But to not skip a day without building, I built GM3 (Griffin Monument level 3?). In the secondary town, I built Elves on day 117 and upgraded them on day 121. As a result, the opponent has Phoenixes highlighted, and I have everything needed for construction but no money to buy them out that day, and I didn't want to trade to zero. Not on the way, there were two Medusa fights. To avoid going back there again, I decided to take a risk and try to break through by a hair. On day 30, I took it with a Scout, and in the max fight, I decided to go in with Ciele. I had a Bolt spell on day 110, but an army from the first week (except for 14 Grand Elves and Centaurs) without Water Elementals and Earth Elementals. I overestimated my strength and lost.
Thanks for the game!
ICQ 683785962
In reply to Roger-ua
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9 years ago
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Sold the dungeon for 7100. Sometimes the dungeon gives bad income, but at least here there's money. On the first, I built devils. Took one each of the external dwellings for efreets, demons, devils, and gogs. Lucky that on week 1, day 1-2, I got 50 gogs from a Pandora's Box. Initially I was leveling Lacus, but she took Air; I decided to switch back to Calth, because he took Offense. They never gave him Earth, and he kept refusing Air and Fire. At the respawn there were two Dragon Fly Hives, on week 1, day 2: a Wyvern and a Griffin Conservatory single. I didn't even see ГО, but since there was nowhere else to strengthen at the respawn, I decided to break through to the center with what I had. ГО had 3 crystal dragons — lucky at least in that. In the center, I see the opponent's movements. I run in the other direction. I managed to get the Book of Earth and 90 gnolls from a Pandora's Box, but there was no mana left for Town Portal. The chain was cut off. Without logistics, I can't reach either the next guard or the opponent's scout to buy back and replenish mana. And with Blue's turn, there's no point in buying back. In the opponent's final battle: 6 angels and 3 greater hydras from a Pandora's Box + peak singles; I have 5 devils, about 80 gogs, 90 gnolls, and 8 greater efreets. Lightning Bolt for 325 would kill me even without an army.
Thanks for the game!

P.S. My apologies to the team, I played the tournament terribly.
ICQ 683785962
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
127 days
Game Date
12/25/2016
Reported
12/25/2016 4:03 PM
Rating Impact Archived
Yosha 1560 1542 -18 ↓
identity 1474 1492 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 4:10 PM

In reply to Yosha
9 years ago
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Yosha
Sold the dungeon for 7100. Sometimes you get a bad deal even for a dungeon, but at least here there was money. On the first, I built devils. I took one external dwelling each of efreets, demons, devils, and gogs. Lucky that on 112, I got 50 gogs from a pandora's box. I started leveling Lacus, but she took Air, so I decided to switch back to Calkha, because he took Offense. They never gave him Earth, and he kept refusing Air and Fire. On the respawn, there were two Dragon Fly Hives, on 12 Wyvern and a level 1 Griffin Conservatory. I didn't even see ГО, but since there was nowhere else to power up on the respawn, I decided to break through to the center with what I had. ГО 3 Crystal Dragons - at least lucky in that. In the center, I see the opponent's movements. I run the other way. I managed to grab the Earth spell book and 90 gnolls from a pandora's box, but I had no mana left for Town Portal. The chain was cut. I'm out of logistics and can't reach either the next guard or the opponent's scout to buy off and restore mana. And on the opponent's turn, there's no point in buying off. In the opponent's final battle, 6 angels and 3 Greater Hydras from a pandora's box + tier 1 picks, I have 5 devils, about 80 gogs, 90 gnolls, and 8 Greater Efreets. Lightning Bolt for 325, would have killed me even without an army.
Thanks for the game!

P.S. I apologize to the team, I played the tournament terribly.
First round game.
Successfully bargained for the Castle; on the first day I revealed two Griffin Conservatories, and under the Castle there's a hut with Logistics — we play. On 114 I manage to lose 80 troglodytes and teleported minotaurs to 20 cows. In return they give 15k of useless gold, I fall terribly behind in tempo, only manage to get out on 124.
In the center, I immediately take the Sword +5 All; the next day, another Hat of +4 Knowledge and SP, I sit down to restore mana in the swamp. A bit further down the road the opponent is already running around — I pick up another box of upgraded Hydras and run towards him. I see him taking the Earth spell book, but there's no mana left for Town Portal.
Thanks for the game.
In reply to Roger-ua
User Avatar
9 years ago
Game of the 1st round.I offered templates.

Spasibo za igru.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
213 days
Game Date
12/25/2016
Reported
12/25/2016 5:32 PM
Rating Impact Archived
Huanito 1604 1616 +12 ↑
BlooDy)DriVeR 1525 1513 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 5:34 PM

In reply to Roger-ua
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9 years ago
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There were 4 Ramparts on the map, and I had a hidden stash of Elves, so I decided to play. Everything was going well; there were many Grand Wizards. In the second week, I captured 2 computer-controlled Ramparts, but I couldn't find a way to the opponent's center. I decided to continue exploring the map and building a Grand Mage. I rebuilt it 5 times to get the teleportation ability. With a flyer and damage dealer, it turned out to be easier; I only had to rebuild it 3 times. The opponent didn't notice, and he made a mistake, allowing me to defeat him. Thank you for the game. First round!
icq 247 326 814
skype sShreKs
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8mm6a
Game Length
217 days
Game Date
12/25/2016
Reported
12/25/2016 5:33 PM
Rating Impact Archived
sShreKs 1459 1474 +15 ↑
Freeman 1457 1442 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 5:47 PM

In reply to Huanito
9 years ago
Huanito
Game of the 1st round.I offered templates.

Spasibo za igru.
Thx for the game
In reply to Roger-ua
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9 years ago
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Sold the Necropolis. They gave up and started playing for luck. I had 10 Elves from the start and bought 7 more. I built melee guards and started crushing them. By the end of the second week, I had already visited three centers, but I couldn't find a way to reach the opponent. I consumed two containers with 5 angels each and found another stash of angels on the opponent's respawn point. The main castle of the opponent was revealed by the scouting spell, and things weren't going well there. I didn't have any other objects besides the two containers, so I started building a Grand Mage Guild by building Cyclops huts. I rebuilt the 4th level building for the Town Portal spell five times and noticed an opening to the opponent. I decided to build Archmages and attack, I had the money, although I didn't encounter a single Utopia. But then, fate gave me a gift - the opponent made a mistake, and I ambushed him.
Thanks for the game.

Second round!
icq 247 326 814
skype sShreKs
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8mm6a
Game Length
146 days
Game Date
12/25/2016
Reported
12/25/2016 5:44 PM
Rating Impact Archived
sShreKs 1475 1489 +14 ↑
Freeman 1441 1427 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 5:48 PM

In reply to sShreKs
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9 years ago
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sShreKs
There were 4 Ramparts on the map, and I had a hidden stash of Elves, so I decided to play. Everything was going well; I had a lot of Grand units. In the second week, I captured 2 Rampart castles from opponents, but I couldn't find a way to the center of the opponent's territory. I decided to continue exploring the map and building a Guildhall. I rebuilt it 5 times to get the Town Portal spell, and with a flyer and damage dealer, it became easier; I only had to rebuild it 3 times in total. The opponent didn't notice, and he made a mistake, allowing me to defeat him.
Thank you for the game.
Thank you for the game.
icq: 222291470
In reply to sShreKs
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9 years ago
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sShreKs
Sold Necropolis. They gave it up and started playing for luck. Started with 10 Elves and bought 7 more. Built melee guards and started crushing everyone. By the end of the second week, I had visited three centers, but couldn't find a way to reach the opponent. I consumed two reserves with 5 angels each and found another stash of angels on the opponent's respawn point. The main castle of the opponent was revealed by a scouting unit, and things weren't going well there. I didn't have any other objects besides the two reserves, so I started building a Grand Mage Guild by going through Cyclops lairs. Again, I rebuilt level 4 five times for the Town Portal and noticed a path to the opponent. I decided to build Archmages and attack, I had the money, although I didn't encounter a single Utopia. But then, fate gave me a gift - the opponent made a mistake, and I ambushed him.
Thank you for the game.
Thank you for the game.
icq: 222291470
In reply to Roger-ua
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9 years ago
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I wanted to sell a Dungeon to my opponent, but ended up buying it myself for 4100 :confused:

Despite this setback, I managed to gather enough money to survive. In GM4, I received a teleport. As a result, seeing my army, the opponent surrendered. The situation was very dire in terms of roads and creatures.

Thank you for the game.
Game 1 of the first round.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
147 days
Game Date
12/25/2016
Reported
12/25/2016 6:12 PM
Rating Impact Archived
Blitz 1555 1563 +8 ↑
wariator 1365 1357 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2016 7:25 PM

In reply to Yosha
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9 years ago
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Yosha
12/25/2016 Yosha (Red, Inferno, Kelk, Kelk) lose identity (Blue, Dungeon, Shakti, Shakti) Jebus Cross 127

Managed to grab the Book of Earth and 90 Gnolls from Pandora, but there wasn't enough mana left for teleport.
Hmm... grabbing the Book of Earth and not leaving enough mana for teleport...
Ася 390383586

Осень-Зима 2013-14.
In reply to Blitz
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9 years ago
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Blitz
I wanted to sell a Dungeon to my opponent, but ended up buying it myself for 4100 :confused:

Despite this setback, I managed to gather enough money to survive. In GM4, I received a teleport. As a result, seeing my army, the opponent surrendered. The situation was very dire in terms of roads and creatures.

Thank you for the game.
Game 1 of the first round.
Thank you for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
In reply to Vatya
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9 years ago
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Vatya
Hmm... taking the Castle and not leaving mana for teleport...

The mana ran out even before reaching the Guardian of Order.
This is how I attacked the Guardian of Order, and the second picture shows the first round, after the dragons' turn.
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