Skip to content

Posts from One for all and all for one 5

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to yarik1987
User Avatar
Auto-translated
yarik1987
I managed to complete it without any mines for ore/wood and somehow scraped together enough resources for birds on the first day. I don't even know how, but 4 birds immediately did their job.

Thank you for the game!

Everything turned out badly. There was nowhere to mine. There were also no objects. On day 125, Clavius, level 4, ran into a new zone and was overwhelmed.
Thank you for the game!
ICQ 683785962
User Avatar
Auto-translated
Tables have been updated.

In the "Clean Draw" team, a replacement has been made: MaxGor will replace the disqualified tun7gus. According to the tournament regulations, this will happen as follows:
the player from the fourth bracket, Punker, moves to the third bracket
the player from the fifth bracket, graalzzz, moves to the fourth bracket
the player, MaxGor, will play in the fifth bracket

If anyone has saves with tun7gus, please send me the save and indicate which round it is; a technical victory will be awarded.
If anyone has saves with Punker in the fourth bracket, they need to finish playing them; the result will go to the fourth bracket.
ICQ 423164784

In reply to Sanin
User Avatar
Auto-translated
It turned out that the player tun7gus7 had one win and three saved games. The win is annulled, and the games played using those saved games are marked as technical defeats.
ICQ 423164784

In reply to Sanin
User Avatar
Auto-translated
I am addressing the tournament organizers. I request that a date for the match against Dark30 be set. My opponent is constantly unavailable, and we haven't played a single game yet, even though I warned them in advance that I wouldn't be available during the January holidays. I can play in the evenings this week and the beginning of next week until Wednesday; after that, I will only be available after January 10th at the earliest.
icq: 222291470
In reply to Sanin
User Avatar
Auto-translated
Not bad, I got a red Dungeon for 5100. Then Gunnar showed up :D. The setup was great – a lot of traps, decent artifacts (shield +4 all), excellent stats (earth, attack), and good conscripts (10 angels) with Pandora. I rushed to level 123 and came out with a fully equipped Gunnar (280 mana). I killed the opponent on level 127 in his castle. Thanks for the game! :D
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Энаин / Aenain Main Hero Энаин / Aenain
Map Template
Jebus Cross
Game Length
127 days
Game Date
12/22/2016
Reported
12/22/2016 4:53 PM
Rating Impact Archived
R@sIM 1508 1532 +24 ↑
vitalic 1744 1720 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/2/2017 8:46 AM

In reply to Sanin
User Avatar
Auto-translated
2nd game: The layout was not bad, so I decided not to quit. Gathered a stack of ducks and some skeletons. At the start of week 3, cleared a Dragon Utopia and got max-dali sandals, a +3 all necklace, and КЗ. Then after a couple of days, took another level 1 Dragon Utopia (necromancer boots, +1 speed). Went to meet the opponent. The opponent had a larger army and a cloak of renunciation. My stats were higher and I had sp+150 mana. In the final fight, it ended with me cutting down 12 of his ducks, and him taking 3 of my ducks and nearly 100 skeletons. Then the opponent left the game and asked to redo it slightly differently because he misclicked during the battle—I refused. Thanks for the game!:D
Battle Report Discarded
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
137 days
Game Date
12/22/2016
Reported
12/22/2016 5:24 PM

Discarded by organizer on 2/13/2017 3:31 PM

In reply to Sanin
User Avatar
Auto-translated
I wanted to take the main, stood on the ra3gon in the adjacent zone, had 2700 MP, but didn't make it to the castle by a few steps (slow roads rule:D ), the opponent bought everything and attacked with full force, thank you for the game! Pasys is imba:( (round 2)
:smile19:698286888
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тирис / Tyris Main Hero Тирис / Tyris
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Пасис / Pasis Main Hero Пасис / Pasis
Map Template
2sm4d(3)
Game Length
123 days
Game Date
12/22/2016
Reported
12/22/2016 6:29 PM
Rating Impact Archived
ckotuHa 1460 1447 -13 ↓
alkaposha 1512 1525 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/22/2016 6:32 PM

In reply to ckotuHa
User Avatar
Auto-translated
ckotuHa
wanted to take over the main, stood on the road in the adjacent zone at the start, had 2700 MP, but didn't reach the castle by a few steps (slow roads rule:D ), the opponent bought up and attacked with all his might, thanks for the game! Passis is imba:( (round 2)
birds on week 1 and passis with off def log and balista :d spasibo za igru
In reply to Sanin
User Avatar
Auto-translated
2nd game: I played Necropolis and got a Necropolis cloak on respawn. Tamika got the Log. I built an Air Temple, a Stable, and an Outer Market. I put Fen on level 1. On day 132, I had 4 Angels, 4 Fens, 500 skeletons, good stats, and a Golden Dragon with Refuge. I attacked the opponent, but he didn't have much money. Thanks for the game! :D
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Игнисса / Ignissa Start Hero Игнисса / Ignissa
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
132 days
Game Date
12/23/2016
Reported
12/23/2016 11:16 AM
Rating Impact Archived
R@sIM 1541 1556 +15 ↑
rebellious 1556 1541 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2016 6:07 PM

In reply to Sanin
User Avatar
Very hard my start, payed gold for dungeon, finished restarts, only 2 stacks on Shakti, very small and poor starting zone, one road blocked but took the other one and I found another dungeon zone with a minotaurs dwell. In 117 my opponent decided to give up because strong blocks on the road. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
Battle Report Accepted
Синий / Blue
Gee
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Random Faction Random
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm8a
Game Length
117 days
Game Date
12/23/2016
Reported
12/23/2016 1:46 PM
Rating Impact Archived
Gee 1319 1332 +13 ↑
Sevan_80 1268 1255 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2016 1:46 PM

In reply to Gee
User Avatar
Auto-translated
Gee
My start was very difficult; I paid gold for a Dungeon, finished several restarts, and only had 2 stacks on Shakti. The starting zone was very small and poor. One road was blocked, but I took the other one and found another dungeon zone with a Minotaur dwelling. On turn 117, my opponent decided to give up because of strong blocks on the road. Thanks for the game!
Thank you for the game.
Ася 581706700, Скайп Sevan_80

User Avatar
Auto-translated
Canceled.
ICQ 423164784

In reply to R@sIM
Auto-translated
Thank you for playing. I don't even remember what was there.
Summer 2013


In reply to Falcone
User Avatar
Auto-translated
Falcone
Relatively slow development over 2 weeks, but with good prospects in the form of a purple Rampart and a corner treasure with a couple of Mermaids captured in the first week. In the third week, I started gathering them – I found a Knight Training Pit there, built it on the last attempt, and started moving towards the opponent, capturing his towns. I also managed to reach the other end of the map to a Castle computer with an Angel Portal on the reserve. By the end of the 4th week, I already had a great army, and Kirr flew to look for the enemy, who was hiding in a Dungeon. I found him, but it turned out that Artem wasn't doing very well. Thanks for the game!

There was a Knowledge Zone from 127, but without the Earth skill, it's useless for the Overlord. That's a bummer. Thanks for the game!


In reply to Falcone
User Avatar
Auto-translated
Falcone
Spent 2 restarts and Inferno gave up with a huge number of Hives and a Cartographer. Das caught Logu and Air and became a powerful hero. I opened the map at the end of the week and chose a route to the Castle, but then realized there was a shorter path and turned around, stopping near the necessary teleport, but on his turn, Tema blocked it with a similarly powerful, but more stat-based Gurney. I decided not to attack and go around. After that, we both played under time pressure, and I was lucky enough to take that very Castle and open the Dungeon with a 20th-level Labretta, literally on the last moves. Which basically decided the outcome of the game. Thanks for the game!

I did everything I could against a full-life hero, I almost scouted the Castle, if I had, I would have won, I think even against a Cartographer with 115. Thanks for the game!


Statistics