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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Mizrael
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9 years ago
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Thank you for playing!
I offered 3 templates to choose from.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Дамакон / Damacon Start Hero Дамакон / Damacon
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Луна / Luna Main Hero Луна / Luna
Map Template
Mirror Diamond
Game Length
121 days
Game Date
12/17/2016
Reported
12/17/2016 2:03 PM
Rating Impact Archived
BISHOP 1819 1834 +15 ↑
Grizvald 1830 1815 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2016 2:05 PM

In reply to BISHOP
9 years ago
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BISHOP
Thank you for the game!
I offered 3 templates to choose from.
Thank you for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Dima Surmay
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9 years ago
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It happened. At the moment my opponent started taking back the castles, both of my supports with earth and air were killed; they were in the wrong place at the wrong time. Without them, it was very tough to take the cities back; after every Dragon Utopia, I spent money trying to dig them up, but they've gone on a drinking binge in the dark corners of the tavern :) On his own, Craig without bracers would have been exhausted trying to catch the opponent, even despite full control; it's a draw. Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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9 years ago
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Second-round game. On day 214, I have archers in the castle, 6 mermaids behind them, the control hero is in control, the Necropolis hero is attacking, and I'm taking cities from the AI. My opponent must have had a harder time; I received a message about their surrender.
Thanks for the game!

Где контент?! (с)
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
8mm6a
Game Length
215 days
Game Date
12/17/2016
Reported
12/17/2016 7:26 PM
Rating Impact Archived
St_Klaus 1290 1308 +18 ↑
wariator 1376 1358 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2016 7:55 PM

In reply to St_Klaus
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9 years ago
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St_Klaus
Second round game. On turn 214, I have a castle guard of archers, 6 mermaids behind them, and a control unit maintaining control. The Necropolis is not attacking, and I am actively taking cities from the AI. My opponent must have had a harder time, as I received a message about their surrender.
Thank you for the game!
Everything is as it should be! The Necropolis was unstoppable! I didn't want to prolong the game. Thank you for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
In reply to BISHOP
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9 years ago
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Luna, Mullich, and Tazar, along with Grindan, arrived first, and I, in my excitement, almost completely revealed my strategy by the middle of the second week. After that, I started to regroup, but the neighboring territories were completely empty of artifacts. On the third day, I upgraded Mullich, but he was terribly behind the opponent in stats, and I didn't know how I could catch up. Moreover, Tyraxor was already running around on level 11 with a red orb, which I wouldn't be able to defeat. On day 137, with Mullich, I luckily jumped to the opponent's cities, where there were the most heroes, and, miracle! All the troops were on the outpost. I equipped handcuffs and cast Feedback.
Thank you for the game.
ICQ: 564224919
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Diamond
Game Length
137 days
Game Date
12/17/2016
Reported
12/17/2016 8:05 PM
Rating Impact Archived
Toganash 1596 1617 +21 ↑
Silence- 1753 1732 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/18/2016 1:13 PM

In reply to BISHOP
9 years ago
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the opponent offered 3 templates to choose from

he destroyed 2 maxicons
the 5th guild was built
boots and stable
despite being quite drunk, I couldn't manage to lose
thanks for the game
icq 353013187
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Циель / Ciele Main Hero Циель / Ciele
Map Template
8xm12a
Game Length
126 days
Game Date
12/17/2016
Reported
12/17/2016 9:00 PM
Rating Impact Archived
Kashchei 1517 1537 +20 ↑
Dandy 1668 1648 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/18/2016 6:57 AM

In reply to Sanin
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9 years ago
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"I slightly" overdid it with the rollback, somewhere around -5000 :smile35:
Week 1: survived, grand [heroes] didn't show up, barely expanded to 5 heroes, but managed to build Unicorns in the Fort, scouted 2 Griffin Conservatories, one seemed like a level 1, but had nothing to take it with, only broke into the adjacent corner zone on day 117;
Week 2: Griffin Conservatory (1), Naga Banks (3) and (2), 2 external green dwellings, luckily capture the Conflux opponent on day 127 and there... manage to build birds in the CASTLE :eek: ;
Week 3: opponent kicks out Ivor and destroys 1st green [dwelling] :( on the brown [player's] respawn :confused: , Griffin Conservatory (3), a couple of Dragon Fly Hives and a Pandora's Box with 20 Cerberi in the central village, manage to build greens in the main;
Week 4: captured the brown (blue) player's Castle, a couple of Dragon Fly Hives in the corner treasure zone with a village + an Angel external dwelling, a couple of Utopias (1) +5 All and a Royal [Utopia] (3) with Captain's Hat, in general, managed to get Dimension Door only from the brown opponent's Mage Guild :rolleyes: which was previously held by the opponent.
Then I chased the opponent, took everything that was lying around, had a strong army advantage: 10+ birds, 10+ dragons, 6 angels, 40 Wyverns. On day 215 the opponent decided not to continue, because there was no control.
First round game.
Thanks for the game.
ICQ: 680096721 :smile28:
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
215 days
Game Date
12/17/2016
Reported
12/17/2016 9:30 PM
Rating Impact Archived
Wyndoc 1418 1434 +16 ↑
Freeman 1440 1424 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2016 10:13 PM

In reply to Wyndoc
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9 years ago
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Wyndoc
"A bit" overdid it with the rollback, something around -5000 :smile35:
Week 1: survived, griffins didn't arrive, barely managed to split into 5 heroes, but managed to build unicorns in the Fort, scouted 2 Griffin Conservatories, one seemed a level 1, but had nothing to take it with, only on day 117 broke into the adjacent corner zone;
Week 2: Griffin Conservatory(1), Naga Banks(3) and (2), 2 external green dwellings, luckily take out the Conflux opponent on day 127 and there... manage to build birds in CASTLE :eek: ;
Week 3: opponent chases away Ivor and destroys 1st green :( on the brown respawn :confused: , Griffin Conservatory(3), a couple of Dragon Fly Hives and a Pandora's Box with 20 gr cerberi in the central village, manage to build greens in the main;
Week 4: took the castle of brown(blue), a couple of Dragon Fly Hives in the corner treasure zone with a village + an external Angel dwelling, a couple of shipwrecks(1) +5 all and a royal (3) with a Captain's Hat, overall Dimension Door was only obtained from the brown opponent's Mage Guild :rolleyes: which was previously controlled by the opponent.
Afterwards chased the opponent, took everything that was poorly defended, had a strong army advantage 10+ birds, 10+ dragons, 6 angels, 40 Wyverns. On day 215 the opponent decided not to continue, because there was no control.
First round game.
Thanks for the game.
Thanks for the game
icq: 222291470
In reply to Kashchei
9 years ago
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Kashchei
broke his hip in 2 maxicons
the 5th guild was built
boots and stable
despite the indecent alcohol intoxication, he couldn't lose the game
thanks for the game
The beginning was promising, the moon in the tavern, 1st consolation prize, and then several artifacts were scouted for spell power in the treasure. But it turned out to be a trap - there were almost no objects for gaining experience, and against 8 angels with 126 attack, he couldn't do anything. Thanks for the game!
In reply to Toganash
9 years ago
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Toganash
Luna, Mullich, and Tazar, along with Grindan, arrived first. I was so happy that by the middle of the second week, I had almost used up all my cards. Then I started to gather resources, but the adjacent territories were completely empty of artifacts. On the third turn, I upgraded Mullich, but he was terribly behind my opponent in stats, and I didn't know how I could catch up. Besides, Tiraxor was already running around with 11 archangels and a red orb, which I wouldn't be able to withstand. On turn 137, Mullich luckily jumped to my opponent's cities, where there were the most heroes, and, miracle of miracles! All the troops were on the outpost. I equipped the handcuffs and used the Force Bolt spell.
Thank you for the game.

Thank you for the game!
In reply to Mizrael
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9 years ago
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A first-round game! A long game! ... during the first week, I was in complete shit! The turning point was when my opponent cut me off by capturing the main ... but by then I had already crept a bit ... and luckily stumbled upon 4 cons! Throughout the whole game, the opp was stronger both in stats and power ... By taking 2 Dragon Utopia, I improved my stats and Dimension Door quite well. In the end, everything worked out and the opponent made a slight mistake with the timer ... that's where I caught him!
Thanks for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Diamond
Game Length
214 days
Game Date
12/19/2016
Reported
12/19/2016 12:40 AM
Rating Impact Archived
graalzzz 1474 1488 +14 ↑
Timbuktu 1462 1448 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/19/2016 12:43 AM

In reply to graalzzz
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9 years ago
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graalzzz
A long game! ... during the first week, I was in deep shit! The turning point was when my opponent cut me off by capturing the main... but by then I had already expanded a bit... and luckily stumbled upon 4 cons! Throughout the game, the opp was stronger both in stats and power... By taking 2 Dragon Utopia, I boosted my stats and Dimension Door quite well. In the end, everything worked out and the opponent made a slight mistake with the timer... that's where I caught him!
Thanks for the game!
First round game.
Thanks for the game.
Сейчас
In reply to Sanin
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9 years ago
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I managed to get through it without mining any ore or wood, and somehow scraped together enough resources for birds on the first day. I don't even know how I did it, but 4 birds immediately did their job.

Thank you for the game!
Attachments 1
1 file attached • Total size: 120.6 KB
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Эрдамон / Erdamon Start Hero Эрдамон / Erdamon
Тунар / Thunar Main Hero Тунар / Thunar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8mm6a
Game Length
125 days
Game Date
12/20/2016
Reported
12/20/2016 5:20 PM
Rating Impact Archived
yarik1987 1531 1549 +18 ↑
Yosha 1605 1587 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/20/2016 7:52 PM

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