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Posts from Unity of the Elements

4.8 (4 ratings)
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9 years ago
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I finished it. I really enjoyed both the story and the game as a whole. Please make more campaigns like this. I'm reporting issues encountered during the game. 1. I couldn't complete the quest to obtain the Titans. I collected all the artifacts, etc., and brought them to the shaman, but he said I had to wait. After that, the game froze. I had to skip this quest. 2. I didn't understand how to navigate the Path of the Abyss, so I had to proceed by trial and error, saving frequently. Please provide a more specific description, rather than just saying to follow the rainbow. I didn't notice any other errors, but I have a suggestion: fix the final boss; he's too easy to kill. If you create a wall of swords across the entire field, he can't break through it and just stands there doing nothing. All the hero has to do is slowly finish him off. Maybe give him (the final boss) the ability to summon elementals or use some other magic. It's your campaign, so it's up to you.
P.S. And I also couldn't collect the entire dragon artifact set; the necklace made of dragon teeth wasn't anywhere to be found, but I guess that was intentional.
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9 years ago
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Perhaps you have an outdated version of the game installed, which is causing these issues with completing the quests? Otherwise, I'm not sure what could be causing the problem, as there shouldn't be such obvious glitches.
Regarding the final boss, unfortunately, it has always been relatively easy to find vulnerabilities in the AI, so in the current version, he should be the most suitable opponent, at least for most players.
In any case, thank you for the positive feedback!
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9 years ago
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game version 3.1, complete gold edition. Could the bug have been caused by the fact that I first captured the Orcish Castle and then approached the shaman for the quest?
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9 years ago
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Hmm, that's quite possible. However, I'm not sure, as it's been a long time since I worked on this map.
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9 years ago
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Thanks again for the map. Do you have any other maps, or maps of a similar type?
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9 years ago
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What do you mean by "such"? In any case, you can find a complete list of my maps in the link in my signature.
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9 years ago
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I meant maps or campaigns in the style of "unity of the elements." Ah, I understand now, I see your list of maps. Thank you for your work.
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9 years ago
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If we're talking about the most well-developed ones, with a strong narrative – I'd recommend checking out "Two Sisters" or "Illusion of Victory"; if you're interested in something a bit "unconventional" (in a good way), then any of the "Warlords" scenarios would be a good choice. Thanks again for the positive feedback!
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9 years ago
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Thanks for the information. I'll try it out now.
9 years ago
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The map is very good, and I especially liked the scattered quests at the beginning; there's always a need for more of those. But I was very surprised when I read in this thread about the summonable elemental creatures. It seems like something has significantly affected the scripts. In the campaign folder, there were the large EU.h5c and The Beginning of the End.h5c files; after deleting them, the combat scripts in the battle with the Lord of Elements started working (both the wave and the elementals appeared), but in the battle with the phoenix, it still doesn't work. There are no errors in the console. I can't check Death and the Devil because I don't have the saves anymore. The auto-battle behaved interestingly: the undead and demons with a huge army fled after the first attack on them, although in a normal battle in the same situation, this didn't happen. I used it once because otherwise, the game would have dragged on. And the reward from the mages for killing the Three remained somewhat unclear: it seems that the benefit for the mage from the Sar-Issa set is that two items, not four like the others, provide a hero's turn speed bonus. That is, you can defeat a demon, for example, take the staff and robe, and ignore everything else. The ring and crown aren't very useful, and there seems to be enough mana.
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9 years ago
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But I was very surprised when I read in this thread about the elementals that are summoned (?). It seems that something has greatly affected the scripts. In the folder with the campaigns, there were large EU.h5c and The Beginning of the End.h5c files - after deleting them, the combat scripts in the battle with the Lord of Elements started working (both the wave and the elementals appeared), but in the battle with the Phoenix, it still doesn't work. There are no errors in the console. I can't check Death and the Devil, because I don't have any saves anymore.
Yes, this kind of error is indeed possible due to the incompatibility of some maps. As far as I remember, the Phoenix should summon similar creatures during the battle, which makes it much more difficult.
The auto-battle behaved interestingly: the undead and demons with a huge army fled after the first attack on them, although in a normal battle in the same situation, this did not happen. I used it once, because otherwise the game would have dragged on.
Well, this is a fairly well-known problem; the auto-battle often behaves strangely in scenarios.
And the reward from the mages for killing the Three remained somewhat unclear: it seems that the benefit for the mage from the Sar-Issa set is that two items, not four, give the hero's turn speed bonus, as with the others. That is, you can defeat a demon, for example, take the staff and robe, and ignore everything else. The ring and crown are not very useful, and there seems to be enough mana.
This is a situational choice; you are given the opportunity to collect a complete set of artifacts, but it is clear that not all of its parts may be equally useful.
The map is very good, I especially liked the scattered quests at the very beginning; there is always a lack of that.
Thank you for the kind feedback! Don't forget to remove the map from the folder after completing it.
In reply to Heroist
9 years ago
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The best map I've played.
I completed it as a Barbarian for the first time on day 361 (zombie badge), and the second time in 240 days (elf badge).
The lack of proper reinforcements significantly slowed down the gameplay; I had to wait 2-3 days for troops to arrive. Also, it slowed things down to have to return to the source of the quests, which ultimately gave, for example, an unnecessary artifact (I didn't use the Sar-Issa set).
The boss was quite challenging; the first time, I defeated him using dark magic – I slowed him down with spells and used anti-luck/anti-leadership. He was stunned and kept casting Berserk. The second time, I equipped a dwarven staff, and Berserk didn't work anymore; the boss went into melee combat...
The Titan quest is completely unclear; you can only complete it by defeating humans and orcs. And they give you 9 Titans :smile20:, with my army, which already has about 50 bone dragons... It would have been better to have a quest to build a Titan building – that would be more interesting.
5 out of 5.
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9 years ago
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Thank you for the positive feedback!
9 years ago
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Completed in 2 days. I enjoyed it. I recommend it!

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